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	Add icons for (x, y) placement on the map
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								scwx-qt/source/scwx/qt/gl/draw/icons.cpp
									
										
									
									
									
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								scwx-qt/source/scwx/qt/gl/draw/icons.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,620 @@ | |||
| #include <scwx/qt/gl/draw/icons.hpp> | ||||
| #include <scwx/qt/types/icon_types.hpp> | ||||
| #include <scwx/qt/util/maplibre.hpp> | ||||
| #include <scwx/qt/util/texture_atlas.hpp> | ||||
| #include <scwx/qt/util/tooltip.hpp> | ||||
| #include <scwx/util/logger.hpp> | ||||
| 
 | ||||
| #include <execution> | ||||
| 
 | ||||
| #include <boost/unordered/unordered_flat_map.hpp> | ||||
| 
 | ||||
| namespace scwx | ||||
| { | ||||
| namespace qt | ||||
| { | ||||
| namespace gl | ||||
| { | ||||
| namespace draw | ||||
| { | ||||
| 
 | ||||
| static const std::string logPrefix_ = "scwx::qt::gl::draw::icons"; | ||||
| static const auto        logger_    = scwx::util::Logger::Create(logPrefix_); | ||||
| 
 | ||||
| static constexpr std::size_t kNumRectangles        = 1; | ||||
| static constexpr std::size_t kNumTriangles         = kNumRectangles * 2; | ||||
| static constexpr std::size_t kVerticesPerTriangle  = 3; | ||||
| static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2; | ||||
| static constexpr std::size_t kPointsPerVertex      = 9; | ||||
| static constexpr std::size_t kPointsPerTexCoord    = 3; | ||||
| static constexpr std::size_t kIconBufferLength = | ||||
|    kNumTriangles * kVerticesPerTriangle * kPointsPerVertex; | ||||
| static constexpr std::size_t kTextureBufferLength = | ||||
|    kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord; | ||||
| 
 | ||||
| struct IconDrawItem | ||||
| { | ||||
|    boost::gil::rgba8_pixel_t modulate_ {255, 255, 255, 255}; | ||||
|    double                    x_ {}; | ||||
|    double                    y_ {}; | ||||
|    units::degrees<double>    angle_ {}; | ||||
|    std::string               iconSheet_ {}; | ||||
|    std::size_t               iconIndex_ {}; | ||||
|    std::string               hoverText_ {}; | ||||
| }; | ||||
| 
 | ||||
| class Icons::Impl | ||||
| { | ||||
| public: | ||||
|    struct IconHoverEntry | ||||
|    { | ||||
|       std::shared_ptr<IconDrawItem> di_; | ||||
| 
 | ||||
|       glm::vec2 otl_; | ||||
|       glm::vec2 otr_; | ||||
|       glm::vec2 obl_; | ||||
|       glm::vec2 obr_; | ||||
|    }; | ||||
| 
 | ||||
|    explicit Impl(const std::shared_ptr<GlContext>& context) : | ||||
|        context_ {context}, | ||||
|        shaderProgram_ {nullptr}, | ||||
|        uMVPMatrixLocation_(GL_INVALID_INDEX), | ||||
|        vao_ {GL_INVALID_INDEX}, | ||||
|        vbo_ {GL_INVALID_INDEX}, | ||||
|        numVertices_ {0} | ||||
|    { | ||||
|    } | ||||
| 
 | ||||
|    ~Impl() {} | ||||
| 
 | ||||
|    void UpdateBuffers(); | ||||
|    void UpdateTextureBuffer(); | ||||
|    void Update(bool textureAtlasChanged); | ||||
| 
 | ||||
|    std::shared_ptr<GlContext> context_; | ||||
| 
 | ||||
|    bool visible_ {true}; | ||||
|    bool dirty_ {false}; | ||||
|    bool lastTextureAtlasChanged_ {false}; | ||||
| 
 | ||||
|    std::mutex iconMutex_; | ||||
| 
 | ||||
|    boost::unordered_flat_map<std::string, types::IconInfo> | ||||
|       currentIconSheets_ {}; | ||||
|    boost::unordered_flat_map<std::string, types::IconInfo> newIconSheets_ {}; | ||||
| 
 | ||||
|    std::vector<std::shared_ptr<IconDrawItem>> currentIconList_ {}; | ||||
|    std::vector<std::shared_ptr<IconDrawItem>> newIconList_ {}; | ||||
|    std::vector<std::shared_ptr<IconDrawItem>> newValidIconList_ {}; | ||||
| 
 | ||||
|    std::vector<float> currentIconBuffer_ {}; | ||||
|    std::vector<float> newIconBuffer_ {}; | ||||
| 
 | ||||
|    std::vector<float> textureBuffer_ {}; | ||||
| 
 | ||||
|    std::vector<IconHoverEntry> currentHoverIcons_ {}; | ||||
|    std::vector<IconHoverEntry> newHoverIcons_ {}; | ||||
| 
 | ||||
|    std::shared_ptr<ShaderProgram> shaderProgram_; | ||||
|    GLint                          uMVPMatrixLocation_; | ||||
| 
 | ||||
|    GLuint                vao_; | ||||
|    std::array<GLuint, 2> vbo_; | ||||
| 
 | ||||
|    GLsizei numVertices_; | ||||
| }; | ||||
| 
 | ||||
| Icons::Icons(const std::shared_ptr<GlContext>& context) : | ||||
|     DrawItem(context->gl()), p(std::make_unique<Impl>(context)) | ||||
| { | ||||
| } | ||||
| Icons::~Icons() = default; | ||||
| 
 | ||||
| Icons::Icons(Icons&&) noexcept            = default; | ||||
| Icons& Icons::operator=(Icons&&) noexcept = default; | ||||
| 
 | ||||
| void Icons::Initialize() | ||||
| { | ||||
|    gl::OpenGLFunctions& gl = p->context_->gl(); | ||||
| 
 | ||||
|    p->shaderProgram_ = p->context_->GetShaderProgram( | ||||
|       {{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"}, | ||||
|        {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}}); | ||||
| 
 | ||||
|    p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix"); | ||||
| 
 | ||||
|    gl.glGenVertexArrays(1, &p->vao_); | ||||
|    gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data()); | ||||
| 
 | ||||
|    gl.glBindVertexArray(p->vao_); | ||||
|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]); | ||||
|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); | ||||
| 
 | ||||
|    // aVertex
 | ||||
|    gl.glVertexAttribPointer(0, | ||||
|                             2, | ||||
|                             GL_FLOAT, | ||||
|                             GL_FALSE, | ||||
|                             kPointsPerVertex * sizeof(float), | ||||
|                             reinterpret_cast<void*>(0)); | ||||
|    gl.glEnableVertexAttribArray(0); | ||||
| 
 | ||||
|    // aXYOffset
 | ||||
|    gl.glVertexAttribPointer(1, | ||||
|                             2, | ||||
|                             GL_FLOAT, | ||||
|                             GL_FALSE, | ||||
|                             kPointsPerVertex * sizeof(float), | ||||
|                             reinterpret_cast<void*>(2 * sizeof(float))); | ||||
|    gl.glEnableVertexAttribArray(1); | ||||
| 
 | ||||
|    // aModulate
 | ||||
|    gl.glVertexAttribPointer(3, | ||||
|                             4, | ||||
|                             GL_FLOAT, | ||||
|                             GL_FALSE, | ||||
|                             kPointsPerVertex * sizeof(float), | ||||
|                             reinterpret_cast<void*>(4 * sizeof(float))); | ||||
|    gl.glEnableVertexAttribArray(3); | ||||
| 
 | ||||
|    // aAngle
 | ||||
|    gl.glVertexAttribPointer(4, | ||||
|                             1, | ||||
|                             GL_FLOAT, | ||||
|                             GL_FALSE, | ||||
|                             kPointsPerVertex * sizeof(float), | ||||
|                             reinterpret_cast<void*>(8 * sizeof(float))); | ||||
|    gl.glEnableVertexAttribArray(4); | ||||
| 
 | ||||
|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]); | ||||
|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); | ||||
| 
 | ||||
|    // aTexCoord
 | ||||
|    gl.glVertexAttribPointer(2, | ||||
|                             3, | ||||
|                             GL_FLOAT, | ||||
|                             GL_FALSE, | ||||
|                             kPointsPerTexCoord * sizeof(float), | ||||
|                             static_cast<void*>(0)); | ||||
|    gl.glEnableVertexAttribArray(2); | ||||
| 
 | ||||
|    p->dirty_ = true; | ||||
| } | ||||
| 
 | ||||
| void Icons::Render(const QMapLibreGL::CustomLayerRenderParameters& params, | ||||
|                    bool textureAtlasChanged) | ||||
| { | ||||
|    if (!p->visible_) | ||||
|    { | ||||
|       if (textureAtlasChanged) | ||||
|       { | ||||
|          p->lastTextureAtlasChanged_ = true; | ||||
|       } | ||||
| 
 | ||||
|       return; | ||||
|    } | ||||
| 
 | ||||
|    std::unique_lock lock {p->iconMutex_}; | ||||
| 
 | ||||
|    if (!p->currentIconList_.empty()) | ||||
|    { | ||||
|       gl::OpenGLFunctions& gl = p->context_->gl(); | ||||
| 
 | ||||
|       gl.glBindVertexArray(p->vao_); | ||||
| 
 | ||||
|       p->Update(textureAtlasChanged); | ||||
|       p->shaderProgram_->Use(); | ||||
|       UseDefaultProjection(params, p->uMVPMatrixLocation_); | ||||
| 
 | ||||
|       // Interpolate texture coordinates
 | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| 
 | ||||
|       // Draw icons
 | ||||
|       gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_); | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| void Icons::Deinitialize() | ||||
| { | ||||
|    gl::OpenGLFunctions& gl = p->context_->gl(); | ||||
| 
 | ||||
|    gl.glDeleteVertexArrays(1, &p->vao_); | ||||
|    gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data()); | ||||
| 
 | ||||
|    std::unique_lock lock {p->iconMutex_}; | ||||
| 
 | ||||
|    p->currentIconList_.clear(); | ||||
|    p->currentIconSheets_.clear(); | ||||
|    p->currentHoverIcons_.clear(); | ||||
|    p->currentIconBuffer_.clear(); | ||||
|    p->textureBuffer_.clear(); | ||||
| } | ||||
| 
 | ||||
| void Icons::SetVisible(bool visible) | ||||
| { | ||||
|    p->visible_ = visible; | ||||
| } | ||||
| 
 | ||||
| void Icons::StartIconSheets() | ||||
| { | ||||
|    // Clear the new buffer
 | ||||
|    p->newIconSheets_.clear(); | ||||
| } | ||||
| 
 | ||||
| void Icons::AddIconSheet(const std::string& name, | ||||
|                          std::size_t        iconWidth, | ||||
|                          std::size_t        iconHeight, | ||||
|                          std::int32_t       hotX, | ||||
|                          std::int32_t       hotY) | ||||
| { | ||||
|    // Populate icon sheet map
 | ||||
|    p->newIconSheets_.emplace(std::piecewise_construct, | ||||
|                              std::tuple {name}, | ||||
|                              std::forward_as_tuple(types::IconInfo { | ||||
|                                 name, iconWidth, iconHeight, hotX, hotY})); | ||||
| } | ||||
| 
 | ||||
| void Icons::FinishIconSheets() | ||||
| { | ||||
|    // Update icon sheets
 | ||||
|    for (auto& iconSheet : p->newIconSheets_) | ||||
|    { | ||||
|       iconSheet.second.UpdateTextureInfo(); | ||||
|    } | ||||
| 
 | ||||
|    std::unique_lock lock {p->iconMutex_}; | ||||
| 
 | ||||
|    // Swap buffers
 | ||||
|    p->currentIconSheets_.swap(p->newIconSheets_); | ||||
| 
 | ||||
|    // Clear the new buffers
 | ||||
|    p->newIconSheets_.clear(); | ||||
| 
 | ||||
|    // Mark the draw item dirty
 | ||||
|    p->dirty_ = true; | ||||
| } | ||||
| 
 | ||||
| void Icons::StartIcons() | ||||
| { | ||||
|    // Clear the new buffer
 | ||||
|    p->newIconList_.clear(); | ||||
|    p->newValidIconList_.clear(); | ||||
|    p->newIconBuffer_.clear(); | ||||
|    p->newHoverIcons_.clear(); | ||||
| } | ||||
| 
 | ||||
| std::shared_ptr<IconDrawItem> Icons::AddIcon() | ||||
| { | ||||
|    return p->newIconList_.emplace_back(std::make_shared<IconDrawItem>()); | ||||
| } | ||||
| 
 | ||||
| void Icons::SetIconTexture(const std::shared_ptr<IconDrawItem>& di, | ||||
|                            const std::string&                   iconSheet, | ||||
|                            std::size_t                          iconIndex) | ||||
| { | ||||
|    di->iconSheet_ = iconSheet; | ||||
|    di->iconIndex_ = iconIndex; | ||||
| } | ||||
| 
 | ||||
| void Icons::SetIconLocation(const std::shared_ptr<IconDrawItem>& di, | ||||
|                             double                               x, | ||||
|                             double                               y) | ||||
| { | ||||
|    di->x_ = x; | ||||
|    di->y_ = y; | ||||
| } | ||||
| 
 | ||||
| void Icons::SetIconAngle(const std::shared_ptr<IconDrawItem>& di, | ||||
|                          units::angle::degrees<double>        angle) | ||||
| { | ||||
|    di->angle_ = angle; | ||||
| } | ||||
| 
 | ||||
| void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di, | ||||
|                             boost::gil::rgba8_pixel_t            modulate) | ||||
| { | ||||
|    di->modulate_ = modulate; | ||||
| } | ||||
| 
 | ||||
| void Icons::SetIconHoverText(const std::shared_ptr<IconDrawItem>& di, | ||||
|                              const std::string&                   text) | ||||
| { | ||||
|    di->hoverText_ = text; | ||||
| } | ||||
| 
 | ||||
| void Icons::FinishIcons() | ||||
| { | ||||
|    // Update buffers
 | ||||
|    p->UpdateBuffers(); | ||||
| 
 | ||||
|    std::unique_lock lock {p->iconMutex_}; | ||||
| 
 | ||||
|    // Swap buffers
 | ||||
|    p->currentIconList_.swap(p->newValidIconList_); | ||||
|    p->currentIconBuffer_.swap(p->newIconBuffer_); | ||||
|    p->currentHoverIcons_.swap(p->newHoverIcons_); | ||||
| 
 | ||||
|    // Clear the new buffers, except the full icon list (used to update buffers
 | ||||
|    // without re-adding icons)
 | ||||
|    p->newValidIconList_.clear(); | ||||
|    p->newIconBuffer_.clear(); | ||||
|    p->newHoverIcons_.clear(); | ||||
| 
 | ||||
|    // Mark the draw item dirty
 | ||||
|    p->dirty_ = true; | ||||
| } | ||||
| 
 | ||||
| void Icons::Impl::UpdateBuffers() | ||||
| { | ||||
|    newIconBuffer_.clear(); | ||||
|    newIconBuffer_.reserve(newIconList_.size() * kIconBufferLength); | ||||
|    newValidIconList_.clear(); | ||||
|    newHoverIcons_.clear(); | ||||
| 
 | ||||
|    for (auto& di : newIconList_) | ||||
|    { | ||||
|       auto it = currentIconSheets_.find(di->iconSheet_); | ||||
|       if (it == currentIconSheets_.cend()) | ||||
|       { | ||||
|          // No icon sheet found
 | ||||
|          logger_->warn("Could not find icon sheet: {}", di->iconSheet_); | ||||
|          continue; | ||||
|       } | ||||
| 
 | ||||
|       auto& icon = it->second; | ||||
| 
 | ||||
|       // Validate icon
 | ||||
|       if (di->iconIndex_ >= icon.numIcons_) | ||||
|       { | ||||
|          // No icon found
 | ||||
|          logger_->warn("Invalid icon index: {}", di->iconIndex_); | ||||
|          continue; | ||||
|       } | ||||
| 
 | ||||
|       // Icon is valid, add to valid icon list
 | ||||
|       newValidIconList_.push_back(di); | ||||
| 
 | ||||
|       // Base X/Y offsets in pixels
 | ||||
|       const float x = static_cast<float>(di->x_); | ||||
|       const float y = static_cast<float>(di->y_); | ||||
| 
 | ||||
|       // Icon size
 | ||||
|       const float iw = static_cast<float>(icon.iconWidth_); | ||||
|       const float ih = static_cast<float>(icon.iconHeight_); | ||||
| 
 | ||||
|       // Hot X/Y (zero-based icon center)
 | ||||
|       const float hx = static_cast<float>(icon.hotX_); | ||||
|       const float hy = static_cast<float>(icon.hotY_); | ||||
| 
 | ||||
|       // Final X/Y offsets in pixels
 | ||||
|       const float lx = std::roundf(-hx); | ||||
|       const float rx = std::roundf(lx + iw); | ||||
|       const float ty = std::roundf(+hy); | ||||
|       const float by = std::roundf(ty - ih); | ||||
| 
 | ||||
|       // Angle in degrees
 | ||||
|       units::angle::degrees<float> angle = di->angle_; | ||||
|       const float                  a     = angle.value(); | ||||
| 
 | ||||
|       // Modulate color
 | ||||
|       const float mc0 = di->modulate_[0] / 255.0f; | ||||
|       const float mc1 = di->modulate_[1] / 255.0f; | ||||
|       const float mc2 = di->modulate_[2] / 255.0f; | ||||
|       const float mc3 = di->modulate_[3] / 255.0f; | ||||
| 
 | ||||
|       newIconBuffer_.insert(newIconBuffer_.end(), | ||||
|                             { | ||||
|                                // Icon
 | ||||
|                                x, y, lx, by, mc0, mc1, mc2, mc3, a, // BL
 | ||||
|                                x, y, lx, ty, mc0, mc1, mc2, mc3, a, // TL
 | ||||
|                                x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR
 | ||||
|                                x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR
 | ||||
|                                x, y, rx, ty, mc0, mc1, mc2, mc3, a, // TR
 | ||||
|                                x, y, lx, ty, mc0, mc1, mc2, mc3, a  // TL
 | ||||
|                             }); | ||||
| 
 | ||||
|       if (!di->hoverText_.empty()) | ||||
|       { | ||||
|          const units::angle::radians<double> radians = angle; | ||||
| 
 | ||||
|          const float cosAngle = cosf(static_cast<float>(radians.value())); | ||||
|          const float sinAngle = sinf(static_cast<float>(radians.value())); | ||||
| 
 | ||||
|          const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle}; | ||||
| 
 | ||||
|          const glm::vec2 otl = rotate * glm::vec2 {lx, ty}; | ||||
|          const glm::vec2 otr = rotate * glm::vec2 {rx, ty}; | ||||
|          const glm::vec2 obl = rotate * glm::vec2 {lx, by}; | ||||
|          const glm::vec2 obr = rotate * glm::vec2 {rx, by}; | ||||
| 
 | ||||
|          newHoverIcons_.emplace_back(IconHoverEntry {di, otl, otr, obl, obr}); | ||||
|       } | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| void Icons::Impl::UpdateTextureBuffer() | ||||
| { | ||||
|    textureBuffer_.clear(); | ||||
|    textureBuffer_.reserve(currentIconList_.size() * kTextureBufferLength); | ||||
| 
 | ||||
|    for (auto& di : currentIconList_) | ||||
|    { | ||||
|       auto it = currentIconSheets_.find(di->iconSheet_); | ||||
|       if (it == currentIconSheets_.cend()) | ||||
|       { | ||||
|          // No file found. Should not get here, but insert empty data to match
 | ||||
|          // up with data already buffered
 | ||||
|          logger_->error("Could not find icon sheet: {}", di->iconSheet_); | ||||
| 
 | ||||
|          // clang-format off
 | ||||
|          textureBuffer_.insert( | ||||
|             textureBuffer_.end(), | ||||
|             { | ||||
|                // Icon
 | ||||
|                0.0f, 0.0f, 0.0f, // BL
 | ||||
|                0.0f, 0.0f, 0.0f, // TL
 | ||||
|                0.0f, 0.0f, 0.0f, // BR
 | ||||
|                0.0f, 0.0f, 0.0f, // BR
 | ||||
|                0.0f, 0.0f, 0.0f, // TR
 | ||||
|                0.0f, 0.0f, 0.0f  // TL
 | ||||
|             }); | ||||
|          // clang-format on
 | ||||
| 
 | ||||
|          continue; | ||||
|       } | ||||
| 
 | ||||
|       auto& icon = it->second; | ||||
| 
 | ||||
|       // Validate icon
 | ||||
|       if (di->iconIndex_ >= icon.numIcons_) | ||||
|       { | ||||
|          // No icon found
 | ||||
|          logger_->error("Invalid icon index: {}", di->iconIndex_); | ||||
| 
 | ||||
|          // Will get here if a texture changes, and the texture shrunk such that
 | ||||
|          // the icon is no longer found
 | ||||
| 
 | ||||
|          // clang-format off
 | ||||
|          textureBuffer_.insert( | ||||
|             textureBuffer_.end(), | ||||
|             { | ||||
|                // Icon
 | ||||
|                0.0f, 0.0f, 0.0f, // BL
 | ||||
|                0.0f, 0.0f, 0.0f, // TL
 | ||||
|                0.0f, 0.0f, 0.0f, // BR
 | ||||
|                0.0f, 0.0f, 0.0f, // BR
 | ||||
|                0.0f, 0.0f, 0.0f, // TR
 | ||||
|                0.0f, 0.0f, 0.0f  // TL
 | ||||
|             }); | ||||
|          // clang-format on
 | ||||
| 
 | ||||
|          continue; | ||||
|       } | ||||
| 
 | ||||
|       // Texture coordinates
 | ||||
|       const std::size_t iconRow    = (di->iconIndex_) / icon.columns_; | ||||
|       const std::size_t iconColumn = (di->iconIndex_) % icon.columns_; | ||||
| 
 | ||||
|       const float iconX = iconColumn * icon.scaledWidth_; | ||||
|       const float iconY = iconRow * icon.scaledHeight_; | ||||
| 
 | ||||
|       const float ls = icon.texture_.sLeft_ + iconX; | ||||
|       const float rs = ls + icon.scaledWidth_; | ||||
|       const float tt = icon.texture_.tTop_ + iconY; | ||||
|       const float bt = tt + icon.scaledHeight_; | ||||
|       const float r  = static_cast<float>(icon.texture_.layerId_); | ||||
| 
 | ||||
|       // clang-format off
 | ||||
|       textureBuffer_.insert( | ||||
|          textureBuffer_.end(), | ||||
|          { | ||||
|             // Icon
 | ||||
|             ls, bt, r, // BL
 | ||||
|             ls, tt, r, // TL
 | ||||
|             rs, bt, r, // BR
 | ||||
|             rs, bt, r, // BR
 | ||||
|             rs, tt, r, // TR
 | ||||
|             ls, tt, r  // TL
 | ||||
|          }); | ||||
|       // clang-format on
 | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| void Icons::Impl::Update(bool textureAtlasChanged) | ||||
| { | ||||
|    gl::OpenGLFunctions& gl = context_->gl(); | ||||
| 
 | ||||
|    // If the texture atlas has changed
 | ||||
|    if (dirty_ || textureAtlasChanged || lastTextureAtlasChanged_) | ||||
|    { | ||||
|       // Update texture coordinates
 | ||||
|       for (auto& iconSheet : currentIconSheets_) | ||||
|       { | ||||
|          iconSheet.second.UpdateTextureInfo(); | ||||
|       } | ||||
| 
 | ||||
|       // Update OpenGL texture buffer data
 | ||||
|       UpdateTextureBuffer(); | ||||
| 
 | ||||
|       // Buffer texture data
 | ||||
|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]); | ||||
|       gl.glBufferData(GL_ARRAY_BUFFER, | ||||
|                       sizeof(float) * textureBuffer_.size(), | ||||
|                       textureBuffer_.data(), | ||||
|                       GL_DYNAMIC_DRAW); | ||||
| 
 | ||||
|       lastTextureAtlasChanged_ = false; | ||||
|    } | ||||
| 
 | ||||
|    // If buffers need updating
 | ||||
|    if (dirty_) | ||||
|    { | ||||
|       // Buffer vertex data
 | ||||
|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]); | ||||
|       gl.glBufferData(GL_ARRAY_BUFFER, | ||||
|                       sizeof(float) * currentIconBuffer_.size(), | ||||
|                       currentIconBuffer_.data(), | ||||
|                       GL_DYNAMIC_DRAW); | ||||
| 
 | ||||
|       numVertices_ = | ||||
|          static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex); | ||||
|    } | ||||
| 
 | ||||
|    dirty_ = false; | ||||
| } | ||||
| 
 | ||||
| bool Icons::RunMousePicking( | ||||
|    const QMapLibreGL::CustomLayerRenderParameters& params, | ||||
|    const QPointF&                                  mouseLocalPos, | ||||
|    const QPointF&                                  mouseGlobalPos, | ||||
|    const glm::vec2& /* mouseCoords */, | ||||
|    const common::Coordinate& /* mouseGeoCoords */) | ||||
| { | ||||
|    std::unique_lock lock {p->iconMutex_}; | ||||
| 
 | ||||
|    bool itemPicked = false; | ||||
| 
 | ||||
|    // Convert local coordinates to icon coordinates
 | ||||
|    glm::vec2 mouseLocalCoords {mouseLocalPos.x(), | ||||
|                                params.height - mouseLocalPos.y()}; | ||||
| 
 | ||||
|    // For each pickable icon
 | ||||
|    auto it = std::find_if( //
 | ||||
|       std::execution::par_unseq, | ||||
|       p->currentHoverIcons_.crbegin(), | ||||
|       p->currentHoverIcons_.crend(), | ||||
|       [&mouseLocalCoords](const auto& icon) | ||||
|       { | ||||
|          // Initialize vertices
 | ||||
|          glm::vec2 bl = {static_cast<float>(icon.di_->x_), | ||||
|                          static_cast<float>(icon.di_->y_)}; | ||||
|          glm::vec2 br = bl; | ||||
|          glm::vec2 tl = br; | ||||
|          glm::vec2 tr = tl; | ||||
| 
 | ||||
|          // Offset vertices
 | ||||
|          tl += icon.otl_; | ||||
|          bl += icon.obl_; | ||||
|          br += icon.obr_; | ||||
|          tr += icon.otr_; | ||||
| 
 | ||||
|          // Test point against polygon bounds
 | ||||
|          return util::maplibre::IsPointInPolygon({tl, bl, br, tr}, | ||||
|                                                  mouseLocalCoords); | ||||
|       }); | ||||
| 
 | ||||
|    if (it != p->currentHoverIcons_.crend()) | ||||
|    { | ||||
|       itemPicked = true; | ||||
|       util::tooltip::Show(it->di_->hoverText_, mouseGlobalPos); | ||||
|    } | ||||
| 
 | ||||
|    return itemPicked; | ||||
| } | ||||
| 
 | ||||
| } // namespace draw
 | ||||
| } // namespace gl
 | ||||
| } // namespace qt
 | ||||
| } // namespace scwx
 | ||||
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	 Dan Paulat
						Dan Paulat