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Add geo line shaders
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4 changed files with 60 additions and 1 deletions
39
scwx-qt/gl/geo_line.vert
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39
scwx-qt/gl/geo_line.vert
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#version 330 core
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#define DEGREES_MAX 360.0f
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#define LATITUDE_MAX 85.051128779806604f
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#define LONGITUDE_MAX 180.0f
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#define PI 3.1415926535897932384626433f
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#define RAD2DEG 57.295779513082320876798156332941f
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layout (location = 0) in vec2 aLatLong;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 3) in vec4 aModulate;
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uniform mat4 uMVPMatrix;
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uniform vec2 uMapScreenCoord;
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flat out vec2 texCoord;
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flat out vec4 modulate;
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vec2 latLngToScreenCoordinate(in vec2 latLng)
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{
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vec2 p;
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latLng.x = clamp(latLng.x, -LATITUDE_MAX, LATITUDE_MAX);
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p.xy = vec2(LONGITUDE_MAX + latLng.y,
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-(LONGITUDE_MAX - RAD2DEG * log(tan(PI / 4 + latLng.x * PI / DEGREES_MAX))));
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return p;
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}
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void main()
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{
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// Pass the texture coordinate and color modulate to the fragment shader
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texCoord = aTexCoord;
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modulate = aModulate;
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vec2 p = latLngToScreenCoordinate(aLatLong) + aXYOffset - uMapScreenCoord;
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// Transform the position to screen coordinates
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gl_Position = uMVPMatrix * vec4(p, 0.0f, 1.0f);
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}
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16
scwx-qt/gl/texture2d.frag
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16
scwx-qt/gl/texture2d.frag
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#version 330 core
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// Lower the default precision to medium
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precision mediump float;
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uniform sampler2D uTexture;
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flat in vec2 texCoord;
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flat in vec4 modulate;
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layout (location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = texture(uTexture, texCoord) * modulate;
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}
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@ -122,12 +122,14 @@ set(RESOURCE_FILES scwx-qt.qrc)
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set(SHADER_FILES gl/color.frag
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gl/color.vert
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gl/geo_line.vert
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gl/radar.frag
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gl/radar.vert
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gl/text.frag
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gl/text.vert
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gl/texture1d.frag
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gl/texture1d.vert)
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gl/texture1d.vert
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gl/texture2d.frag)
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set(CMAKE_FILES scwx-qt.cmake)
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@ -2,12 +2,14 @@
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<qresource prefix="/">
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<file>gl/color.frag</file>
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<file>gl/color.vert</file>
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<file>gl/geo_line.vert</file>
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<file>gl/radar.frag</file>
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<file>gl/radar.vert</file>
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<file>gl/text.frag</file>
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<file>gl/text.vert</file>
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<file>gl/texture1d.frag</file>
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<file>gl/texture1d.vert</file>
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<file>gl/texture2d.frag</file>
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<file>res/config/radar_sites.json</file>
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<file>res/fonts/din1451alt.ttf</file>
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<file>res/fonts/din1451alt_g.ttf</file>
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