AR2V file should be in wsr88d, not in RPG subdirectory

This commit is contained in:
Dan Paulat 2021-06-13 18:11:55 -05:00
parent 85ccd25705
commit f36d57b71d
6 changed files with 21 additions and 24 deletions

View file

@ -7,8 +7,6 @@ namespace scwx
{
namespace wsr88d
{
namespace rpg
{
class Ar2vFileImpl;
@ -35,6 +33,5 @@ private:
std::unique_ptr<Ar2vFileImpl> p;
};
} // namespace rpg
} // namespace wsr88d
} // namespace scwx

View file

@ -1,4 +1,4 @@
#include <scwx/wsr88d/rpg/ar2v_file.hpp>
#include <scwx/wsr88d/ar2v_file.hpp>
#include <scwx/wsr88d/rda/message_header.hpp>
#include <scwx/util/rangebuf.hpp>
@ -20,10 +20,8 @@ namespace scwx
{
namespace wsr88d
{
namespace rpg
{
static const std::string logPrefix_ = "[scwx::wsr88d::rpg::ar2v_file] ";
static const std::string logPrefix_ = "[scwx::wsr88d::ar2v_file] ";
class Ar2vFileImpl
{
@ -215,6 +213,5 @@ void Ar2vFileImpl::ParseLDMRecords()
}
}
} // namespace rpg
} // namespace wsr88d
} // namespace scwx

View file

@ -4,24 +4,24 @@ find_package(Boost)
set(HDR_UTIL include/scwx/util/rangebuf.hpp)
set(SRC_UTIL source/scwx/util/rangebuf.cpp)
set(HDR_WSR88D_RPG include/scwx/wsr88d/rpg/ar2v_file.hpp)
set(SRC_WSR88D_RPG source/scwx/wsr88d/rpg/ar2v_file.cpp)
set(HDR_WSR88D include/scwx/wsr88d/ar2v_file.hpp)
set(SRC_WSR88D source/scwx/wsr88d/ar2v_file.cpp)
set(HDR_WSR88D_RDA include/scwx/wsr88d/rda/message_header.hpp)
set(SRC_WSR88D_RDA source/scwx/wsr88d/rda/message_header.cpp)
add_library(wxdata OBJECT ${HDR_UTIL}
${SRC_UTIL}
${HDR_WSR88D}
${SRC_WSR88D}
${HDR_WSR88D_RDA}
${SRC_WSR88D_RDA}
${HDR_WSR88D_RPG}
${SRC_WSR88D_RPG})
${SRC_WSR88D_RDA})
source_group("Header Files\\util" FILES ${HDR_UTIL})
source_group("Source Files\\util" FILES ${SRC_UTIL})
source_group("Header Files\\wsr88d" FILES ${HDR_WSR88D})
source_group("Source Files\\wsr88d" FILES ${SRC_WSR88D})
source_group("Header Files\\wsr88d\\rda" FILES ${HDR_WSR88D_RDA})
source_group("Source Files\\wsr88d\\rda" FILES ${SRC_WSR88D_RDA})
source_group("Header Files\\wsr88d\\rpg" FILES ${HDR_WSR88D_RPG})
source_group("Source Files\\wsr88d\\rpg" FILES ${SRC_WSR88D_RPG})
target_include_directories(wxdata PRIVATE ${Boost_INCLUDE_DIR}
${scwx-data_SOURCE_DIR}/include