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Generate multiple texture atlases when first atlas is full
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10 changed files with 205 additions and 141 deletions
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@ -8,11 +8,11 @@ uniform float uMapDistance;
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in VertexData
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{
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int threshold;
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vec2 texCoord;
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vec3 texCoord;
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vec4 color;
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} gsIn[];
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smooth out vec2 texCoord;
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smooth out vec3 texCoord;
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smooth out vec4 color;
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void main()
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