#pragma once #include namespace scwx { namespace awips { enum class Phenomenon { AshfallLand, AirStagnation, BeachHazard, BriskWind, Blizzard, CoastalFlood, DebrisFlow, DustStorm, BlowingDust, ExtremeCold, ExcessiveHeat, ExtremeWind, Flood, FlashFlood, DenseFogLand, FloodForecastPoints, Frost, FireWeather, Freeze, Gale, HurricaneForceWind, Heat, Hurricane, HighWind, Hydrologic, HardFreeze, IceStorm, LakeEffectSnow, LowWater, LakeshoreFlood, LakeWind, Marine, DenseFogMarine, AshfallMarine, DenseSmokeMarine, RipCurrentRisk, SmallCraft, HazardousSeas, DenseSmokeLand, Storm, StormSurge, SnowSquall, HighSurf, SevereThunderstorm, Tornado, TropicalStorm, Tsunami, Typhoon, HeavyFreezingSpray, WindChill, Wind, WinterStorm, WinterWeather, FreezingFog, FreezingRain, FreezingSpray, Unknown }; Phenomenon GetPhenomenon(const std::string& code); Phenomenon GetPhenomenonFromText(const std::string& text); const std::string& GetPhenomenonCode(Phenomenon phenomenon); const std::string& GetPhenomenonText(Phenomenon phenomenon); } // namespace awips } // namespace scwx