Cleanup unused freetype dependencies and old text rendering

This commit is contained in:
Dan Paulat 2023-11-17 21:21:37 -06:00
parent a98d978cc6
commit c2918daebf
16 changed files with 4 additions and 1044 deletions

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@ -1,17 +0,0 @@
#version 330 core
in vec2 texCoords;
in vec4 textColor;
out vec4 color;
uniform sampler2D uTexture;
void main()
{
float dist = texture(uTexture, texCoords).r;
float width = fwidth(dist);
float alpha = smoothstep(0.5f - width, 0.5f + width, dist);
color = vec4(textColor.rgb, textColor.a * alpha);
}

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@ -1,17 +0,0 @@
#version 330 core
layout (location = 0) in vec3 aVertex;
layout (location = 1) in vec2 aTexCoords;
layout (location = 2) in vec4 aColor;
out vec2 texCoords;
out vec4 textColor;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(aVertex, 1.0f);
texCoords = aTexCoords;
textColor = aColor;
}