From cc36922e99440a02debe11b466cc18fcf36cd70c Mon Sep 17 00:00:00 2001 From: Dan Paulat Date: Sun, 10 Apr 2022 10:42:37 -0500 Subject: [PATCH] Radar colors should be drawn using GL_NEAREST, textures are generated such that exact levels already exist --- scwx-qt/source/scwx/qt/map/radar_product_layer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scwx-qt/source/scwx/qt/map/radar_product_layer.cpp b/scwx-qt/source/scwx/qt/map/radar_product_layer.cpp index 6ec5e1a8..b9f02854 100644 --- a/scwx-qt/source/scwx/qt/map/radar_product_layer.cpp +++ b/scwx-qt/source/scwx/qt/map/radar_product_layer.cpp @@ -132,6 +132,8 @@ void RadarProductLayer::Initialize() // Create color table gl.glGenTextures(1, &p->texture_); UpdateColorTable(); + gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); connect(context()->radarProductView_.get(),