Basic placefile lines rendering

Desired to make the line styling look more like warning boxes
This commit is contained in:
Dan Paulat 2023-08-20 22:37:46 -05:00
parent e3c6850a1e
commit c85e4cef58
6 changed files with 487 additions and 2 deletions

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@ -0,0 +1,386 @@
#include <scwx/qt/gl/draw/placefile_lines.hpp>
#include <scwx/qt/util/geographic_lib.hpp>
#include <scwx/qt/util/maplibre.hpp>
#include <scwx/qt/util/texture_atlas.hpp>
#include <scwx/util/logger.hpp>
#include <QUrl>
#include <boost/unordered/unordered_flat_map.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_lines";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static constexpr std::size_t kNumRectangles = 1;
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
static constexpr std::size_t kPointsPerVertex = 11;
static constexpr std::size_t kBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
static const std::string kTextureName_ = "lines/default-1x7";
class PlacefileLines::Impl
{
public:
explicit Impl(std::shared_ptr<GlContext> context) :
context_ {context},
shaderProgram_ {nullptr},
uMVPMatrixLocation_(GL_INVALID_INDEX),
uMapMatrixLocation_(GL_INVALID_INDEX),
uMapScreenCoordLocation_(GL_INVALID_INDEX),
uMapDistanceLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX},
numVertices_ {0}
{
}
~Impl() {}
std::shared_ptr<GlContext> context_;
bool dirty_ {false};
bool thresholded_ {false};
std::mutex lineMutex_;
std::vector<std::shared_ptr<const gr::Placefile::LineDrawItem>>
currentLineList_ {};
std::vector<std::shared_ptr<const gr::Placefile::LineDrawItem>>
newLineList_ {};
std::size_t currentNumLines_ {};
std::size_t newNumLines_ {};
std::vector<float> lineBuffer_ {};
std::vector<GLint> thresholdBuffer_ {};
std::shared_ptr<ShaderProgram> shaderProgram_;
GLint uMVPMatrixLocation_;
GLint uMapMatrixLocation_;
GLint uMapScreenCoordLocation_;
GLint uMapDistanceLocation_;
GLuint vao_;
std::array<GLuint, 2> vbo_;
GLsizei numVertices_;
void UpdateBuffers();
void Update(bool textureAtlasChanged);
};
PlacefileLines::PlacefileLines(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
{
}
PlacefileLines::~PlacefileLines() = default;
PlacefileLines::PlacefileLines(PlacefileLines&&) noexcept = default;
PlacefileLines& PlacefileLines::operator=(PlacefileLines&&) noexcept = default;
void PlacefileLines::set_thresholded(bool thresholded)
{
p->thresholded_ = thresholded;
}
void PlacefileLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
{GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
p->uMapScreenCoordLocation_ =
p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
p->uMapDistanceLocation_ =
p->shaderProgram_->GetUniformLocation("uMapDistance");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
// aTexCoord
gl.glVertexAttribPointer(2,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(2);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(6 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(10 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
gl.glVertexAttribDivisor(5, 2); // One value per rectangle
gl.glEnableVertexAttribArray(5);
p->dirty_ = true;
}
void PlacefileLines::Render(
const QMapLibreGL::CustomLayerRenderParameters& params,
bool textureAtlasChanged)
{
std::unique_lock lock {p->lineMutex_};
if (!p->currentLineList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
UseRotationProjection(params, p->uMVPMatrixLocation_);
UseMapProjection(
params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
if (p->thresholded_)
{
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileLines::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->lineMutex_};
p->currentLineList_.clear();
p->lineBuffer_.clear();
p->thresholdBuffer_.clear();
}
void PlacefileLines::StartLines()
{
// Clear the new buffer
p->newLineList_.clear();
p->newNumLines_ = 0u;
}
void PlacefileLines::AddLine(
const std::shared_ptr<gr::Placefile::LineDrawItem>& di)
{
if (di != nullptr)
{
p->newLineList_.emplace_back(di);
if (!di->elements_.empty())
{
p->newNumLines_ += di->elements_.size() - 1;
}
}
}
void PlacefileLines::FinishLines()
{
std::unique_lock lock {p->lineMutex_};
// Swap buffers
p->currentLineList_.swap(p->newLineList_);
// Clear the new buffers
p->newLineList_.clear();
// Update the number of lines
p->currentNumLines_ = p->newNumLines_;
// Mark the draw item dirty
p->dirty_ = true;
}
void PlacefileLines::Impl::UpdateBuffers()
{
auto texture =
util::TextureAtlas::Instance().GetTextureAttributes(kTextureName_);
// Texture coordinates (rotated)
const float ls = texture.tTop_;
const float rs = texture.tBottom_;
const float tt = texture.sLeft_;
const float bt = texture.sRight_;
lineBuffer_.clear();
lineBuffer_.reserve(currentNumLines_ * kBufferLength);
thresholdBuffer_.clear();
thresholdBuffer_.reserve(currentNumLines_);
numVertices_ = 0;
for (auto& di : currentLineList_)
{
// Threshold value
units::length::nautical_miles<double> threshold = di->threshold_;
GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
// TODO: Angle in degrees
// const float a = 0.0f;
// Line width / half width
const float lw = static_cast<float>(di->width_);
const float hw = lw * 0.5f;
// For each element pair inside a Line statement
for (std::size_t i = 0; i < di->elements_.size() - 1; ++i)
{
// Latitude and longitude coordinates in degrees
const float lat1 = static_cast<float>(di->elements_[i].latitude_);
const float lon1 = static_cast<float>(di->elements_[i].longitude_);
const float lat2 = static_cast<float>(di->elements_[i + 1].latitude_);
const float lon2 = static_cast<float>(di->elements_[i + 1].longitude_);
// TODO: Base X/Y offsets in pixels
// const float x1 = static_cast<float>(di->elements_[i].x_);
// const float y1 = static_cast<float>(di->elements_[i].y_);
// const float x2 = static_cast<float>(di->elements_[i + 1].x_);
// const float y2 = static_cast<float>(di->elements_[i + 1].y_);
// TODO: Refactor this to placefile update time instead of buffer time
const units::angle::degrees<double> angle =
util::GeographicLib::GetAngle(lat1, lon1, lat2, lon2);
const float a = static_cast<float>(angle.value());
// Final X/Y offsets in pixels
const float lx = -hw;
const float rx = +hw;
const float ty = +hw;
const float by = -hw;
// Modulate color
const float mc0 = di->color_[0] / 255.0f;
const float mc1 = di->color_[1] / 255.0f;
const float mc2 = di->color_[2] / 255.0f;
const float mc3 = di->color_[3] / 255.0f;
lineBuffer_.insert(
lineBuffer_.end(),
{
// Icon
lat1, lon1, lx, by, ls, bt, mc0, mc1, mc2, mc3, a, // BL
lat2, lon2, lx, ty, ls, tt, mc0, mc1, mc2, mc3, a, // TL
lat1, lon1, rx, by, rs, bt, mc0, mc1, mc2, mc3, a, // BR
lat1, lon1, rx, by, rs, bt, mc0, mc1, mc2, mc3, a, // BR
lat2, lon2, rx, ty, rs, tt, mc0, mc1, mc2, mc3, a, // TR
lat2, lon2, lx, ty, ls, tt, mc0, mc1, mc2, mc3, a // TL
});
thresholdBuffer_.push_back(thresholdValue);
}
}
dirty_ = true;
}
void PlacefileLines::Impl::Update(bool textureAtlasChanged)
{
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
// Update OpenGL buffer data
UpdateBuffers();
gl::OpenGLFunctions& gl = context_->gl();
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * lineBuffer_.size(),
lineBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * thresholdBuffer_.size(),
thresholdBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(lineBuffer_.size() / kVerticesPerRectangle);
}
dirty_ = false;
}
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -0,0 +1,61 @@
#pragma once
#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/gl/draw/draw_item.hpp>
#include <scwx/gr/placefile.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
namespace draw
{
class PlacefileLines : public DrawItem
{
public:
explicit PlacefileLines(std::shared_ptr<GlContext> context);
~PlacefileLines();
PlacefileLines(const PlacefileLines&) = delete;
PlacefileLines& operator=(const PlacefileLines&) = delete;
PlacefileLines(PlacefileLines&&) noexcept;
PlacefileLines& operator=(PlacefileLines&&) noexcept;
void set_thresholded(bool thresholded);
void Initialize() override;
void Render(const QMapLibreGL::CustomLayerRenderParameters& params,
bool textureAtlasChanged) override;
void Deinitialize() override;
/**
* Resets and prepares the draw item for adding a new set of lines.
*/
void StartLines();
/**
* Adds a placefile line to the internal draw list.
*
* @param [in] di Placefile line
*/
void AddLine(const std::shared_ptr<gr::Placefile::LineDrawItem>& di);
/**
* Finalizes the draw item after adding new lines.
*/
void FinishLines();
private:
class Impl;
std::unique_ptr<Impl> p;
};
} // namespace draw
} // namespace gl
} // namespace qt
} // namespace scwx

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@ -1,5 +1,6 @@
#include <scwx/qt/map/placefile_layer.hpp>
#include <scwx/qt/gl/draw/placefile_icons.hpp>
#include <scwx/qt/gl/draw/placefile_lines.hpp>
#include <scwx/qt/gl/draw/placefile_polygons.hpp>
#include <scwx/qt/gl/draw/placefile_text.hpp>
#include <scwx/qt/manager/placefile_manager.hpp>
@ -27,6 +28,7 @@ public:
self_ {self},
placefileName_ {placefileName},
placefileIcons_ {std::make_shared<gl::draw::PlacefileIcons>(context)},
placefileLines_ {std::make_shared<gl::draw::PlacefileLines>(context)},
placefilePolygons_ {
std::make_shared<gl::draw::PlacefilePolygons>(context)},
placefileText_ {
@ -46,6 +48,7 @@ public:
std::mutex dataMutex_ {};
std::shared_ptr<gl::draw::PlacefileIcons> placefileIcons_;
std::shared_ptr<gl::draw::PlacefileLines> placefileLines_;
std::shared_ptr<gl::draw::PlacefilePolygons> placefilePolygons_;
std::shared_ptr<gl::draw::PlacefileText> placefileText_;
};
@ -56,6 +59,7 @@ PlacefileLayer::PlacefileLayer(std::shared_ptr<MapContext> context,
p(std::make_unique<PlacefileLayer::Impl>(this, context, placefileName))
{
AddDrawItem(p->placefileIcons_);
AddDrawItem(p->placefileLines_);
AddDrawItem(p->placefilePolygons_);
AddDrawItem(p->placefileText_);
@ -119,6 +123,7 @@ void PlacefileLayer::Render(
bool thresholded =
placefileManager->placefile_thresholded(placefile->name());
p->placefileIcons_->set_thresholded(thresholded);
p->placefileLines_->set_thresholded(thresholded);
p->placefilePolygons_->set_thresholded(thresholded);
p->placefileText_->set_thresholded(thresholded);
}
@ -156,6 +161,7 @@ void PlacefileLayer::ReloadData()
// Start draw items
p->placefileIcons_->StartIcons();
p->placefileLines_->StartLines();
p->placefilePolygons_->StartPolygons();
p->placefileText_->StartText();
@ -178,6 +184,12 @@ void PlacefileLayer::ReloadData()
drawItem));
break;
case gr::Placefile::ItemType::Line:
p->placefileLines_->AddLine(
std::static_pointer_cast<gr::Placefile::LineDrawItem>(
drawItem));
break;
case gr::Placefile::ItemType::Polygon:
p->placefilePolygons_->AddPolygon(
std::static_pointer_cast<gr::Placefile::PolygonDrawItem>(
@ -191,6 +203,7 @@ void PlacefileLayer::ReloadData()
// Finish draw items
p->placefileIcons_->FinishIcons();
p->placefileLines_->FinishLines();
p->placefilePolygons_->FinishPolygons();
p->placefileText_->FinishText();

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@ -18,12 +18,21 @@ const ::GeographicLib::Geodesic& DefaultGeodesic()
return geodesic_;
}
units::angle::degrees<double>
GetAngle(double lat1, double lon1, double lat2, double lon2)
{
double azi1;
double azi2;
DefaultGeodesic().Inverse(lat1, lon1, lat2, lon2, azi1, azi2);
return units::angle::degrees<double> {azi1};
}
units::length::meters<double>
GetDistance(double lat1, double lon1, double lat2, double lon2)
{
double distance;
util::GeographicLib::DefaultGeodesic().Inverse(
lat1, lon1, lat2, lon2, distance);
DefaultGeodesic().Inverse(lat1, lon1, lat2, lon2, distance);
return units::length::meters<double> {distance};
}

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@ -1,6 +1,7 @@
#pragma once
#include <GeographicLib/Geodesic.hpp>
#include <units/angle.h>
#include <units/length.h>
namespace scwx
@ -19,6 +20,19 @@ namespace GeographicLib
*/
const ::GeographicLib::Geodesic& DefaultGeodesic();
/**
* Get the angle between two points.
*
* @param [in] lat1 latitude of point 1 (degrees)
* @param [in] lon1 longitude of point 1 (degrees)
* @param [in] lat2 latitude of point 2 (degrees)
* @param [in] lon2 longitude of point 2 (degrees)
*
* @return angle between point 1 and point 2
*/
units::angle::degrees<double>
GetAngle(double lat1, double lon1, double lat2, double lon2);
/**
* Get the distance between two points.
*