Add GlContext base class for MapContext

This commit is contained in:
Dan Paulat 2022-10-02 23:44:09 -05:00
parent a45e996872
commit d84a618d3d
7 changed files with 115 additions and 57 deletions

View file

@ -1,5 +1,4 @@
#include <scwx/qt/map/map_context.hpp>
#include <scwx/util/hash.hpp>
namespace scwx
{
@ -12,31 +11,21 @@ class MapContext::Impl
{
public:
explicit Impl(std::shared_ptr<view::RadarProductView> radarProductView) :
gl_ {},
settings_ {},
radarProductView_ {radarProductView},
radarProductGroup_ {common::RadarProductGroup::Unknown},
radarProduct_ {"???"},
radarProductCode_ {0},
shaderProgramMap_ {},
shaderProgramMutex_ {}
radarProductCode_ {0}
{
}
~Impl() {}
gl::OpenGLFunctions gl_;
MapSettings settings_;
std::shared_ptr<view::RadarProductView> radarProductView_;
common::RadarProductGroup radarProductGroup_;
std::string radarProduct_;
int16_t radarProductCode_;
std::unordered_map<std::pair<std::string, std::string>,
std::shared_ptr<gl::ShaderProgram>,
util::hash<std::pair<std::string, std::string>>>
shaderProgramMap_;
std::mutex shaderProgramMutex_;
};
MapContext::MapContext(
@ -49,11 +38,6 @@ MapContext::~MapContext() = default;
MapContext::MapContext(MapContext&&) noexcept = default;
MapContext& MapContext::operator=(MapContext&&) noexcept = default;
gl::OpenGLFunctions& MapContext::gl()
{
return p->gl_;
}
MapSettings& MapContext::settings()
{
return p->settings_;
@ -101,31 +85,6 @@ void MapContext::set_radar_product_code(int16_t radarProductCode)
p->radarProductCode_ = radarProductCode;
}
std::shared_ptr<gl::ShaderProgram>
MapContext::GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath)
{
const std::pair<std::string, std::string> key {vertexPath, fragmentPath};
std::shared_ptr<gl::ShaderProgram> shaderProgram;
std::unique_lock lock(p->shaderProgramMutex_);
auto it = p->shaderProgramMap_.find(key);
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
shaderProgram->Load(vertexPath, fragmentPath);
p->shaderProgramMap_[key] = shaderProgram;
}
else
{
shaderProgram = it->second;
}
return shaderProgram;
}
} // namespace map
} // namespace qt
} // namespace scwx