mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 16:40:05 +00:00
Implement active box using new draw item on draw layers
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parent
999d322985
commit
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13 changed files with 610 additions and 37 deletions
33
scwx-qt/source/scwx/qt/gl/draw/draw_item.cpp
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33
scwx-qt/source/scwx/qt/gl/draw/draw_item.cpp
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#include <scwx/qt/gl/draw/draw_item.hpp>
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#include <boost/log/trivial.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "[scwx::qt::gl::draw::draw_item] ";
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class DrawItemImpl
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{
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public:
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explicit DrawItemImpl() {}
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~DrawItemImpl() {}
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};
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DrawItem::DrawItem() : p(std::make_unique<DrawItemImpl>()) {}
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DrawItem::~DrawItem() = default;
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DrawItem::DrawItem(DrawItem&&) noexcept = default;
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DrawItem& DrawItem::operator=(DrawItem&&) noexcept = default;
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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39
scwx-qt/source/scwx/qt/gl/draw/draw_item.hpp
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39
scwx-qt/source/scwx/qt/gl/draw/draw_item.hpp
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#pragma once
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#include <memory>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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class DrawItemImpl;
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class DrawItem
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{
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public:
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explicit DrawItem();
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~DrawItem();
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DrawItem(const DrawItem&) = delete;
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DrawItem& operator=(const DrawItem&) = delete;
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DrawItem(DrawItem&&) noexcept;
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DrawItem& operator=(DrawItem&&) noexcept;
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virtual void Initialize() = 0;
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virtual void Render() = 0;
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virtual void Deinitialize() = 0;
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private:
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std::unique_ptr<DrawItemImpl> p;
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};
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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286
scwx-qt/source/scwx/qt/gl/draw/rectangle.cpp
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286
scwx-qt/source/scwx/qt/gl/draw/rectangle.cpp
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#include <scwx/qt/gl/draw/rectangle.hpp>
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#include <optional>
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#include <boost/log/trivial.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "[scwx::qt::gl::draw::rectangle] ";
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static constexpr size_t NUM_RECTANGLES = 5;
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static constexpr size_t NUM_TRIANGLES = NUM_RECTANGLES * 2;
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static constexpr size_t VERTICES_PER_TRIANGLE = 3;
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static constexpr size_t VERTICES_PER_RECTANGLE = VERTICES_PER_TRIANGLE * 2;
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static constexpr size_t POINTS_PER_VERTEX = 7;
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static constexpr size_t BUFFER_LENGTH =
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NUM_TRIANGLES * VERTICES_PER_TRIANGLE * POINTS_PER_VERTEX;
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class RectangleImpl
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{
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public:
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explicit RectangleImpl(OpenGLFunctions& gl) :
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gl_ {gl},
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dirty_ {false},
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visible_ {true},
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x_ {0.0f},
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y_ {0.0f},
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z_ {0.0f},
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width_ {0.0f},
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height_ {0.0f},
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borderColor_ {0, 0, 0, 0},
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borderWidth_ {0.0f},
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fillColor_ {std::nullopt},
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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{
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}
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~RectangleImpl() {}
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OpenGLFunctions& gl_;
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bool dirty_;
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bool visible_;
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float x_;
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float y_;
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float z_;
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float width_;
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float height_;
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float borderWidth_;
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boost::gil::rgba8_pixel_t borderColor_;
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std::optional<boost::gil::rgba8_pixel_t> fillColor_;
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GLuint vao_;
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GLuint vbo_;
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void Update();
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};
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Rectangle::Rectangle(OpenGLFunctions& gl) :
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DrawItem(), p(std::make_unique<RectangleImpl>(gl))
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{
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}
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Rectangle::~Rectangle() = default;
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Rectangle::Rectangle(Rectangle&&) noexcept = default;
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Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
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void Rectangle::Initialize()
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
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gl.glVertexAttribPointer(0,
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3,
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GL_FLOAT,
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GL_FALSE,
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POINTS_PER_VERTEX * sizeof(float),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(1,
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4,
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GL_FLOAT,
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GL_FALSE,
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POINTS_PER_VERTEX * sizeof(float),
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reinterpret_cast<void*>(3 * sizeof(float)));
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gl.glEnableVertexAttribArray(1);
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p->dirty_ = true;
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}
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void Rectangle::Render()
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{
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if (p->visible_)
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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p->Update();
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if (p->fillColor_.has_value())
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{
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// Draw fill
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gl.glDrawArrays(GL_TRIANGLES, 24, 6);
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}
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if (p->borderWidth_ > 0.0f)
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{
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// Draw border
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gl.glDrawArrays(GL_TRIANGLES, 0, 24);
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}
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}
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}
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void Rectangle::Deinitialize()
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{
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gl::OpenGLFunctions& gl = p->gl_;
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(1, &p->vbo_);
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}
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void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
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{
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if (p->borderWidth_ != width || p->borderColor_ != color)
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{
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p->borderWidth_ = width;
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p->borderColor_ = color;
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p->dirty_ = true;
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}
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}
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void Rectangle::SetFill(boost::gil::rgba8_pixel_t color)
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{
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if (p->fillColor_ != color)
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{
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p->fillColor_ = color;
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p->dirty_ = true;
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}
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}
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void Rectangle::SetPosition(float x, float y)
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{
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if (p->x_ != x || p->y_ != y)
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{
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p->x_ = x;
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p->y_ = y;
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p->dirty_ = true;
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}
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}
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void Rectangle::SetSize(float width, float height)
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{
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if (p->width_ != width || p->height_ != height)
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{
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p->width_ = width;
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p->height_ = height;
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p->dirty_ = true;
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}
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}
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void Rectangle::SetVisible(bool visible)
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{
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p->visible_ = visible;
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}
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void RectangleImpl::Update()
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{
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if (dirty_)
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{
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gl::OpenGLFunctions& gl = gl_;
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const float lox = x_;
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const float rox = x_ + width_;
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const float boy = y_;
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const float toy = y_ + height_;
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const float lix = lox + borderWidth_;
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const float rix = rox - borderWidth_;
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const float biy = boy + borderWidth_;
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const float tiy = toy - borderWidth_;
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const float bc0 = borderColor_[0] / 255.0f;
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const float bc1 = borderColor_[1] / 255.0f;
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const float bc2 = borderColor_[2] / 255.0f;
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const float bc3 = borderColor_[3] / 255.0f;
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float fc0 = 0.0f;
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float fc1 = 0.0f;
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float fc2 = 0.0f;
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float fc3 = 0.0f;
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if (fillColor_.has_value())
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{
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boost::gil::rgba8_pixel_t& fc = fillColor_.value();
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fc0 = fc[0] / 255.0f;
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fc1 = fc[1] / 255.0f;
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fc2 = fc[2] / 255.0f;
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fc3 = fc[3] / 255.0f;
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}
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const float buffer[NUM_RECTANGLES][VERTICES_PER_RECTANGLE]
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[POINTS_PER_VERTEX] = //
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{ //
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// Left Border
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{
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{lox, boy, z_, bc0, bc1, bc2, bc3}, // BL
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{lox, toy, z_, bc0, bc1, bc2, bc3}, // TL
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{lix, boy, z_, bc0, bc1, bc2, bc3}, // BR
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{lix, boy, z_, bc0, bc1, bc2, bc3}, // BR
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{lix, toy, z_, bc0, bc1, bc2, bc3}, // TR
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{lox, toy, z_, bc0, bc1, bc2, bc3} // TL
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},
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// Right Border
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{
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{rox, boy, z_, bc0, bc1, bc2, bc3}, // BR
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{rox, toy, z_, bc0, bc1, bc2, bc3}, // TR
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{rix, boy, z_, bc0, bc1, bc2, bc3}, // BL
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{rix, boy, z_, bc0, bc1, bc2, bc3}, // BL
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{rix, toy, z_, bc0, bc1, bc2, bc3}, // TL
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{rox, toy, z_, bc0, bc1, bc2, bc3} // TR
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},
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// Top Border
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{
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{lox, toy, z_, bc0, bc1, bc2, bc3}, // TL
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{rox, toy, z_, bc0, bc1, bc2, bc3}, // TR
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{rox, tiy, z_, bc0, bc1, bc2, bc3}, // BR
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{rox, tiy, z_, bc0, bc1, bc2, bc3}, // BR
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{lox, tiy, z_, bc0, bc1, bc2, bc3}, // BL
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{lox, toy, z_, bc0, bc1, bc2, bc3} // TL
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},
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// Bottom Border
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{
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{lox, boy, z_, bc0, bc1, bc2, bc3}, // BL
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{rox, boy, z_, bc0, bc1, bc2, bc3}, // BR
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{rox, biy, z_, bc0, bc1, bc2, bc3}, // TR
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{rox, biy, z_, bc0, bc1, bc2, bc3}, // TR
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{lox, biy, z_, bc0, bc1, bc2, bc3}, // TL
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{lox, boy, z_, bc0, bc1, bc2, bc3} // BL
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},
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// Fill
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{
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{lox, toy, z_, fc0, fc1, fc2, fc3}, // TL
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{rox, toy, z_, fc0, fc1, fc2, fc3}, // TR
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{rox, boy, z_, fc0, fc1, fc2, fc3}, // BR
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{rox, boy, z_, fc0, fc1, fc2, fc3}, // BR
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{lox, boy, z_, fc0, fc1, fc2, fc3}, // BL
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{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
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}};
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * BUFFER_LENGTH,
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buffer,
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GL_DYNAMIC_DRAW);
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dirty_ = false;
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}
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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48
scwx-qt/source/scwx/qt/gl/draw/rectangle.hpp
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48
scwx-qt/source/scwx/qt/gl/draw/rectangle.hpp
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#pragma once
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#include <scwx/qt/gl/gl.hpp>
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#include <scwx/qt/gl/draw/draw_item.hpp>
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#include <boost/gil.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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class RectangleImpl;
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class Rectangle : public DrawItem
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{
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public:
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explicit Rectangle(OpenGLFunctions& gl);
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~Rectangle();
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Rectangle(const Rectangle&) = delete;
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Rectangle& operator=(const Rectangle&) = delete;
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Rectangle(Rectangle&&) noexcept;
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Rectangle& operator=(Rectangle&&) noexcept;
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void Initialize() override;
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void Render() override;
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void Deinitialize() override;
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void SetBorder(float width, boost::gil::rgba8_pixel_t color);
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void SetFill(boost::gil::rgba8_pixel_t color);
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void SetPosition(float x, float y);
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void SetSize(float width, float height);
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void SetVisible(bool visible);
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private:
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std::unique_ptr<RectangleImpl> p;
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};
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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