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	Extracting FontBuffer logic from Font
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					 6 changed files with 232 additions and 177 deletions
				
			
		|  | @ -74,9 +74,10 @@ void TextShader::RenderText(const std::string&               text, | |||
|    gl.glActiveTexture(GL_TEXTURE0); | ||||
|    gl.glBindTexture(GL_TEXTURE_2D, textureId); | ||||
| 
 | ||||
|    std::shared_ptr<util::FontBuffer> buffer = util::Font::CreateBuffer(); | ||||
|    std::shared_ptr<util::FontBuffer> buffer = | ||||
|       std::make_shared<util::FontBuffer>(); | ||||
|    font->BufferText(buffer, text, x, y, scale, color); | ||||
|    util::Font::RenderBuffer(gl, buffer); | ||||
|    buffer->Render(gl); | ||||
| } | ||||
| 
 | ||||
| void TextShader::SetProjection(const glm::mat4& projection) | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat