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	Adding threshold, offset, scale, level accessors for rendering
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					 3 changed files with 250 additions and 6 deletions
				
			
		|  | @ -53,6 +53,14 @@ public: | |||
|    float    y_resolution() const; | ||||
|    uint16_t y_resolution_raw() const; | ||||
| 
 | ||||
|    uint16_t threshold() const; | ||||
|    float    offset() const; | ||||
|    float    scale() const; | ||||
|    uint16_t number_of_levels() const; | ||||
| 
 | ||||
|    float log_offset() const; | ||||
|    float log_scale() const; | ||||
| 
 | ||||
|    bool IsCompressionEnabled() const; | ||||
| 
 | ||||
|    size_t data_size() const override; | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat