Placefile images looping

This commit is contained in:
Dan Paulat 2023-09-06 22:00:52 -05:00
parent 4feff1cb6e
commit f158c4174c

View file

@ -29,6 +29,9 @@ static constexpr std::size_t kImageBufferLength =
static constexpr std::size_t kTextureBufferLength = static constexpr std::size_t kTextureBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord; kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
// Threshold, start time, end time
static constexpr std::size_t kIntegersPerVertex_ = 3;
struct PlacefileImageInfo struct PlacefileImageInfo
{ {
PlacefileImageInfo(const std::string& imageFile, PlacefileImageInfo(const std::string& imageFile,
@ -58,6 +61,7 @@ public:
uMapMatrixLocation_(GL_INVALID_INDEX), uMapMatrixLocation_(GL_INVALID_INDEX),
uMapScreenCoordLocation_(GL_INVALID_INDEX), uMapScreenCoordLocation_(GL_INVALID_INDEX),
uMapDistanceLocation_(GL_INVALID_INDEX), uMapDistanceLocation_(GL_INVALID_INDEX),
uSelectedTimeLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX}, vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX}, vbo_ {GL_INVALID_INDEX},
numVertices_ {0} numVertices_ {0}
@ -91,9 +95,9 @@ public:
newImageList_ {}; newImageList_ {};
std::vector<float> currentImageBuffer_ {}; std::vector<float> currentImageBuffer_ {};
std::vector<GLint> currentThresholdBuffer_ {}; std::vector<GLint> currentIntegerBuffer_ {};
std::vector<float> newImageBuffer_ {}; std::vector<float> newImageBuffer_ {};
std::vector<GLint> newThresholdBuffer_ {}; std::vector<GLint> newIntegerBuffer_ {};
std::vector<float> textureBuffer_ {}; std::vector<float> textureBuffer_ {};
@ -102,6 +106,7 @@ public:
GLint uMapMatrixLocation_; GLint uMapMatrixLocation_;
GLint uMapScreenCoordLocation_; GLint uMapScreenCoordLocation_;
GLint uMapDistanceLocation_; GLint uMapDistanceLocation_;
GLint uSelectedTimeLocation_;
GLuint vao_; GLuint vao_;
std::array<GLuint, 3> vbo_; std::array<GLuint, 3> vbo_;
@ -145,6 +150,8 @@ void PlacefileImages::Initialize()
p->shaderProgram_->GetUniformLocation("uMapScreenCoord"); p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
p->uMapDistanceLocation_ = p->uMapDistanceLocation_ =
p->shaderProgram_->GetUniformLocation("uMapDistance"); p->shaderProgram_->GetUniformLocation("uMapDistance");
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_); gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data()); gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
@ -199,10 +206,18 @@ void PlacefileImages::Initialize()
gl.glVertexAttribIPointer(5, // gl.glVertexAttribIPointer(5, //
1, 1,
GL_INT, GL_INT,
0, kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0)); static_cast<void*>(0));
gl.glEnableVertexAttribArray(5); gl.glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
p->dirty_ = true; p->dirty_ = true;
} }
@ -237,6 +252,17 @@ void PlacefileImages::Render(
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f); gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
} }
// Selected time
std::chrono::system_clock::time_point selectedTime =
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates // Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -258,7 +284,7 @@ void PlacefileImages::Deinitialize()
p->currentImageList_.clear(); p->currentImageList_.clear();
p->currentImageFiles_.clear(); p->currentImageFiles_.clear();
p->currentImageBuffer_.clear(); p->currentImageBuffer_.clear();
p->currentThresholdBuffer_.clear(); p->currentIntegerBuffer_.clear();
p->textureBuffer_.clear(); p->textureBuffer_.clear();
} }
@ -278,7 +304,7 @@ void PlacefileImages::StartImages(const std::string& baseUrl)
p->newImageList_.clear(); p->newImageList_.clear();
p->newImageFiles_.clear(); p->newImageFiles_.clear();
p->newImageBuffer_.clear(); p->newImageBuffer_.clear();
p->newThresholdBuffer_.clear(); p->newIntegerBuffer_.clear();
} }
void PlacefileImages::AddImage( void PlacefileImages::AddImage(
@ -301,13 +327,13 @@ void PlacefileImages::FinishImages()
p->currentImageList_.swap(p->newImageList_); p->currentImageList_.swap(p->newImageList_);
p->currentImageFiles_.swap(p->newImageFiles_); p->currentImageFiles_.swap(p->newImageFiles_);
p->currentImageBuffer_.swap(p->newImageBuffer_); p->currentImageBuffer_.swap(p->newImageBuffer_);
p->currentThresholdBuffer_.swap(p->newThresholdBuffer_); p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
// Clear the new buffers // Clear the new buffers
p->newImageList_.clear(); p->newImageList_.clear();
p->newImageFiles_.clear(); p->newImageFiles_.clear();
p->newImageBuffer_.clear(); p->newImageBuffer_.clear();
p->newThresholdBuffer_.clear(); p->newIntegerBuffer_.clear();
// Mark the draw item dirty // Mark the draw item dirty
p->dirty_ = true; p->dirty_ = true;
@ -317,8 +343,9 @@ void PlacefileImages::Impl::UpdateBuffers()
{ {
newImageBuffer_.clear(); newImageBuffer_.clear();
newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength); newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength);
newThresholdBuffer_.clear(); newIntegerBuffer_.clear();
newThresholdBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle); newIntegerBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle *
kIntegersPerVertex_);
newImageFiles_.clear(); newImageFiles_.clear();
// Fixed modulate color // Fixed modulate color
@ -339,6 +366,16 @@ void PlacefileImages::Impl::UpdateBuffers()
units::length::nautical_miles<double> threshold = di->threshold_; units::length::nautical_miles<double> threshold = di->threshold_;
GLint thresholdValue = static_cast<GLint>(std::round(threshold.value())); GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
// Start and end time
GLint startTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->startTime_.time_since_epoch())
.count());
GLint endTime =
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
di->endTime_.time_since_epoch())
.count());
// Limit processing to groups of 3 (triangles) // Limit processing to groups of 3 (triangles)
std::size_t numElements = di->elements_.size() - di->elements_.size() % 3; std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
for (std::size_t i = 0; i < numElements; ++i) for (std::size_t i = 0; i < numElements; ++i)
@ -355,8 +392,8 @@ void PlacefileImages::Impl::UpdateBuffers()
newImageBuffer_.insert(newImageBuffer_.end(), newImageBuffer_.insert(newImageBuffer_.end(),
{lat, lon, x, y, mc0, mc1, mc2, mc3}); {lat, lon, x, y, mc0, mc1, mc2, mc3});
newThresholdBuffer_.insert(newThresholdBuffer_.end(), newIntegerBuffer_.insert(newIntegerBuffer_.end(),
{thresholdValue}); {thresholdValue, startTime, endTime});
} }
} }
} }
@ -431,8 +468,8 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
// Buffer threshold data // Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]); gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentThresholdBuffer_.size(), sizeof(GLint) * currentIntegerBuffer_.size(),
currentThresholdBuffer_.data(), currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW); GL_DYNAMIC_DRAW);
numVertices_ = static_cast<GLsizei>(currentImageBuffer_.size() / numVertices_ = static_cast<GLsizei>(currentImageBuffer_.size() /