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In the shader used by GeoLines, aDisplayed is an integer, not a float
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1 changed files with 5 additions and 6 deletions
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@ -230,12 +230,11 @@ void GeoLines::Initialize()
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gl.glEnableVertexAttribArray(6);
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// aDisplayed
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gl.glVertexAttribPointer(7,
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1,
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GL_INT,
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GL_FALSE,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(3 * sizeof(float)));
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gl.glVertexAttribIPointer(7,
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1,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(3 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(7);
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p->dirty_ = true;
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