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	Generate multiple texture atlases when first atlas is full
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					 10 changed files with 205 additions and 141 deletions
				
			
		|  | @ -12,7 +12,7 @@ uniform vec2 uMapScreenCoord; | |||
| out VertexData | ||||
| { | ||||
|    int  threshold; | ||||
|    vec2 texCoord; | ||||
|    vec3 texCoord; | ||||
|    vec4 color; | ||||
| } vsOut; | ||||
| 
 | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat