Moving sweep time to upper right

This commit is contained in:
Dan Paulat 2021-11-16 20:35:46 -06:00
parent 22efc9b9f1
commit a6f50d74e0

View file

@ -110,7 +110,7 @@ void OverlayLayer::initialize()
gl.glBindVertexArray(p->vao_); gl.glBindVertexArray(p->vao_);
// Bottom panel (dynamic sized) // Upper right panel (dynamic sized)
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData( gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW); GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
@ -118,7 +118,7 @@ void OverlayLayer::initialize()
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0)); gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0); gl.glEnableVertexAttribArray(0);
// Bottom panel color // Upper right panel color
gl.glUniform4f(p->uColorLocation_, 0.0f, 0.0f, 0.0f, 0.75f); gl.glUniform4f(p->uColorLocation_, 0.0f, 0.0f, 0.0f, 0.75f);
connect(p->radarProductView_.get(), connect(p->radarProductView_.get(),
@ -160,31 +160,43 @@ void OverlayLayer::render(const QMapbox::CustomLayerRenderParameters& params)
gl.glUniformMatrix4fv( gl.glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection)); p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
// Bottom panel vertices if (sweepTimeString.length() > 0)
float vertices[6][2] = {{0.0f, 0.0f}, {
{0.0f, 24.0f}, const float fontSize = 16.0f;
{static_cast<float>(params.width), 0.0f}, // const float textLength = p->font_->TextLength(sweepTimeString, fontSize);
//
{0.0f, 24.0f},
{static_cast<float>(params.width), 0.0f},
{static_cast<float>(params.width), 24.0f}};
// Draw vertices // Upper right panel vertices
gl.glBindVertexArray(p->vao_); const float vertexLX =
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_); static_cast<float>(params.width) - textLength - 14.0f;
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); const float vertexRX = static_cast<float>(params.width);
gl.glDrawArrays(GL_TRIANGLES, 0, 6); const float vertexTY = static_cast<float>(params.height);
const float vertexBY = static_cast<float>(params.height) - 22.0f;
const float vertices[6][2] = {{vertexLX, vertexTY}, // TL
{vertexLX, vertexBY}, // BL
{vertexRX, vertexTY}, // TR
//
{vertexLX, vertexBY}, // BL
{vertexRX, vertexTY}, // TR
{vertexRX, vertexBY}}; // BR
// Render time // Draw vertices
p->textShader_.RenderText(sweepTimeString, gl.glBindVertexArray(p->vao_);
params.width - 7.0f, gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
7.0f, gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
16.0f, gl.glDrawArrays(GL_TRIANGLES, 0, 6);
projection,
boost::gil::rgba8_pixel_t(255, 255, 255, 204), // Render time
p->font_, p->textShader_.RenderText(sweepTimeString,
p->texture_, params.width - 7.0f,
gl::TextAlign::Right); static_cast<float>(params.height) -
16.0f, // 7.0f,
fontSize,
projection,
boost::gil::rgba8_pixel_t(255, 255, 255, 204),
p->font_,
p->texture_,
gl::TextAlign::Right);
}
SCWX_GL_CHECK_ERROR(); SCWX_GL_CHECK_ERROR();
} }