Add GlContext base class for MapContext

This commit is contained in:
Dan Paulat 2022-10-02 23:44:09 -05:00
parent a45e996872
commit d84a618d3d
7 changed files with 115 additions and 57 deletions

View file

@ -1,7 +1,6 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/map/map_settings.hpp>
#include <scwx/qt/view/radar_product_view.hpp>
@ -12,7 +11,7 @@ namespace qt
namespace map
{
class MapContext
class MapContext : public gl::GlContext
{
public:
explicit MapContext(
@ -25,7 +24,6 @@ public:
MapContext(MapContext&&) noexcept;
MapContext& operator=(MapContext&&) noexcept;
gl::OpenGLFunctions& gl();
MapSettings& settings();
std::shared_ptr<view::RadarProductView> radar_product_view() const;
common::RadarProductGroup radar_product_group() const;
@ -38,10 +36,6 @@ public:
void set_radar_product(const std::string& radarProduct);
void set_radar_product_code(int16_t radarProductCode);
std::shared_ptr<gl::ShaderProgram>
GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath);
private:
class Impl;