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Generate multiple texture atlases when first atlas is full
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10 changed files with 205 additions and 141 deletions
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@ -8,14 +8,14 @@
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layout (location = 0) in vec2 aLatLong;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 2) in vec3 aTexCoord;
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layout (location = 3) in vec4 aModulate;
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uniform mat4 uMVPMatrix;
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uniform mat4 uMapMatrix;
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uniform vec2 uMapScreenCoord;
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smooth out vec2 texCoord;
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smooth out vec3 texCoord;
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smooth out vec4 color;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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