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Ensure sweep is updated after being deferred due to lock during initialization
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1 changed files with 2 additions and 0 deletions
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@ -125,10 +125,12 @@ void RadarProductLayer::Initialize()
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gl.glGenBuffers(3, p->vbo_.data());
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gl.glGenBuffers(3, p->vbo_.data());
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// Update radar sweep
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// Update radar sweep
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p->sweepNeedsUpdate_ = true;
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UpdateSweep();
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UpdateSweep();
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// Create color table
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// Create color table
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gl.glGenTextures(1, &p->texture_);
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gl.glGenTextures(1, &p->texture_);
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p->colorTableNeedsUpdate_ = true;
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UpdateColorTable();
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UpdateColorTable();
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gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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