Add alert palette settings widget

This commit is contained in:
Dan Paulat 2024-08-30 23:03:13 -05:00
parent da79f47416
commit f8e0ab5b56
5 changed files with 351 additions and 61 deletions

View file

@ -69,6 +69,7 @@ enum class Phenomenon
};
Phenomenon GetPhenomenon(const std::string& code);
Phenomenon GetPhenomenonFromText(const std::string& text);
const std::string& GetPhenomenonCode(Phenomenon phenomenon);
const std::string& GetPhenomenonText(Phenomenon phenomenon);

View file

@ -77,64 +77,65 @@ static const PhenomenonCodesBimap phenomenonCodes_ =
(Phenomenon::FreezingSpray, "ZY") //
(Phenomenon::Unknown, "??");
static const std::unordered_map<Phenomenon, std::string> phenomenonText_ {
{Phenomenon::AshfallLand, "Ashfall (land)"}, //
{Phenomenon::AirStagnation, "Air Stagnation"}, //
{Phenomenon::BeachHazard, "Beach Hazard"}, //
{Phenomenon::BriskWind, "Brisk Wind"}, //
{Phenomenon::Blizzard, "Blizzard"}, //
{Phenomenon::CoastalFlood, "Coastal Flood"}, //
{Phenomenon::DebrisFlow, "Debris Flow"}, //
{Phenomenon::DustStorm, "Dust Storm"}, //
{Phenomenon::BlowingDust, "Blowing Dust"}, //
{Phenomenon::ExtremeCold, "Extreme Cold"}, //
{Phenomenon::ExcessiveHeat, "Excessive Heat"}, //
{Phenomenon::ExtremeWind, "Extreme Wind"}, //
{Phenomenon::Flood, "Flood"}, //
{Phenomenon::FlashFlood, "Flash Flood"}, //
{Phenomenon::DenseFogLand, "Dense Fog (land)"}, //
{Phenomenon::Flood, "Flood (Forecast Points)"}, //
{Phenomenon::Frost, "Frost"}, //
{Phenomenon::FireWeather, "Fire Weather"}, //
{Phenomenon::Freeze, "Freeze"}, //
{Phenomenon::Gale, "Gale"}, //
{Phenomenon::HurricaneForceWind, "Hurricane Force Wind"}, //
{Phenomenon::Heat, "Heat"}, //
{Phenomenon::Hurricane, "Hurricane"}, //
{Phenomenon::HighWind, "High Wind"}, //
{Phenomenon::Hydrologic, "Hydrologic"}, //
{Phenomenon::HardFreeze, "Hard Freeze"}, //
{Phenomenon::IceStorm, "Ice Storm"}, //
{Phenomenon::LakeEffectSnow, "Lake Effect Snow"}, //
{Phenomenon::LowWater, "Low Water"}, //
{Phenomenon::LakeshoreFlood, "Lakeshore Flood"}, //
{Phenomenon::LakeWind, "Lake Wind"}, //
{Phenomenon::Marine, "Marine"}, //
{Phenomenon::DenseFogMarine, "Dense Fog (marine)"}, //
{Phenomenon::AshfallMarine, "Ashfall (marine)"}, //
{Phenomenon::DenseSmokeMarine, "Dense Smoke (marine)"}, //
{Phenomenon::RipCurrentRisk, "Rip Current Risk"}, //
{Phenomenon::SmallCraft, "Small Craft"}, //
{Phenomenon::HazardousSeas, "Hazardous Seas"}, //
{Phenomenon::DenseSmokeLand, "Dense Smoke (land)"}, //
{Phenomenon::Storm, "Storm"}, //
{Phenomenon::StormSurge, "Storm Surge"}, //
{Phenomenon::SnowSquall, "Snow Squall"}, //
{Phenomenon::HighSurf, "High Surf"}, //
{Phenomenon::SevereThunderstorm, "Severe Thunderstorm"}, //
{Phenomenon::Tornado, "Tornado"}, //
{Phenomenon::TropicalStorm, "Tropical Storm"}, //
{Phenomenon::Tsunami, "Tsunami"}, //
{Phenomenon::Typhoon, "Typhoon"}, //
{Phenomenon::HeavyFreezingSpray, "Heavy Freezing Spray"}, //
{Phenomenon::WindChill, "Wind Chill"}, //
{Phenomenon::Wind, "Wind"}, //
{Phenomenon::WinterStorm, "Winter Storm"}, //
{Phenomenon::WinterWeather, "Winter Weather"}, //
{Phenomenon::FreezingFog, "Freezing Fog"}, //
{Phenomenon::FreezingRain, "Freezing Rain"}, //
{Phenomenon::FreezingSpray, "Freezing Spray"}, //
{Phenomenon::Unknown, "Unknown"}};
static const PhenomenonCodesBimap phenomenonText_ =
boost::assign::list_of<PhenomenonCodesBimap::relation> //
(Phenomenon::AshfallLand, "Ashfall (land)") //
(Phenomenon::AirStagnation, "Air Stagnation") //
(Phenomenon::BeachHazard, "Beach Hazard") //
(Phenomenon::BriskWind, "Brisk Wind") //
(Phenomenon::Blizzard, "Blizzard") //
(Phenomenon::CoastalFlood, "Coastal Flood") //
(Phenomenon::DebrisFlow, "Debris Flow") //
(Phenomenon::DustStorm, "Dust Storm") //
(Phenomenon::BlowingDust, "Blowing Dust") //
(Phenomenon::ExtremeCold, "Extreme Cold") //
(Phenomenon::ExcessiveHeat, "Excessive Heat") //
(Phenomenon::ExtremeWind, "Extreme Wind") //
(Phenomenon::Flood, "Flood") //
(Phenomenon::FlashFlood, "Flash Flood") //
(Phenomenon::DenseFogLand, "Dense Fog (land)") //
(Phenomenon::Flood, "Flood (Forecast Points)") //
(Phenomenon::Frost, "Frost") //
(Phenomenon::FireWeather, "Fire Weather") //
(Phenomenon::Freeze, "Freeze") //
(Phenomenon::Gale, "Gale") //
(Phenomenon::HurricaneForceWind, "Hurricane Force Wind") //
(Phenomenon::Heat, "Heat") //
(Phenomenon::Hurricane, "Hurricane") //
(Phenomenon::HighWind, "High Wind") //
(Phenomenon::Hydrologic, "Hydrologic") //
(Phenomenon::HardFreeze, "Hard Freeze") //
(Phenomenon::IceStorm, "Ice Storm") //
(Phenomenon::LakeEffectSnow, "Lake Effect Snow") //
(Phenomenon::LowWater, "Low Water") //
(Phenomenon::LakeshoreFlood, "Lakeshore Flood") //
(Phenomenon::LakeWind, "Lake Wind") //
(Phenomenon::Marine, "Marine") //
(Phenomenon::DenseFogMarine, "Dense Fog (marine)") //
(Phenomenon::AshfallMarine, "Ashfall (marine)") //
(Phenomenon::DenseSmokeMarine, "Dense Smoke (marine)") //
(Phenomenon::RipCurrentRisk, "Rip Current Risk") //
(Phenomenon::SmallCraft, "Small Craft") //
(Phenomenon::HazardousSeas, "Hazardous Seas") //
(Phenomenon::DenseSmokeLand, "Dense Smoke (land)") //
(Phenomenon::Storm, "Storm") //
(Phenomenon::StormSurge, "Storm Surge") //
(Phenomenon::SnowSquall, "Snow Squall") //
(Phenomenon::HighSurf, "High Surf") //
(Phenomenon::SevereThunderstorm, "Severe Thunderstorm") //
(Phenomenon::Tornado, "Tornado") //
(Phenomenon::TropicalStorm, "Tropical Storm") //
(Phenomenon::Tsunami, "Tsunami") //
(Phenomenon::Typhoon, "Typhoon") //
(Phenomenon::HeavyFreezingSpray, "Heavy Freezing Spray") //
(Phenomenon::WindChill, "Wind Chill") //
(Phenomenon::Wind, "Wind") //
(Phenomenon::WinterStorm, "Winter Storm") //
(Phenomenon::WinterWeather, "Winter Weather") //
(Phenomenon::FreezingFog, "Freezing Fog") //
(Phenomenon::FreezingRain, "Freezing Rain") //
(Phenomenon::FreezingSpray, "Freezing Spray") //
(Phenomenon::Unknown, "Unknown");
Phenomenon GetPhenomenon(const std::string& code)
{
@ -154,6 +155,24 @@ Phenomenon GetPhenomenon(const std::string& code)
return phenomenon;
}
Phenomenon GetPhenomenonFromText(const std::string& text)
{
Phenomenon phenomenon;
if (phenomenonText_.right.find(text) != phenomenonText_.right.end())
{
phenomenon = phenomenonText_.right.at(text);
}
else
{
phenomenon = Phenomenon::Unknown;
logger_->debug("Unrecognized code: \"{}\"", text);
}
return phenomenon;
}
const std::string& GetPhenomenonCode(Phenomenon phenomenon)
{
return phenomenonCodes_.left.at(phenomenon);
@ -161,7 +180,7 @@ const std::string& GetPhenomenonCode(Phenomenon phenomenon)
const std::string& GetPhenomenonText(Phenomenon phenomenon)
{
return phenomenonText_.at(phenomenon);
return phenomenonText_.left.at(phenomenon);
}
} // namespace awips