Adding threshold, offset, scale, level accessors for rendering

This commit is contained in:
Dan Paulat 2022-04-08 16:02:46 -05:00
parent 3fc6837f2a
commit fa3b75a144
3 changed files with 250 additions and 6 deletions

View file

@ -53,6 +53,14 @@ public:
float y_resolution() const;
uint16_t y_resolution_raw() const;
uint16_t threshold() const;
float offset() const;
float scale() const;
uint16_t number_of_levels() const;
float log_offset() const;
float log_scale() const;
bool IsCompressionEnabled() const;
size_t data_size() const override;