mirror of
https://github.com/ciphervance/supercell-wx.git
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Extracting FontBuffer logic from Font
This commit is contained in:
parent
f21523d88b
commit
ee0f3b35bf
6 changed files with 232 additions and 177 deletions
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@ -65,9 +65,11 @@ set(SRC_MAP source/scwx/qt/map/map_widget.cpp
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source/scwx/qt/map/radar_range_layer.cpp
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source/scwx/qt/map/triangle_layer.cpp)
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set(HDR_UTIL source/scwx/qt/util/font.hpp
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source/scwx/qt/util/font_buffer.hpp
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source/scwx/qt/util/gl.hpp
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source/scwx/qt/util/shader_program.hpp)
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set(SRC_UTIL source/scwx/qt/util/font.cpp
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source/scwx/qt/util/font_buffer.cpp
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source/scwx/qt/util/shader_program.cpp)
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set(HDR_VIEW source/scwx/qt/view/radar_view.hpp)
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set(SRC_VIEW source/scwx/qt/view/radar_view.cpp)
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@ -74,9 +74,10 @@ void TextShader::RenderText(const std::string& text,
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gl.glActiveTexture(GL_TEXTURE0);
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gl.glBindTexture(GL_TEXTURE_2D, textureId);
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std::shared_ptr<util::FontBuffer> buffer = util::Font::CreateBuffer();
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std::shared_ptr<util::FontBuffer> buffer =
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std::make_shared<util::FontBuffer>();
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font->BufferText(buffer, text, x, y, scale, color);
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util::Font::RenderBuffer(gl, buffer);
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buffer->Render(gl);
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}
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void TextShader::SetProjection(const glm::mat4& projection)
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@ -1,6 +1,5 @@
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#include <scwx/qt/util/font.hpp>
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#include <mutex>
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#include <unordered_map>
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#include <boost/log/trivial.hpp>
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@ -65,34 +64,6 @@ static const std::string logPrefix_ = "[scwx::qt::util::font] ";
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static std::unordered_map<std::string, std::shared_ptr<Font>> fontMap_;
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class FontBuffer
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{
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public:
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explicit FontBuffer() :
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vaoId_ {GL_INVALID_INDEX},
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verticesId_ {GL_INVALID_INDEX},
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indicesId_ {GL_INVALID_INDEX},
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gpuISize_ {0},
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gpuVSize_ {0},
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dirty_ {true}
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{
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}
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~FontBuffer() {}
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GLuint vaoId_ = GL_INVALID_INDEX;
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GLuint verticesId_ = GL_INVALID_INDEX;
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GLuint indicesId_ = GL_INVALID_INDEX;
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GLsizei gpuISize_ = 0;
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GLsizei gpuVSize_ = 0;
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bool dirty_ = true;
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std::vector<GLfloat> vertices_;
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std::vector<GLuint> indices_;
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std::mutex mutex_;
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};
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class FontImpl
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{
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public:
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@ -165,28 +136,15 @@ float Font::BufferText(std::shared_ptr<FontBuffer> buffer,
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float s1 = glyph.s1_;
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float t1 = glyph.t1_;
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{
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std::scoped_lock lock(buffer->mutex_);
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const GLuint i0 = static_cast<GLuint>(buffer->vertices_.size() / 9u);
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const GLuint i1 = i0 + 1;
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const GLuint i2 = i1 + 1;
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const GLuint i3 = i2 + 1;
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buffer->indices_.insert(buffer->indices_.end(),
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{i0, i1, i2, i0, i2, i3});
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buffer->vertices_.insert(buffer->vertices_.end(),
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{x0, y0, 0, s0, t0, r, g, b, a, //
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buffer->Push(/* Indices */ {0, 1, 2, 0, 2, 3}, //
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/* Vertices */ {x0, y0, 0, s0, t0, r, g, b, a, //
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x0, y1, 0, s0, t1, r, g, b, a, //
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x1, y1, 0, s1, t1, r, g, b, a, //
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x1, y0, 0, s1, t0, r, g, b, a});
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}
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x += glyph.advanceX_ * scale;
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}
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buffer->dirty_ = true;
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return x;
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}
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@ -316,129 +274,6 @@ std::shared_ptr<Font> Font::Create(const std::string& resource)
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return font;
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}
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std::shared_ptr<FontBuffer> Font::CreateBuffer()
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{
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return std::make_shared<FontBuffer>();
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}
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void Font::ClearBuffer(std::shared_ptr<FontBuffer> buffer)
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{
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if (buffer != nullptr)
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{
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std::scoped_lock lock(buffer->mutex_);
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buffer->indices_.clear();
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buffer->vertices_.clear();
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buffer->dirty_ = true;
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}
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}
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void Font::RenderBuffer(OpenGLFunctions& gl, std::shared_ptr<FontBuffer> buffer)
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{
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// TODO:
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if (buffer == nullptr)
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{
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return;
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}
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std::scoped_lock lock(buffer->mutex_);
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// TODO: Vertex buffer upload
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if (buffer->dirty_)
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{
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if (buffer->verticesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &buffer->verticesId_);
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}
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if (buffer->indicesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &buffer->indicesId_);
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}
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GLsizei vSize =
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static_cast<GLsizei>(buffer->vertices_.size() * sizeof(GLfloat));
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GLsizei iSize =
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static_cast<GLsizei>(buffer->indices_.size() * sizeof(GLuint));
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// Always upload vertices first to avoid rendering non-existent data
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// Upload vertices
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gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
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if (vSize != buffer->gpuVSize_)
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{
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gl.glBufferData(
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GL_ARRAY_BUFFER, vSize, buffer->vertices_.data(), GL_DYNAMIC_DRAW);
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buffer->gpuVSize_ = vSize;
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}
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else
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{
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gl.glBufferSubData(
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GL_ARRAY_BUFFER, 0, vSize, buffer->vertices_.data());
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}
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// Upload indices
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
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if (iSize != buffer->gpuISize_)
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{
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gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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iSize,
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buffer->indices_.data(),
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GL_DYNAMIC_DRAW);
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}
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else
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{
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gl.glBufferSubData(
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GL_ELEMENT_ARRAY_BUFFER, 0, iSize, buffer->indices_.data());
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}
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buffer->dirty_ = false;
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}
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// TODO: Setup
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if (buffer->vaoId_ == GL_INVALID_INDEX)
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{
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// Generate and setup VAO
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gl.glGenVertexArrays(1, &buffer->vaoId_);
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gl.glBindVertexArray(buffer->vaoId_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
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// vec3 aVertex
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(
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0, 3, GL_FLOAT, GL_FALSE, 9 * sizeof(float), nullptr);
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// vec2 aTexCoords
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gl.glEnableVertexAttribArray(1);
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gl.glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(3 * sizeof(float)));
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// vec4 aColor
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gl.glEnableVertexAttribArray(2);
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gl.glVertexAttribPointer(
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2,
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4,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(5 * sizeof(float)));
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
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}
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// Bind VAO for drawing
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gl.glBindVertexArray(buffer->vaoId_);
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gl.glDrawElements(GL_TRIANGLES,
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static_cast<GLsizei>(buffer->indices_.size()),
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GL_UNSIGNED_INT,
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0);
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}
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} // namespace util
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} // namespace qt
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} // namespace scwx
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@ -1,12 +1,12 @@
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#pragma once
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#include <scwx/qt/util/font_buffer.hpp>
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#include <scwx/qt/util/gl.hpp>
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#include <memory>
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#include <string>
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#include <boost/gil.hpp>
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#include <glm/glm.hpp>
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namespace scwx
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{
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@ -15,8 +15,6 @@ namespace qt
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namespace util
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{
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class FontBuffer;
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class FontImpl;
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class Font
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@ -44,11 +42,6 @@ public:
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static std::shared_ptr<Font> Create(const std::string& resource);
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static std::shared_ptr<FontBuffer> CreateBuffer();
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static void ClearBuffer(std::shared_ptr<FontBuffer> buffer);
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static void RenderBuffer(OpenGLFunctions& gl,
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std::shared_ptr<FontBuffer> buffer);
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private:
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std::unique_ptr<FontImpl> p;
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};
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185
scwx-qt/source/scwx/qt/util/font_buffer.cpp
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185
scwx-qt/source/scwx/qt/util/font_buffer.cpp
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@ -0,0 +1,185 @@
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#include <scwx/qt/util/font_buffer.hpp>
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#include <mutex>
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#include <boost/log/trivial.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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static const std::string logPrefix_ = "[scwx::qt::util::font_buffer] ";
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class FontBufferImpl
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{
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public:
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explicit FontBufferImpl() :
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vaoId_ {GL_INVALID_INDEX},
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verticesId_ {GL_INVALID_INDEX},
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indicesId_ {GL_INVALID_INDEX},
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gpuISize_ {0},
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gpuVSize_ {0},
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dirty_ {true}
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{
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}
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~FontBufferImpl() {}
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void RenderSetup(OpenGLFunctions& gl)
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{
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// Generate and setup VAO
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gl.glGenVertexArrays(1, &vaoId_);
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gl.glBindVertexArray(vaoId_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, verticesId_);
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// vec3 aVertex
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(
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0, 3, GL_FLOAT, GL_FALSE, 9 * sizeof(float), nullptr);
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// vec2 aTexCoords
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gl.glEnableVertexAttribArray(1);
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gl.glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(3 * sizeof(float)));
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// vec4 aColor
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gl.glEnableVertexAttribArray(2);
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gl.glVertexAttribPointer(
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2,
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4,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(5 * sizeof(float)));
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indicesId_);
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}
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void Upload(OpenGLFunctions& gl)
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{
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if (verticesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &verticesId_);
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}
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if (indicesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &indicesId_);
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}
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GLsizei vSize = static_cast<GLsizei>(vertices_.size() * sizeof(GLfloat));
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GLsizei iSize = static_cast<GLsizei>(indices_.size() * sizeof(GLuint));
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// Always upload vertices first to avoid rendering non-existent data
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// Upload vertices
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gl.glBindBuffer(GL_ARRAY_BUFFER, verticesId_);
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if (vSize != gpuVSize_)
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{
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gl.glBufferData(
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GL_ARRAY_BUFFER, vSize, vertices_.data(), GL_DYNAMIC_DRAW);
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gpuVSize_ = vSize;
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}
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else
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{
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gl.glBufferSubData(GL_ARRAY_BUFFER, 0, vSize, vertices_.data());
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}
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// Upload indices
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indicesId_);
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if (iSize != gpuISize_)
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{
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gl.glBufferData(
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GL_ELEMENT_ARRAY_BUFFER, iSize, indices_.data(), GL_DYNAMIC_DRAW);
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}
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else
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{
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gl.glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, iSize, indices_.data());
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}
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dirty_ = false;
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}
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GLuint vaoId_;
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GLuint verticesId_;
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GLuint indicesId_;
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GLsizei gpuISize_;
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GLsizei gpuVSize_;
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bool dirty_;
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std::vector<GLfloat> vertices_;
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std::vector<GLuint> indices_;
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std::mutex mutex_;
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};
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FontBuffer::FontBuffer() : p(std::make_unique<FontBufferImpl>()) {}
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FontBuffer::~FontBuffer() = default;
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void FontBuffer::Clear()
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{
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if (!p->indices_.empty() || !p->vertices_.empty())
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{
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std::scoped_lock lock(p->mutex_);
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p->indices_.clear();
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p->vertices_.clear();
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p->dirty_ = true;
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}
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}
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void FontBuffer::Push(std::initializer_list<GLuint> indices,
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std::initializer_list<GLfloat> vertices)
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{
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if (indices.size() % 3 != 0 || vertices.size() % 9 != 0)
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{
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BOOST_LOG_TRIVIAL(warning)
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<< logPrefix_ << "Invalid push arguments, ignoring";
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return;
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}
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std::scoped_lock lock(p->mutex_);
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GLuint indexStart = static_cast<GLuint>(p->vertices_.size() / 9);
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for (GLuint index : indices)
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{
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p->indices_.push_back(index + indexStart);
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}
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p->vertices_.insert(p->vertices_.end(), vertices);
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}
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void FontBuffer::Render(OpenGLFunctions& gl)
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{
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std::scoped_lock lock(p->mutex_);
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if (p->dirty_)
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{
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p->Upload(gl);
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}
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if (p->vaoId_ == GL_INVALID_INDEX)
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{
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p->RenderSetup(gl);
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}
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// Bind VAO for drawing
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gl.glBindVertexArray(p->vaoId_);
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gl.glDrawElements(GL_TRIANGLES,
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static_cast<GLsizei>(p->indices_.size()),
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GL_UNSIGNED_INT,
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0);
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}
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} // namespace util
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} // namespace qt
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} // namespace scwx
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39
scwx-qt/source/scwx/qt/util/font_buffer.hpp
Normal file
39
scwx-qt/source/scwx/qt/util/font_buffer.hpp
Normal file
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@ -0,0 +1,39 @@
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#pragma once
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#include <scwx/qt/util/gl.hpp>
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#include <memory>
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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class FontBufferImpl;
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class FontBuffer
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{
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public:
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explicit FontBuffer();
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~FontBuffer();
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FontBuffer(const FontBuffer&) = delete;
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FontBuffer& operator=(const FontBuffer&) = delete;
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FontBuffer(FontBuffer&&) = delete;
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FontBuffer& operator=(FontBuffer&&) = delete;
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void Clear();
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void Push(std::initializer_list<GLuint> indices,
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std::initializer_list<GLfloat> vertices);
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void Render(OpenGLFunctions& gl);
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private:
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std::unique_ptr<FontBufferImpl> p;
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};
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} // namespace util
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} // namespace qt
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} // namespace scwx
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