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Add shader programs to Geo Line class
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parent
224d36bae5
commit
ca9331cf7c
2 changed files with 31 additions and 12 deletions
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@ -1,5 +1,6 @@
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#include <scwx/qt/gl/draw/geo_line.hpp>
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#include <scwx/common/geographic.hpp>
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#include <scwx/util/logger.hpp>
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#include <optional>
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@ -13,6 +14,7 @@ namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::geo_line";
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static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
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static constexpr size_t kNumRectangles = 1;
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static constexpr size_t kNumTriangles = kNumRectangles * 2;
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@ -25,13 +27,15 @@ static constexpr size_t kBufferLength =
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class GeoLine::Impl
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{
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public:
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explicit Impl(OpenGLFunctions& gl) :
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gl_ {gl},
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explicit Impl(std::shared_ptr<GlContext> context) :
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context_ {context},
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dirty_ {false},
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visible_ {true},
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points_ {},
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width_ {1.0f},
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modulateColor_ {std::nullopt},
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shaderProgram_ {nullptr},
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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{
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@ -39,7 +43,7 @@ public:
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~Impl() {}
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OpenGLFunctions& gl_;
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std::shared_ptr<GlContext> context_;
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bool dirty_;
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@ -51,6 +55,9 @@ public:
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// TODO: Texture
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std::shared_ptr<ShaderProgram> shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLuint vao_;
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GLuint vbo_;
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@ -58,8 +65,8 @@ public:
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};
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// TODO: OpenGL context with shaders
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GeoLine::GeoLine(OpenGLFunctions& gl) :
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DrawItem(gl), p(std::make_unique<Impl>(gl))
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GeoLine::GeoLine(std::shared_ptr<GlContext> context) :
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DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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GeoLine::~GeoLine() = default;
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@ -69,7 +76,17 @@ GeoLine& GeoLine::operator=(GeoLine&&) noexcept = default;
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void GeoLine::Initialize()
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl::OpenGLFunctions& gl = p->context_->gl();
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p->shaderProgram_ = p->context_->GetShaderProgram(":/gl/geo_line.vert",
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":/gl/texture2d.frag");
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p->uMVPMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
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if (p->uMVPMatrixLocation_ == -1)
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{
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logger_->warn("Could not find uMVPMatrix");
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}
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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@ -118,16 +135,18 @@ void GeoLine::Initialize()
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p->dirty_ = true;
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}
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void GeoLine::Render(const QMapbox::CustomLayerRenderParameters&)
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void GeoLine::Render(const QMapbox::CustomLayerRenderParameters& params)
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{
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if (p->visible_)
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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p->Update();
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p->shaderProgram_->Use();
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UseDefaultProjection(params, p->uMVPMatrixLocation_);
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// Draw line
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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@ -136,7 +155,7 @@ void GeoLine::Render(const QMapbox::CustomLayerRenderParameters&)
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void GeoLine::Deinitialize()
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(1, &p->vbo_);
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@ -185,7 +204,7 @@ void GeoLine::Impl::Update()
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{
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if (dirty_)
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{
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gl::OpenGLFunctions& gl = gl_;
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gl::OpenGLFunctions& gl = context_->gl();
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const float lx = points_[0].latitude_;
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const float rx = points_[1].latitude_;
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@ -1,6 +1,6 @@
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#pragma once
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#include <scwx/qt/gl/gl.hpp>
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#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/qt/gl/draw/draw_item.hpp>
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#include <boost/gil.hpp>
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@ -17,7 +17,7 @@ namespace draw
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class GeoLine : public DrawItem
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{
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public:
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explicit GeoLine(OpenGLFunctions& gl);
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explicit GeoLine(std::shared_ptr<GlContext> context);
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~GeoLine();
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GeoLine(const GeoLine&) = delete;
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