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Manage texture atlas in GL context
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2 changed files with 16 additions and 0 deletions
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@ -1,5 +1,6 @@
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#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/qt/util/streams.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/util/hash.hpp>
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#include <scwx/util/logger.hpp>
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@ -29,6 +30,7 @@ public:
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shaderProgramMap_ {},
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shaderProgramMutex_ {},
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textureMap_ {},
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textureAtlas_ {GL_INVALID_INDEX},
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textureMutex_ {}
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{
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}
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@ -45,6 +47,7 @@ public:
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std::mutex shaderProgramMutex_;
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std::unordered_map<std::string, GLuint> textureMap_;
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GLuint textureAtlas_;
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std::mutex textureMutex_;
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};
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@ -84,6 +87,18 @@ GlContext::GetShaderProgram(const std::string& vertexPath,
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return shaderProgram;
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}
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GLuint GlContext::GetTextureAtlas()
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{
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std::unique_lock lock(p->textureMutex_);
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if (p->textureAtlas_ == GL_INVALID_INDEX)
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{
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p->textureAtlas_ = util::TextureAtlas::Instance().BufferAtlas(p->gl_);
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}
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return p->textureAtlas_;
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}
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GLuint GlContext::GetTexture(const std::string& texturePath)
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{
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GLuint texture = GL_INVALID_INDEX;
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@ -28,6 +28,7 @@ public:
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GetShaderProgram(const std::string& vertexPath,
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const std::string& fragmentPath);
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GLuint GetTextureAtlas();
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GLuint GetTexture(const std::string& texturePath);
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private:
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