mirror of
https://github.com/ciphervance/supercell-wx.git
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Generate multiple texture atlases when first atlas is full
This commit is contained in:
parent
7198d1c7af
commit
9766e02f32
10 changed files with 205 additions and 141 deletions
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@ -8,14 +8,14 @@
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layout (location = 0) in vec2 aLatLong;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 2) in vec3 aTexCoord;
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layout (location = 3) in vec4 aModulate;
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uniform mat4 uMVPMatrix;
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uniform mat4 uMapMatrix;
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uniform vec2 uMapScreenCoord;
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smooth out vec2 texCoord;
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smooth out vec3 texCoord;
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smooth out vec4 color;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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@ -9,7 +9,7 @@
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layout (location = 0) in vec2 aLatLong;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 2) in vec3 aTexCoord;
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layout (location = 3) in vec4 aModulate;
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layout (location = 4) in float aAngleDeg;
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layout (location = 5) in int aThreshold;
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@ -21,11 +21,11 @@ uniform vec2 uMapScreenCoord;
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out VertexData
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{
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int threshold;
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vec2 texCoord;
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vec3 texCoord;
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vec4 color;
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} vsOut;
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smooth out vec2 texCoord;
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smooth out vec3 texCoord;
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smooth out vec4 color;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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@ -12,7 +12,7 @@ uniform vec2 uMapScreenCoord;
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out VertexData
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{
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int threshold;
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vec2 texCoord;
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vec3 texCoord;
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vec4 color;
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} vsOut;
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@ -5,12 +5,12 @@ precision mediump float;
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uniform sampler2DArray uTexture;
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smooth in vec2 texCoord;
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smooth in vec3 texCoord;
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smooth in vec4 color;
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layout (location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = texture(uTexture, vec3(texCoord, 0.0)) * color;
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fragColor = texture(uTexture, texCoord) * color;
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}
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@ -8,11 +8,11 @@ uniform float uMapDistance;
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in VertexData
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{
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int threshold;
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vec2 texCoord;
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vec3 texCoord;
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vec4 color;
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} gsIn[];
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smooth out vec2 texCoord;
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smooth out vec3 texCoord;
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smooth out vec4 color;
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void main()
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@ -23,7 +23,7 @@ static constexpr size_t kNumRectangles = 1;
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static constexpr size_t kNumTriangles = kNumRectangles * 2;
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static constexpr size_t kVerticesPerTriangle = 3;
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static constexpr size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr size_t kPointsPerVertex = 10;
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static constexpr size_t kPointsPerVertex = 11;
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static constexpr size_t kBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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@ -147,7 +147,7 @@ void GeoLine::Initialize()
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// aTexCoord
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gl.glVertexAttribPointer(2,
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2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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@ -160,7 +160,7 @@ void GeoLine::Initialize()
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(6 * sizeof(float)));
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reinterpret_cast<void*>(7 * sizeof(float)));
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gl.glEnableVertexAttribArray(3);
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p->dirty_ = true;
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@ -264,6 +264,8 @@ void GeoLine::Impl::Update()
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const float oy = width_ * 0.5f * sinf(angle_);
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// Texture coordinates
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static constexpr float r = 0.0f;
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const float ls = texture_.sLeft_;
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const float rs = texture_.sRight_;
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const float tt = texture_.tTop_;
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@ -289,12 +291,12 @@ void GeoLine::Impl::Update()
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{ //
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// Line
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{
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{lx, by, -ox, -oy, ls, bt, mc0, mc1, mc2, mc3}, // BL
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{lx, by, +ox, +oy, ls, tt, mc0, mc1, mc2, mc3}, // TL
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{rx, ty, -ox, -oy, rs, bt, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, -ox, -oy, rs, bt, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, +ox, +oy, rs, tt, mc0, mc1, mc2, mc3}, // TR
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{lx, by, +ox, +oy, ls, tt, mc0, mc1, mc2, mc3} // TL
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{lx, by, -ox, -oy, ls, bt, r, mc0, mc1, mc2, mc3}, // BL
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{lx, by, +ox, +oy, ls, tt, r, mc0, mc1, mc2, mc3}, // TL
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{rx, ty, -ox, -oy, rs, bt, r, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, -ox, -oy, rs, bt, r, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, +ox, +oy, rs, tt, r, mc0, mc1, mc2, mc3}, // TR
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{lx, by, +ox, +oy, ls, tt, r, mc0, mc1, mc2, mc3} // TL
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}};
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gl.glBufferData(GL_ARRAY_BUFFER,
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@ -26,7 +26,7 @@ static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr std::size_t kPointsPerVertex = 9;
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static constexpr std::size_t kPointsPerTexCoord = 2;
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static constexpr std::size_t kPointsPerTexCoord = 3;
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static constexpr std::size_t kIconBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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static constexpr std::size_t kTextureBufferLength =
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@ -208,7 +208,7 @@ void PlacefileIcons::Initialize()
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// aTexCoord
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gl.glVertexAttribPointer(2,
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2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerTexCoord * sizeof(float),
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@ -508,12 +508,12 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
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textureBuffer_.end(),
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{
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// Icon
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0.0f, 0.0f, // BL
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0.0f, 0.0f, // TL
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0.0f, 0.0f, // BR
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0.0f, 0.0f, // BR
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0.0f, 0.0f, // TR
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0.0f, 0.0f // TL
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0.0f, 0.0f, 0.0f, // BL
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0.0f, 0.0f, 0.0f, // TL
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0.0f, 0.0f, 0.0f, // BR
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0.0f, 0.0f, 0.0f, // BR
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0.0f, 0.0f, 0.0f, // TR
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0.0f, 0.0f, 0.0f // TL
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});
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// clang-format on
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@ -536,12 +536,12 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
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textureBuffer_.end(),
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{
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// Icon
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0.0f, 0.0f, // BL
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0.0f, 0.0f, // TL
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0.0f, 0.0f, // BR
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0.0f, 0.0f, // BR
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0.0f, 0.0f, // TR
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0.0f, 0.0f // TL
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0.0f, 0.0f, 0.0f, // BL
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0.0f, 0.0f, 0.0f, // TL
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0.0f, 0.0f, 0.0f, // BR
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0.0f, 0.0f, 0.0f, // BR
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0.0f, 0.0f, 0.0f, // TR
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0.0f, 0.0f, 0.0f // TL
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});
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// clang-format on
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@ -559,18 +559,19 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
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const float rs = ls + icon.scaledWidth_;
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const float tt = icon.texture_.tTop_ + iconY;
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const float bt = tt + icon.scaledHeight_;
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const float r = static_cast<float>(icon.texture_.layerId_);
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// clang-format off
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textureBuffer_.insert(
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textureBuffer_.end(),
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{
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// Icon
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ls, bt, // BL
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ls, tt, // TL
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rs, bt, // BR
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rs, bt, // BR
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rs, tt, // TR
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ls, tt // TL
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ls, bt, r, // BL
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ls, tt, r, // TL
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rs, bt, r, // BR
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rs, bt, r, // BR
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rs, tt, r, // TR
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ls, tt, r // TL
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});
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// clang-format on
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}
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@ -23,7 +23,7 @@ static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr std::size_t kPointsPerVertex = 8;
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static constexpr std::size_t kPointsPerTexCoord = 2;
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static constexpr std::size_t kPointsPerTexCoord = 3;
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static constexpr std::size_t kImageBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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static constexpr std::size_t kTextureBufferLength =
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@ -177,7 +177,7 @@ void PlacefileImages::Initialize()
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// aTexCoord
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gl.glVertexAttribPointer(2,
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2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerTexCoord * sizeof(float),
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@ -367,6 +367,8 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
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currentImageFiles_.cbegin()->second :
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it->second;
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const float r = static_cast<float>(image.texture_.layerId_);
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// Limit processing to groups of 3 (triangles)
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std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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for (std::size_t i = 0; i < numElements; ++i)
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@ -379,7 +381,7 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
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const float t =
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image.texture_.tTop_ + (image.scaledHeight_ * element.tv_);
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textureBuffer_.insert(textureBuffer_.end(), {s, t});
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textureBuffer_.insert(textureBuffer_.end(), {s, t, r});
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}
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}
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}
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@ -50,7 +50,7 @@ public:
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std::shared_mutex textureCacheMutex_ {};
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std::unordered_map<std::string, boost::gil::rgba8_image_t> textureCache_ {};
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boost::gil::rgba8_image_t atlas_ {};
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std::vector<boost::gil::rgba8_image_t> atlasArray_ {};
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std::unordered_map<std::string, TextureAttributes> atlasMap_ {};
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std::shared_mutex atlasMutex_ {};
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@ -95,7 +95,7 @@ bool TextureAtlas::CacheTexture(const std::string& name,
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return false;
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}
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void TextureAtlas::BuildAtlas(size_t width, size_t height)
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void TextureAtlas::BuildAtlas(std::size_t width, std::size_t height)
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{
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logger_->debug("Building {}x{} texture atlas", width, height);
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@ -105,11 +105,13 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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return;
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}
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std::vector<std::pair<
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typedef std::vector<std::pair<
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std::string,
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std::variant<boost::gil::rgba8_image_t, boost::gil::rgba8_image_t*>>>
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images;
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std::vector<stbrp_rect> stbrpRects;
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ImageVector;
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ImageVector images {};
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std::vector<stbrp_rect> stbrpRects {};
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// Load images
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{
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@ -171,13 +173,30 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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}
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}
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// Pack images
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{
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logger_->trace("Packing {} images", images.size());
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// GL_MAX_ARRAY_TEXTURE_LAYERS is guaranteed to be at least 256 in OpenGL 3.3
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constexpr std::size_t kMaxLayers = 256u;
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const float xStep = 1.0f / width;
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const float yStep = 1.0f / height;
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const float xMin = xStep * 0.5f;
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const float yMin = yStep * 0.5f;
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// Optimal number of nodes = width
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stbrp_context stbrpContext;
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std::vector<stbrp_node> stbrpNodes(width);
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ImageVector unpackedImages {};
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std::vector<stbrp_rect> unpackedRects {};
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std::vector<boost::gil::rgba8_image_t> newAtlasArray {};
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std::unordered_map<std::string, TextureAttributes> newAtlasMap {};
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for (std::size_t layer = 0; layer < kMaxLayers; ++layer)
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{
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logger_->trace("Processing layer {}", layer);
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// Pack images
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{
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logger_->trace("Packing {} images", images.size());
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stbrp_init_target(&stbrpContext,
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static_cast<int>(width),
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@ -186,31 +205,22 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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static_cast<int>(stbrpNodes.size()));
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// Pack loaded textures
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stbrp_pack_rects(
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&stbrpContext, stbrpRects.data(), static_cast<int>(stbrpRects.size()));
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stbrp_pack_rects(&stbrpContext,
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stbrpRects.data(),
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static_cast<int>(stbrpRects.size()));
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}
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// Lock atlas
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std::unique_lock lock(p->atlasMutex_);
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// Clear index
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p->atlasMap_.clear();
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// Clear atlas
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p->atlas_.recreate(width, height);
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boost::gil::rgba8_view_t atlasView = boost::gil::view(p->atlas_);
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auto& atlas =
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newAtlasArray.emplace_back(boost::gil::rgba8_image_t(width, height));
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boost::gil::rgba8_view_t atlasView = boost::gil::view(atlas);
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boost::gil::fill_pixels(atlasView,
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boost::gil::rgba8_pixel_t {255, 0, 255, 255});
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// Populate atlas
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logger_->trace("Populating atlas");
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const float xStep = 1.0f / width;
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const float yStep = 1.0f / height;
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const float xMin = xStep * 0.5f;
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const float yMin = yStep * 0.5f;
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for (size_t i = 0; i < images.size(); i++)
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for (std::size_t i = 0; i < images.size(); ++i)
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{
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// If the image was packed successfully
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if (stbrpRects[i].was_packed != 0)
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@ -252,10 +262,11 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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const float tBottom =
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tTop + static_cast<float>(imageView.height() - 1) / height;
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p->atlasMap_.emplace(
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newAtlasMap.emplace(
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std::piecewise_construct,
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std::forward_as_tuple(images[i].first),
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std::forward_as_tuple(
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layer,
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boost::gil::point_t {x, y},
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boost::gil::point_t {imageView.width(), imageView.height()},
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sLeft,
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@ -265,10 +276,40 @@ void TextureAtlas::BuildAtlas(size_t width, size_t height)
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}
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else
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{
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logger_->warn("Unable to pack texture: {}", images[i].first);
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unpackedImages.push_back(std::move(images[i]));
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unpackedRects.push_back(stbrpRects[i]);
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}
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}
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if (unpackedImages.empty())
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{
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// All images have been packed into the texture atlas
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break;
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}
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else if (layer == kMaxLayers - 1u)
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{
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// Some images were unable to be packed into the texture atlas
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for (auto& image : unpackedImages)
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{
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logger_->warn("Unable to pack texture: {}", image.first);
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}
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}
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else
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{
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// Swap in unpacked images for processing the next atlas layer
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images.swap(unpackedImages);
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stbrpRects.swap(unpackedRects);
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unpackedImages.clear();
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unpackedRects.clear();
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}
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}
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// Lock atlas
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std::unique_lock lock(p->atlasMutex_);
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p->atlasArray_.swap(newAtlasArray);
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p->atlasMap_.swap(newAtlasMap);
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// Mark the need to buffer the atlas
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++p->buildCount_;
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}
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@ -279,19 +320,28 @@ GLuint TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl)
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std::shared_lock lock(p->atlasMutex_);
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if (p->atlas_.width() > 0u && p->atlas_.height() > 0u)
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if (p->atlasArray_.size() > 0u && p->atlasArray_[0].width() > 0 &&
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p->atlasArray_[0].height() > 0)
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{
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boost::gil::rgba8_view_t view = boost::gil::view(p->atlas_);
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std::vector<boost::gil::rgba8_pixel_t> pixelData(view.width() *
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view.height());
|
||||
const std::size_t numLayers = p->atlasArray_.size();
|
||||
const std::size_t width = p->atlasArray_[0].width();
|
||||
const std::size_t height = p->atlasArray_[0].height();
|
||||
const std::size_t layerSize = width * height;
|
||||
|
||||
std::vector<boost::gil::rgba8_pixel_t> pixelData {layerSize * numLayers};
|
||||
|
||||
for (std::size_t i = 0; i < numLayers; ++i)
|
||||
{
|
||||
boost::gil::rgba8_view_t view = boost::gil::view(p->atlasArray_[i]);
|
||||
|
||||
boost::gil::copy_pixels(
|
||||
view,
|
||||
boost::gil::interleaved_view(view.width(),
|
||||
view.height(),
|
||||
pixelData.data(),
|
||||
pixelData.data() + (i * layerSize),
|
||||
view.width() *
|
||||
sizeof(boost::gil::rgba8_pixel_t)));
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
|
||||
|
|
@ -308,9 +358,9 @@ GLuint TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl)
|
|||
gl.glTexImage3D(GL_TEXTURE_2D_ARRAY,
|
||||
0,
|
||||
GL_RGBA,
|
||||
view.width(),
|
||||
view.height(),
|
||||
1u,
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
static_cast<GLsizei>(numLayers),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
|
|
@ -424,6 +474,11 @@ TextureAtlas::Impl::LoadImage(const std::string& imagePath)
|
|||
});
|
||||
}
|
||||
|
||||
boost::gil::write_view(
|
||||
fmt::format("gil-{}.png", url.fileName().toStdString()),
|
||||
image._view,
|
||||
boost::gil::png_tag());
|
||||
|
||||
stbi_image_free(pixelData);
|
||||
}
|
||||
else if (response.status_code == 0)
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ struct TextureAttributes
|
|||
{
|
||||
TextureAttributes() :
|
||||
valid_ {false},
|
||||
layerId_ {},
|
||||
position_ {},
|
||||
size_ {},
|
||||
sLeft_ {},
|
||||
|
|
@ -27,13 +28,15 @@ struct TextureAttributes
|
|||
{
|
||||
}
|
||||
|
||||
TextureAttributes(boost::gil::point_t position,
|
||||
TextureAttributes(std::size_t layerId,
|
||||
boost::gil::point_t position,
|
||||
boost::gil::point_t size,
|
||||
float sLeft,
|
||||
float sRight,
|
||||
float tTop,
|
||||
float tBottom) :
|
||||
valid_ {true},
|
||||
layerId_ {layerId},
|
||||
position_ {position},
|
||||
size_ {size},
|
||||
sLeft_ {sLeft},
|
||||
|
|
@ -44,6 +47,7 @@ struct TextureAttributes
|
|||
}
|
||||
|
||||
bool valid_;
|
||||
std::size_t layerId_;
|
||||
boost::gil::point_t position_;
|
||||
boost::gil::point_t size_;
|
||||
float sLeft_;
|
||||
|
|
@ -70,7 +74,7 @@ public:
|
|||
|
||||
void RegisterTexture(const std::string& name, const std::string& path);
|
||||
bool CacheTexture(const std::string& name, const std::string& path);
|
||||
void BuildAtlas(size_t width, size_t height);
|
||||
void BuildAtlas(std::size_t width, std::size_t height);
|
||||
GLuint BufferAtlas(gl::OpenGLFunctions& gl);
|
||||
|
||||
TextureAttributes GetTextureAttributes(const std::string& name);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue