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Adding threshold, offset, scale, level accessors for rendering
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3 changed files with 250 additions and 6 deletions
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@ -53,6 +53,14 @@ public:
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float y_resolution() const;
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uint16_t y_resolution_raw() const;
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uint16_t threshold() const;
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float offset() const;
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float scale() const;
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uint16_t number_of_levels() const;
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float log_offset() const;
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float log_scale() const;
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bool IsCompressionEnabled() const;
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size_t data_size() const override;
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