Fix GLEW clang-tidy issues

This commit is contained in:
Dan Paulat 2025-07-10 23:27:24 -05:00
parent 331b2d855f
commit a6f8547455
15 changed files with 176 additions and 95 deletions

View file

@ -140,6 +140,10 @@ void Icons::Initialize()
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// NOLINTBEGIN(modernize-use-nullptr)
// NOLINTBEGIN(performance-no-int-to-ptr)
// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers)
// aVertex
glVertexAttribPointer(0,
2,
@ -197,6 +201,10 @@ void Icons::Initialize()
static_cast<void*>(0));
glEnableVertexAttribArray(2);
// NOLINTEND(cppcoreguidelines-avoid-magic-numbers)
// NOLINTEND(performance-no-int-to-ptr)
// NOLINTEND(modernize-use-nullptr)
p->dirty_ = true;
}
@ -689,10 +697,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
// Buffer texture data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(float) * textureBuffer_.size()),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
lastTextureAtlasChanged_ = false;
}
@ -702,10 +711,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
{
// Buffer vertex data
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(float) * currentIconBuffer_.size()),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);