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	Manage texture atlas in GL context
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					 2 changed files with 16 additions and 0 deletions
				
			
		|  | @ -1,5 +1,6 @@ | ||||||
| #include <scwx/qt/gl/gl_context.hpp> | #include <scwx/qt/gl/gl_context.hpp> | ||||||
| #include <scwx/qt/util/streams.hpp> | #include <scwx/qt/util/streams.hpp> | ||||||
|  | #include <scwx/qt/util/texture_atlas.hpp> | ||||||
| #include <scwx/util/hash.hpp> | #include <scwx/util/hash.hpp> | ||||||
| #include <scwx/util/logger.hpp> | #include <scwx/util/logger.hpp> | ||||||
| 
 | 
 | ||||||
|  | @ -29,6 +30,7 @@ public: | ||||||
|        shaderProgramMap_ {}, |        shaderProgramMap_ {}, | ||||||
|        shaderProgramMutex_ {}, |        shaderProgramMutex_ {}, | ||||||
|        textureMap_ {}, |        textureMap_ {}, | ||||||
|  |        textureAtlas_ {GL_INVALID_INDEX}, | ||||||
|        textureMutex_ {} |        textureMutex_ {} | ||||||
|    { |    { | ||||||
|    } |    } | ||||||
|  | @ -45,6 +47,7 @@ public: | ||||||
|    std::mutex shaderProgramMutex_; |    std::mutex shaderProgramMutex_; | ||||||
| 
 | 
 | ||||||
|    std::unordered_map<std::string, GLuint> textureMap_; |    std::unordered_map<std::string, GLuint> textureMap_; | ||||||
|  |    GLuint                                  textureAtlas_; | ||||||
|    std::mutex                              textureMutex_; |    std::mutex                              textureMutex_; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | @ -84,6 +87,18 @@ GlContext::GetShaderProgram(const std::string& vertexPath, | ||||||
|    return shaderProgram; |    return shaderProgram; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | GLuint GlContext::GetTextureAtlas() | ||||||
|  | { | ||||||
|  |    std::unique_lock lock(p->textureMutex_); | ||||||
|  | 
 | ||||||
|  |    if (p->textureAtlas_ == GL_INVALID_INDEX) | ||||||
|  |    { | ||||||
|  |       p->textureAtlas_ = util::TextureAtlas::Instance().BufferAtlas(p->gl_); | ||||||
|  |    } | ||||||
|  | 
 | ||||||
|  |    return p->textureAtlas_; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| GLuint GlContext::GetTexture(const std::string& texturePath) | GLuint GlContext::GetTexture(const std::string& texturePath) | ||||||
| { | { | ||||||
|    GLuint texture = GL_INVALID_INDEX; |    GLuint texture = GL_INVALID_INDEX; | ||||||
|  |  | ||||||
|  | @ -28,6 +28,7 @@ public: | ||||||
|    GetShaderProgram(const std::string& vertexPath, |    GetShaderProgram(const std::string& vertexPath, | ||||||
|                     const std::string& fragmentPath); |                     const std::string& fragmentPath); | ||||||
| 
 | 
 | ||||||
|  |    GLuint GetTextureAtlas(); | ||||||
|    GLuint GetTexture(const std::string& texturePath); |    GLuint GetTexture(const std::string& texturePath); | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|  |  | ||||||
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	 Dan Paulat
						Dan Paulat