Generate multiple texture atlases when first atlas is full

This commit is contained in:
Dan Paulat 2023-09-02 23:37:45 -05:00
parent 7198d1c7af
commit 9766e02f32
10 changed files with 205 additions and 141 deletions

View file

@ -8,11 +8,11 @@ uniform float uMapDistance;
in VertexData
{
int threshold;
vec2 texCoord;
vec3 texCoord;
vec4 color;
} gsIn[];
smooth out vec2 texCoord;
smooth out vec3 texCoord;
smooth out vec4 color;
void main()