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	Add imconfig.h instead of cmake defines for ImGui, and disable obsolete functions
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					 2 changed files with 141 additions and 2 deletions
				
			
		
							
								
								
									
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							|  | @ -12,7 +12,7 @@ find_package(Qt${QT_VERSION_MAJOR} | |||
|               | ||||
| find_package(Freetype) | ||||
| 
 | ||||
| set(IMGUI_SOURCES imgui/imconfig.h | ||||
| set(IMGUI_SOURCES include/scwx/external/imgui/imconfig.h | ||||
|                   imgui/imgui.cpp | ||||
|                   imgui/imgui.h | ||||
|                   imgui/imgui_demo.cpp | ||||
|  | @ -33,8 +33,9 @@ set(IMGUI_SOURCES imgui/imconfig.h | |||
| add_library(imgui STATIC ${IMGUI_SOURCES}) | ||||
| 
 | ||||
| target_include_directories(imgui PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/imgui) | ||||
| target_include_directories(imgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include) | ||||
| 
 | ||||
| target_compile_definitions(imgui PRIVATE IMGUI_ENABLE_FREETYPE) | ||||
| target_compile_definitions(imgui PUBLIC IMGUI_USER_CONFIG=<scwx/external/imgui/imconfig.h>) | ||||
| 
 | ||||
| target_link_libraries(imgui PRIVATE Qt${QT_VERSION_MAJOR}::Widgets | ||||
|                                     Freetype::Freetype) | ||||
|  |  | |||
							
								
								
									
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								external/include/scwx/external/imgui/imconfig.h
									
										
									
									
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								external/include/scwx/external/imgui/imconfig.h
									
										
									
									
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							|  | @ -0,0 +1,138 @@ | |||
| //-----------------------------------------------------------------------------
 | ||||
| // DEAR IMGUI COMPILE-TIME OPTIONS
 | ||||
| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
 | ||||
| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
 | ||||
| // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
 | ||||
| // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
 | ||||
| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
 | ||||
| // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| //---- Define assertion handler. Defaults to calling assert().
 | ||||
| // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
 | ||||
| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
 | ||||
| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
 | ||||
| 
 | ||||
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
 | ||||
| // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
 | ||||
| // - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
 | ||||
| //   for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
 | ||||
| //#define IMGUI_API __declspec(dllexport)                   // MSVC Windows: DLL export
 | ||||
| //#define IMGUI_API __declspec(dllimport)                   // MSVC Windows: DLL import
 | ||||
| //#define IMGUI_API __attribute__((visibility("default")))  // GCC/Clang: override visibility when set is hidden
 | ||||
| 
 | ||||
| //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
 | ||||
| #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
| 
 | ||||
| //---- Disable all of Dear ImGui or don't implement standard windows/tools.
 | ||||
| // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
 | ||||
| //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
 | ||||
| //#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
 | ||||
| //#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
 | ||||
| 
 | ||||
| //---- Don't implement some functions to reduce linkage requirements.
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
 | ||||
| //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
 | ||||
| //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME).
 | ||||
| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS             // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
 | ||||
| //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
 | ||||
| //#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available
 | ||||
| 
 | ||||
| //---- Enable Test Engine / Automation features.
 | ||||
| //#define IMGUI_ENABLE_TEST_ENGINE                          // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
 | ||||
| 
 | ||||
| //---- Include imgui_user.h at the end of imgui.h as a convenience
 | ||||
| // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
 | ||||
| //#define IMGUI_INCLUDE_IMGUI_USER_H
 | ||||
| //#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h"
 | ||||
| 
 | ||||
| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
 | ||||
| //#define IMGUI_USE_BGRA_PACKED_COLOR
 | ||||
| 
 | ||||
| //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
 | ||||
| //#define IMGUI_USE_WCHAR32
 | ||||
| 
 | ||||
| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
 | ||||
| // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
 | ||||
| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
 | ||||
| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
 | ||||
| //#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined.
 | ||||
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 | ||||
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 | ||||
| //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined.
 | ||||
| 
 | ||||
| //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
 | ||||
| // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
 | ||||
| //#define IMGUI_USE_STB_SPRINTF
 | ||||
| 
 | ||||
| //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
 | ||||
| // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
 | ||||
| // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
 | ||||
| #define IMGUI_ENABLE_FREETYPE | ||||
| 
 | ||||
| //---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
 | ||||
| // Only works in combination with IMGUI_ENABLE_FREETYPE.
 | ||||
| // - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
 | ||||
| // - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
 | ||||
| // - Both require headers to be available in the include path + program to be linked with the library code (not provided).
 | ||||
| // - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
 | ||||
| //#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
 | ||||
| //#define IMGUI_ENABLE_FREETYPE_LUNASVG
 | ||||
| 
 | ||||
| //---- Use stb_truetype to build and rasterize the font atlas (default)
 | ||||
| // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
 | ||||
| //#define IMGUI_ENABLE_STB_TRUETYPE
 | ||||
| 
 | ||||
| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
 | ||||
| // This will be inlined as part of ImVec2 and ImVec4 class declarations.
 | ||||
| /*
 | ||||
| #define IM_VEC2_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \ | ||||
|         operator MyVec2() const { return MyVec2(x,y); } | ||||
| 
 | ||||
| #define IM_VEC4_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \ | ||||
|         operator MyVec4() const { return MyVec4(x,y,z,w); } | ||||
| */ | ||||
| //---- ...Or use Dear ImGui's own very basic math operators.
 | ||||
| //#define IMGUI_DEFINE_MATH_OPERATORS
 | ||||
| 
 | ||||
| //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
 | ||||
| // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
 | ||||
| // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
 | ||||
| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
 | ||||
| //#define ImDrawIdx unsigned int
 | ||||
| 
 | ||||
| //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
 | ||||
| //struct ImDrawList;
 | ||||
| //struct ImDrawCmd;
 | ||||
| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
 | ||||
| //#define ImDrawCallback MyImDrawCallback
 | ||||
| 
 | ||||
| //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
 | ||||
| // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
 | ||||
| //#define IM_DEBUG_BREAK  IM_ASSERT(0)
 | ||||
| //#define IM_DEBUG_BREAK  __debugbreak()
 | ||||
| 
 | ||||
| //---- Debug Tools: Enable slower asserts
 | ||||
| //#define IMGUI_DEBUG_PARANOID
 | ||||
| 
 | ||||
| //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
 | ||||
| /*
 | ||||
| namespace ImGui | ||||
| { | ||||
|     void MyFunction(const char* name, MyMatrix44* mtx); | ||||
| } | ||||
| */ | ||||
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	 Dan Paulat
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