Create shader programs through map context in order to cache programs through re-initialization

This commit is contained in:
Dan Paulat 2022-10-02 23:16:35 -05:00
parent 32e8ca72a0
commit a45e996872
10 changed files with 324 additions and 144 deletions

View file

@ -1,6 +1,7 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <scwx/qt/map/map_settings.hpp>
#include <scwx/qt/view/radar_product_view.hpp>
@ -11,32 +12,40 @@ namespace qt
namespace map
{
struct MapContext
class MapContext
{
public:
explicit MapContext(
std::shared_ptr<view::RadarProductView> radarProductView = nullptr) :
gl_ {},
settings_ {},
radarProductView_ {radarProductView},
radarProductGroup_ {common::RadarProductGroup::Unknown},
radarProduct_ {"???"},
radarProductCode_ {0}
{
}
~MapContext() = default;
std::shared_ptr<view::RadarProductView> radarProductView = nullptr);
~MapContext();
MapContext(const MapContext&) = delete;
MapContext(const MapContext&) = delete;
MapContext& operator=(const MapContext&) = delete;
MapContext(MapContext&&) noexcept = default;
MapContext& operator=(MapContext&&) noexcept = default;
MapContext(MapContext&&) noexcept;
MapContext& operator=(MapContext&&) noexcept;
gl::OpenGLFunctions gl_;
MapSettings settings_;
std::shared_ptr<view::RadarProductView> radarProductView_;
common::RadarProductGroup radarProductGroup_;
std::string radarProduct_;
int16_t radarProductCode_;
gl::OpenGLFunctions& gl();
MapSettings& settings();
std::shared_ptr<view::RadarProductView> radar_product_view() const;
common::RadarProductGroup radar_product_group() const;
std::string radar_product() const;
int16_t radar_product_code() const;
void set_radar_product_view(
std::shared_ptr<view::RadarProductView> radarProductView);
void set_radar_product_group(common::RadarProductGroup radarProductGroup);
void set_radar_product(const std::string& radarProduct);
void set_radar_product_code(int16_t radarProductCode);
std::shared_ptr<gl::ShaderProgram>
GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath);
private:
class Impl;
std::unique_ptr<Impl> p;
};
} // namespace map