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Use LatLongToScreenCoordinate from maplibre utility in DrawItem
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1 changed files with 2 additions and 18 deletions
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@ -1,4 +1,5 @@
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#include <scwx/qt/gl/draw/draw_item.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <string>
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@ -82,23 +83,6 @@ void DrawItem::UseRotationProjection(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
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}
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// TODO: Refactor to utility class
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static glm::vec2
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LatLongToScreenCoordinate(const QMapLibreGL::Coordinate& coordinate)
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{
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static constexpr double RAD2DEG_D = 180.0 / M_PI;
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double latitude = std::clamp(
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coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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glm::vec2 screen {
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mbgl::util::LONGITUDE_MAX + coordinate.second,
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-(mbgl::util::LONGITUDE_MAX -
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RAD2DEG_D *
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std::log(std::tan(M_PI / 4.0 +
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latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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return screen;
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}
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void DrawItem::UseMapProjection(
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const QMapLibreGL::CustomLayerRenderParameters& params,
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GLint uMVPMatrixLocation,
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@ -120,7 +104,7 @@ void DrawItem::UseMapProjection(
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gl.glUniform2fv(uMapScreenCoordLocation,
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1,
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glm::value_ptr(LatLongToScreenCoordinate(
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glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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gl.glUniformMatrix4fv(
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