#include #include #include #include #include #include #include namespace scwx { namespace qt { namespace gl { namespace draw { static const std::string logPrefix_ = "scwx::qt::gl::draw::geo_lines"; static const auto logger_ = scwx::util::Logger::Create(logPrefix_); static constexpr size_t kNumRectangles = 1; static constexpr size_t kNumTriangles = kNumRectangles * 2; static constexpr size_t kVerticesPerTriangle = 3; static constexpr size_t kVerticesPerRectangle = kVerticesPerTriangle * 2; static constexpr size_t kPointsPerVertex = 9; static constexpr size_t kBufferLength = kNumTriangles * kVerticesPerTriangle * kPointsPerVertex; // Threshold, start time, end time static constexpr std::size_t kIntegersPerVertex_ = 3; struct GeoLineDrawItem { bool visible_ {true}; units::length::nautical_miles threshold_ {}; std::chrono::sys_time startTime_ {}; std::chrono::sys_time endTime_ {}; boost::gil::rgba32f_pixel_t modulate_ {1.0f, 1.0f, 1.0f, 1.0f}; float latitude1_ {}; float longitude1_ {}; float latitude2_ {}; float longitude2_ {}; float width_ {5.0}; units::angle::degrees angle_ {}; std::string hoverText_ {}; }; class GeoLines::Impl { public: struct LineHoverEntry { std::shared_ptr di_; glm::vec2 p1_; glm::vec2 p2_; glm::vec2 otl_; glm::vec2 otr_; glm::vec2 obl_; glm::vec2 obr_; }; explicit Impl(std::shared_ptr context) : context_ {context}, shaderProgram_ {nullptr}, uMVPMatrixLocation_(GL_INVALID_INDEX), uMapMatrixLocation_(GL_INVALID_INDEX), uMapScreenCoordLocation_(GL_INVALID_INDEX), uMapDistanceLocation_(GL_INVALID_INDEX), uSelectedTimeLocation_(GL_INVALID_INDEX), vao_ {GL_INVALID_INDEX}, vbo_ {GL_INVALID_INDEX} { } ~Impl() {} void BufferLine(const std::shared_ptr& di); void Update(); void UpdateBuffers(); std::shared_ptr context_; bool visible_ {true}; bool dirty_ {false}; bool thresholded_ {false}; std::chrono::system_clock::time_point selectedTime_ {}; std::mutex lineMutex_ {}; std::vector> currentLineList_ {}; std::vector> newLineList_ {}; std::vector currentLinesBuffer_ {}; std::vector currentIntegerBuffer_ {}; std::vector newLinesBuffer_ {}; std::vector newIntegerBuffer_ {}; std::vector currentHoverLines_ {}; std::vector newHoverLines_ {}; std::shared_ptr shaderProgram_; GLint uMVPMatrixLocation_; GLint uMapMatrixLocation_; GLint uMapScreenCoordLocation_; GLint uMapDistanceLocation_; GLint uSelectedTimeLocation_; GLuint vao_; std::array vbo_; }; GeoLines::GeoLines(std::shared_ptr context) : DrawItem(context->gl()), p(std::make_unique(context)) { } GeoLines::~GeoLines() = default; GeoLines::GeoLines(GeoLines&&) noexcept = default; GeoLines& GeoLines::operator=(GeoLines&&) noexcept = default; void GeoLines::set_selected_time( std::chrono::system_clock::time_point selectedTime) { p->selectedTime_ = selectedTime; } void GeoLines::set_thresholded(bool thresholded) { p->thresholded_ = thresholded; } void GeoLines::Initialize() { gl::OpenGLFunctions& gl = p->context_->gl(); p->shaderProgram_ = p->context_->GetShaderProgram( {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"}, {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"}, {GL_FRAGMENT_SHADER, ":/gl/color.frag"}}); p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix"); p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix"); p->uMapScreenCoordLocation_ = p->shaderProgram_->GetUniformLocation("uMapScreenCoord"); p->uMapDistanceLocation_ = p->shaderProgram_->GetUniformLocation("uMapDistance"); p->uSelectedTimeLocation_ = p->shaderProgram_->GetUniformLocation("uSelectedTime"); gl.glGenVertexArrays(1, &p->vao_); gl.glGenBuffers(static_cast(p->vbo_.size()), p->vbo_.data()); gl.glBindVertexArray(p->vao_); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]); gl.glBufferData( GL_ARRAY_BUFFER, sizeof(float) * kBufferLength, nullptr, GL_DYNAMIC_DRAW); // aLatLong gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), static_cast(0)); gl.glEnableVertexAttribArray(0); // aXYOffset gl.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(2 * sizeof(float))); gl.glEnableVertexAttribArray(1); // aModulate gl.glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(4 * sizeof(float))); gl.glEnableVertexAttribArray(3); // aAngle gl.glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(8 * sizeof(float))); gl.glEnableVertexAttribArray(4); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]); gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); // aThreshold gl.glVertexAttribIPointer(5, // 1, GL_INT, kIntegersPerVertex_ * sizeof(GLint), static_cast(0)); gl.glEnableVertexAttribArray(5); // aTimeRange gl.glVertexAttribIPointer(6, // 2, GL_INT, kIntegersPerVertex_ * sizeof(GLint), reinterpret_cast(1 * sizeof(GLint))); gl.glEnableVertexAttribArray(6); p->dirty_ = true; } void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params) { if (!p->visible_) { return; } std::unique_lock lock {p->lineMutex_}; if (p->currentLineList_.size() > 0) { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glBindVertexArray(p->vao_); p->Update(); p->shaderProgram_->Use(); UseRotationProjection(params, p->uMVPMatrixLocation_); UseMapProjection( params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_); if (p->thresholded_) { // If thresholding is enabled, set the map distance units::length::nautical_miles mapDistance = util::maplibre::GetMapDistance(params); gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value()); } else { // If thresholding is disabled, set the map distance to 0 gl.glUniform1f(p->uMapDistanceLocation_, 0.0f); } // Selected time std::chrono::system_clock::time_point selectedTime = (p->selectedTime_ == std::chrono::system_clock::time_point {}) ? std::chrono::system_clock::now() : p->selectedTime_; gl.glUniform1i( p->uSelectedTimeLocation_, static_cast(std::chrono::duration_cast( selectedTime.time_since_epoch()) .count())); // Draw icons gl.glDrawArrays(GL_TRIANGLES, 0, static_cast(p->currentLineList_.size() * kVerticesPerRectangle)); } } void GeoLines::Deinitialize() { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glDeleteVertexArrays(1, &p->vao_); gl.glDeleteBuffers(2, p->vbo_.data()); std::unique_lock lock {p->lineMutex_}; p->currentLinesBuffer_.clear(); p->currentIntegerBuffer_.clear(); p->currentHoverLines_.clear(); } void GeoLines::SetVisible(bool visible) { p->visible_ = visible; } void GeoLines::StartLines() { // Clear the new buffers p->newLineList_.clear(); p->newLinesBuffer_.clear(); p->newIntegerBuffer_.clear(); p->newHoverLines_.clear(); } std::shared_ptr GeoLines::AddLine() { return p->newLineList_.emplace_back(std::make_shared()); } void GeoLines::SetLineLocation(const std::shared_ptr& di, float latitude1, float longitude1, float latitude2, float longitude2) { di->latitude1_ = latitude1; di->longitude1_ = longitude1; di->latitude2_ = latitude2; di->longitude2_ = longitude2; } void GeoLines::SetLineModulate(const std::shared_ptr& di, boost::gil::rgba8_pixel_t modulate) { di->modulate_ = {modulate[0] / 255.0f, modulate[1] / 255.0f, modulate[2] / 255.0f, modulate[3] / 255.0f}; } void GeoLines::SetLineModulate(const std::shared_ptr& di, boost::gil::rgba32f_pixel_t modulate) { di->modulate_ = modulate; } void GeoLines::SetLineWidth(const std::shared_ptr& di, float width) { di->width_ = width; } void GeoLines::SetLineVisible(const std::shared_ptr& di, bool visible) { di->visible_ = visible; } void GeoLines::SetLineHoverText(const std::shared_ptr& di, const std::string& text) { di->hoverText_ = text; } void GeoLines::FinishLines() { // Update buffers p->UpdateBuffers(); std::unique_lock lock {p->lineMutex_}; // Swap buffers p->currentLineList_.swap(p->newLineList_); p->currentLinesBuffer_.swap(p->newLinesBuffer_); p->currentIntegerBuffer_.swap(p->newIntegerBuffer_); p->currentHoverLines_.swap(p->newHoverLines_); // Clear the new buffers, except the full line list (used to update buffers // without re-adding lines) p->newLinesBuffer_.clear(); p->newIntegerBuffer_.clear(); p->newHoverLines_.clear(); // Mark the draw item dirty p->dirty_ = true; } void GeoLines::Impl::UpdateBuffers() { newLinesBuffer_.clear(); newLinesBuffer_.reserve(newLineList_.size() * kBufferLength); newIntegerBuffer_.clear(); newIntegerBuffer_.reserve(newLineList_.size() * kVerticesPerRectangle * kIntegersPerVertex_); newHoverLines_.clear(); for (auto& di : newLineList_) { BufferLine(di); } } void GeoLines::Impl::BufferLine( const std::shared_ptr& di) { // Threshold value units::length::nautical_miles threshold = di->threshold_; GLint thresholdValue = static_cast(std::round(threshold.value())); // Start and end time GLint startTime = static_cast(std::chrono::duration_cast( di->startTime_.time_since_epoch()) .count()); GLint endTime = static_cast(std::chrono::duration_cast( di->endTime_.time_since_epoch()) .count()); // Latitude and longitude coordinates in degrees const float lat1 = di->latitude1_; const float lon1 = di->longitude1_; const float lat2 = di->latitude2_; const float lon2 = di->longitude2_; // TODO: Base X/Y offsets in pixels // const float x1 = static_cast(di->x1_); // const float y1 = static_cast(di->y1_); // const float x2 = static_cast(di->x2_); // const float y2 = static_cast(di->y2_); // Angle const units::angle::degrees angle = util::GeographicLib::GetAngle(lat1, lon1, lat2, lon2); const float a = static_cast(angle.value()); // Final X/Y offsets in pixels const float hw = di->width_ * 0.5f; const float lx = -hw; const float rx = +hw; const float ty = +hw; const float by = -hw; // Modulate color const float mc0 = di->modulate_[0]; const float mc1 = di->modulate_[1]; const float mc2 = di->modulate_[2]; const float mc3 = di->modulate_[3]; // Update buffers newLinesBuffer_.insert(newLinesBuffer_.end(), { // Line lat1, lon1, lx, by, mc0, mc1, mc2, mc3, a, // BL lat2, lon2, lx, ty, mc0, mc1, mc2, mc3, a, // TL lat1, lon1, rx, by, mc0, mc1, mc2, mc3, a, // BR lat1, lon1, rx, by, mc0, mc1, mc2, mc3, a, // BR lat2, lon2, rx, ty, mc0, mc1, mc2, mc3, a, // TR lat2, lon2, lx, ty, mc0, mc1, mc2, mc3, a // TL }); newIntegerBuffer_.insert(newIntegerBuffer_.end(), {thresholdValue, startTime, endTime, thresholdValue, startTime, endTime, thresholdValue, startTime, endTime, thresholdValue, startTime, endTime, thresholdValue, startTime, endTime, thresholdValue, startTime, endTime}); if (!di->hoverText_.empty()) { const units::angle::radians radians = angle; const auto sc1 = util::maplibre::LatLongToScreenCoordinate({lat1, lon1}); const auto sc2 = util::maplibre::LatLongToScreenCoordinate({lat2, lon2}); const float cosAngle = cosf(static_cast(radians.value())); const float sinAngle = sinf(static_cast(radians.value())); const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle}; const glm::vec2 otl = rotate * glm::vec2 {-hw, +hw}; const glm::vec2 otr = rotate * glm::vec2 {+hw, +hw}; const glm::vec2 obl = rotate * glm::vec2 {-hw, -hw}; const glm::vec2 obr = rotate * glm::vec2 {+hw, -hw}; newHoverLines_.emplace_back( LineHoverEntry {di, sc1, sc2, otl, otr, obl, obr}); } } void GeoLines::Impl::Update() { // If the lines have been updated if (dirty_) { gl::OpenGLFunctions& gl = context_->gl(); // Buffer lines data gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * currentLinesBuffer_.size(), currentLinesBuffer_.data(), GL_DYNAMIC_DRAW); // Buffer threshold data gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(GLint) * currentIntegerBuffer_.size(), currentIntegerBuffer_.data(), GL_DYNAMIC_DRAW); } dirty_ = false; } bool GeoLines::RunMousePicking( const QMapLibre::CustomLayerRenderParameters& params, const QPointF& /* mouseLocalPos */, const QPointF& mouseGlobalPos, const glm::vec2& mouseCoords, const common::Coordinate& /* mouseGeoCoords */, std::shared_ptr& /* eventHandler */) { std::unique_lock lock {p->lineMutex_}; bool itemPicked = false; // Calculate map scale, remove width and height from original calculation glm::vec2 scale = util::maplibre::GetMapScale(params); scale = 2.0f / glm::vec2 {scale.x * params.width, scale.y * params.height}; // Scale and rotate the identity matrix to create the map matrix glm::mat4 mapMatrix {1.0f}; mapMatrix = glm::scale(mapMatrix, glm::vec3 {scale, 1.0f}); mapMatrix = glm::rotate(mapMatrix, glm::radians(params.bearing), glm::vec3(0.0f, 0.0f, 1.0f)); units::length::meters mapDistance = (p->thresholded_) ? util::maplibre::GetMapDistance(params) : units::length::meters {0.0}; // If no time has been selected, use the current time std::chrono::system_clock::time_point selectedTime = (p->selectedTime_ == std::chrono::system_clock::time_point {}) ? std::chrono::system_clock::now() : p->selectedTime_; // For each pickable line auto it = std::find_if( std::execution::par_unseq, p->currentHoverLines_.crbegin(), p->currentHoverLines_.crend(), [&mapDistance, &selectedTime, &mapMatrix, &mouseCoords](const auto& line) { if (( // Placefile is thresholded mapDistance > units::length::meters {0.0} && // Placefile threshold is < 999 nmi static_cast(std::round( units::length::nautical_miles {line.di_->threshold_} .value())) < 999 && // Map distance is beyond the threshold line.di_->threshold_ < mapDistance) || ( // Line has a start time line.di_->startTime_ != std::chrono::system_clock::time_point {} && // The time range has not yet started (selectedTime < line.di_->startTime_ || // The time range has ended line.di_->endTime_ <= selectedTime))) { // Line is not pickable return false; } // Initialize vertices glm::vec2 bl = line.p1_; glm::vec2 br = bl; glm::vec2 tl = line.p2_; glm::vec2 tr = tl; // Calculate offsets // - Rotated offset is half the line width (pixels) in each direction // - Multiply the offset by the scaled and rotated map matrix const glm::vec2 otl = mapMatrix * glm::vec4 {line.otl_, 0.0f, 1.0f}; const glm::vec2 obl = mapMatrix * glm::vec4 {line.obl_, 0.0f, 1.0f}; const glm::vec2 obr = mapMatrix * glm::vec4 {line.obr_, 0.0f, 1.0f}; const glm::vec2 otr = mapMatrix * glm::vec4 {line.otr_, 0.0f, 1.0f}; // Offset vertices tl += otl; bl += obl; br += obr; tr += otr; // TODO: X/Y offsets // Test point against polygon bounds return util::maplibre::IsPointInPolygon({tl, bl, br, tr}, mouseCoords); }); if (it != p->currentHoverLines_.crend()) { itemPicked = true; util::tooltip::Show(it->di_->hoverText_, mouseGlobalPos); } return itemPicked; } } // namespace draw } // namespace gl } // namespace qt } // namespace scwx