#include #include #include #include #include #include #include #include namespace scwx { namespace qt { namespace gl { namespace draw { static const std::string logPrefix_ = "scwx::qt::gl::draw::icons"; static const auto logger_ = scwx::util::Logger::Create(logPrefix_); static constexpr std::size_t kNumRectangles = 1; static constexpr std::size_t kNumTriangles = kNumRectangles * 2; static constexpr std::size_t kVerticesPerTriangle = 3; static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2; static constexpr std::size_t kPointsPerVertex = 9; static constexpr std::size_t kPointsPerTexCoord = 3; static constexpr std::size_t kIconBufferLength = kNumTriangles * kVerticesPerTriangle * kPointsPerVertex; static constexpr std::size_t kTextureBufferLength = kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord; struct IconDrawItem : types::EventHandler { boost::gil::rgba32f_pixel_t modulate_ {1.0f, 1.0f, 1.0f, 1.0f}; double x_ {}; double y_ {}; units::degrees angle_ {}; std::string iconSheet_ {}; std::size_t iconIndex_ {}; std::string hoverText_ {}; }; class Icons::Impl { public: struct IconHoverEntry { std::shared_ptr di_; glm::vec2 otl_; glm::vec2 otr_; glm::vec2 obl_; glm::vec2 obr_; }; explicit Impl(const std::shared_ptr& context) : context_ {context}, shaderProgram_ {nullptr}, uMVPMatrixLocation_(GL_INVALID_INDEX), vao_ {GL_INVALID_INDEX}, vbo_ {GL_INVALID_INDEX}, numVertices_ {0} { } ~Impl() {} void UpdateBuffers(); void UpdateTextureBuffer(); void Update(bool textureAtlasChanged); std::shared_ptr context_; bool visible_ {true}; bool dirty_ {false}; bool lastTextureAtlasChanged_ {false}; std::mutex iconMutex_; boost::unordered_flat_map currentIconSheets_ {}; boost::unordered_flat_map newIconSheets_ {}; std::vector> currentIconList_ {}; std::vector> newIconList_ {}; std::vector> newValidIconList_ {}; std::vector currentIconBuffer_ {}; std::vector newIconBuffer_ {}; std::vector textureBuffer_ {}; std::vector currentHoverIcons_ {}; std::vector newHoverIcons_ {}; std::shared_ptr shaderProgram_; GLint uMVPMatrixLocation_; GLuint vao_; std::array vbo_; GLsizei numVertices_; }; Icons::Icons(const std::shared_ptr& context) : DrawItem(context->gl()), p(std::make_unique(context)) { } Icons::~Icons() = default; Icons::Icons(Icons&&) noexcept = default; Icons& Icons::operator=(Icons&&) noexcept = default; void Icons::Initialize() { gl::OpenGLFunctions& gl = p->context_->gl(); p->shaderProgram_ = p->context_->GetShaderProgram( {{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"}, {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}}); p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix"); gl.glGenVertexArrays(1, &p->vao_); gl.glGenBuffers(static_cast(p->vbo_.size()), p->vbo_.data()); gl.glBindVertexArray(p->vao_); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]); gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); // aVertex gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(0)); gl.glEnableVertexAttribArray(0); // aXYOffset gl.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(2 * sizeof(float))); gl.glEnableVertexAttribArray(1); // aModulate gl.glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(4 * sizeof(float))); gl.glEnableVertexAttribArray(3); // aAngle gl.glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(8 * sizeof(float))); gl.glEnableVertexAttribArray(4); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]); gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); // aTexCoord gl.glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, kPointsPerTexCoord * sizeof(float), static_cast(0)); gl.glEnableVertexAttribArray(2); p->dirty_ = true; } void Icons::Render(const QMapLibre::CustomLayerRenderParameters& params, bool textureAtlasChanged) { if (!p->visible_) { if (textureAtlasChanged) { p->lastTextureAtlasChanged_ = true; } return; } std::unique_lock lock {p->iconMutex_}; if (!p->currentIconList_.empty()) { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glBindVertexArray(p->vao_); p->Update(textureAtlasChanged); p->shaderProgram_->Use(); UseDefaultProjection(params, p->uMVPMatrixLocation_); // Interpolate texture coordinates gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Draw icons gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_); } } void Icons::Deinitialize() { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glDeleteVertexArrays(1, &p->vao_); gl.glDeleteBuffers(static_cast(p->vbo_.size()), p->vbo_.data()); std::unique_lock lock {p->iconMutex_}; p->currentIconList_.clear(); p->currentIconSheets_.clear(); p->currentHoverIcons_.clear(); p->currentIconBuffer_.clear(); p->textureBuffer_.clear(); } void Icons::SetVisible(bool visible) { p->visible_ = visible; } void Icons::StartIconSheets() { // Clear the new buffer p->newIconSheets_.clear(); } void Icons::AddIconSheet(const std::string& name, std::size_t iconWidth, std::size_t iconHeight, std::int32_t hotX, std::int32_t hotY) { // Populate icon sheet map p->newIconSheets_.emplace(std::piecewise_construct, std::tuple {name}, std::forward_as_tuple(types::IconInfo { name, iconWidth, iconHeight, hotX, hotY})); } void Icons::FinishIconSheets() { // Update icon sheets for (auto& iconSheet : p->newIconSheets_) { iconSheet.second.UpdateTextureInfo(); } std::unique_lock lock {p->iconMutex_}; // Swap buffers p->currentIconSheets_.swap(p->newIconSheets_); // Clear the new buffers p->newIconSheets_.clear(); // Mark the draw item dirty p->dirty_ = true; } void Icons::StartIcons() { // Clear the new buffer p->newIconList_.clear(); p->newValidIconList_.clear(); p->newIconBuffer_.clear(); p->newHoverIcons_.clear(); } std::shared_ptr Icons::AddIcon() { return p->newIconList_.emplace_back(std::make_shared()); } void Icons::SetIconTexture(const std::shared_ptr& di, const std::string& iconSheet, std::size_t iconIndex) { di->iconSheet_ = iconSheet; di->iconIndex_ = iconIndex; } void Icons::SetIconLocation(const std::shared_ptr& di, double x, double y) { di->x_ = x; di->y_ = y; } void Icons::SetIconAngle(const std::shared_ptr& di, units::angle::degrees angle) { di->angle_ = angle; } void Icons::SetIconModulate(const std::shared_ptr& di, boost::gil::rgba8_pixel_t modulate) { di->modulate_ = {modulate[0] / 255.0f, modulate[1] / 255.0f, modulate[2] / 255.0f, modulate[3] / 255.0f}; } void Icons::SetIconModulate(const std::shared_ptr& di, boost::gil::rgba32f_pixel_t modulate) { di->modulate_ = modulate; } void Icons::SetIconHoverText(const std::shared_ptr& di, const std::string& text) { di->hoverText_ = text; } void Icons::FinishIcons() { // Update buffers p->UpdateBuffers(); std::unique_lock lock {p->iconMutex_}; // Swap buffers p->currentIconList_.swap(p->newValidIconList_); p->currentIconBuffer_.swap(p->newIconBuffer_); p->currentHoverIcons_.swap(p->newHoverIcons_); // Clear the new buffers, except the full icon list (used to update buffers // without re-adding icons) p->newValidIconList_.clear(); p->newIconBuffer_.clear(); p->newHoverIcons_.clear(); // Mark the draw item dirty p->dirty_ = true; } void Icons::Impl::UpdateBuffers() { newIconBuffer_.clear(); newIconBuffer_.reserve(newIconList_.size() * kIconBufferLength); newValidIconList_.clear(); newHoverIcons_.clear(); for (auto& di : newIconList_) { auto it = currentIconSheets_.find(di->iconSheet_); if (it == currentIconSheets_.cend()) { // No icon sheet found logger_->warn("Could not find icon sheet: {}", di->iconSheet_); continue; } auto& icon = it->second; // Validate icon if (di->iconIndex_ >= icon.numIcons_) { // No icon found logger_->warn("Invalid icon index: {}", di->iconIndex_); continue; } // Icon is valid, add to valid icon list newValidIconList_.push_back(di); // Base X/Y offsets in pixels const float x = static_cast(di->x_); const float y = static_cast(di->y_); // Icon size const float iw = static_cast(icon.iconWidth_); const float ih = static_cast(icon.iconHeight_); // Hot X/Y (zero-based icon center) const float hx = static_cast(icon.hotX_); const float hy = static_cast(icon.hotY_); // Final X/Y offsets in pixels const float lx = std::roundf(-hx); const float rx = std::roundf(lx + iw); const float ty = std::roundf(+hy); const float by = std::roundf(ty - ih); // Angle in degrees units::angle::degrees angle = di->angle_; const float a = angle.value(); // Modulate color const float mc0 = di->modulate_[0]; const float mc1 = di->modulate_[1]; const float mc2 = di->modulate_[2]; const float mc3 = di->modulate_[3]; newIconBuffer_.insert(newIconBuffer_.end(), { // Icon x, y, lx, by, mc0, mc1, mc2, mc3, a, // BL x, y, lx, ty, mc0, mc1, mc2, mc3, a, // TL x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR x, y, rx, ty, mc0, mc1, mc2, mc3, a, // TR x, y, lx, ty, mc0, mc1, mc2, mc3, a // TL }); if (!di->hoverText_.empty() || di->event_ != nullptr) { const units::angle::radians radians = angle; const float cosAngle = cosf(static_cast(radians.value())); const float sinAngle = sinf(static_cast(radians.value())); const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle}; const glm::vec2 otl = rotate * glm::vec2 {lx, ty}; const glm::vec2 otr = rotate * glm::vec2 {rx, ty}; const glm::vec2 obl = rotate * glm::vec2 {lx, by}; const glm::vec2 obr = rotate * glm::vec2 {rx, by}; newHoverIcons_.emplace_back(IconHoverEntry {di, otl, otr, obl, obr}); } } } void Icons::Impl::UpdateTextureBuffer() { textureBuffer_.clear(); textureBuffer_.reserve(currentIconList_.size() * kTextureBufferLength); for (auto& di : currentIconList_) { auto it = currentIconSheets_.find(di->iconSheet_); if (it == currentIconSheets_.cend()) { // No file found. Should not get here, but insert empty data to match // up with data already buffered logger_->error("Could not find icon sheet: {}", di->iconSheet_); // clang-format off textureBuffer_.insert( textureBuffer_.end(), { // Icon 0.0f, 0.0f, 0.0f, // BL 0.0f, 0.0f, 0.0f, // TL 0.0f, 0.0f, 0.0f, // BR 0.0f, 0.0f, 0.0f, // BR 0.0f, 0.0f, 0.0f, // TR 0.0f, 0.0f, 0.0f // TL }); // clang-format on continue; } auto& icon = it->second; // Validate icon if (di->iconIndex_ >= icon.numIcons_) { // No icon found logger_->error("Invalid icon index: {}", di->iconIndex_); // Will get here if a texture changes, and the texture shrunk such that // the icon is no longer found // clang-format off textureBuffer_.insert( textureBuffer_.end(), { // Icon 0.0f, 0.0f, 0.0f, // BL 0.0f, 0.0f, 0.0f, // TL 0.0f, 0.0f, 0.0f, // BR 0.0f, 0.0f, 0.0f, // BR 0.0f, 0.0f, 0.0f, // TR 0.0f, 0.0f, 0.0f // TL }); // clang-format on continue; } // Texture coordinates const std::size_t iconRow = (di->iconIndex_) / icon.columns_; const std::size_t iconColumn = (di->iconIndex_) % icon.columns_; const float iconX = iconColumn * icon.scaledWidth_; const float iconY = iconRow * icon.scaledHeight_; const float ls = icon.texture_.sLeft_ + iconX; const float rs = ls + icon.scaledWidth_; const float tt = icon.texture_.tTop_ + iconY; const float bt = tt + icon.scaledHeight_; const float r = static_cast(icon.texture_.layerId_); // clang-format off textureBuffer_.insert( textureBuffer_.end(), { // Icon ls, bt, r, // BL ls, tt, r, // TL rs, bt, r, // BR rs, bt, r, // BR rs, tt, r, // TR ls, tt, r // TL }); // clang-format on } } void Icons::Impl::Update(bool textureAtlasChanged) { gl::OpenGLFunctions& gl = context_->gl(); // If the texture atlas has changed if (dirty_ || textureAtlasChanged || lastTextureAtlasChanged_) { // Update texture coordinates for (auto& iconSheet : currentIconSheets_) { iconSheet.second.UpdateTextureInfo(); } // Update OpenGL texture buffer data UpdateTextureBuffer(); // Buffer texture data gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * textureBuffer_.size(), textureBuffer_.data(), GL_DYNAMIC_DRAW); lastTextureAtlasChanged_ = false; } // If buffers need updating if (dirty_) { // Buffer vertex data gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * currentIconBuffer_.size(), currentIconBuffer_.data(), GL_DYNAMIC_DRAW); numVertices_ = static_cast(currentIconBuffer_.size() / kPointsPerVertex); } dirty_ = false; } bool Icons::RunMousePicking( const QMapLibre::CustomLayerRenderParameters& params, const QPointF& mouseLocalPos, const QPointF& mouseGlobalPos, const glm::vec2& /* mouseCoords */, const common::Coordinate& /* mouseGeoCoords */, std::shared_ptr& eventHandler) { std::unique_lock lock {p->iconMutex_}; bool itemPicked = false; // Convert local coordinates to icon coordinates glm::vec2 mouseLocalCoords {mouseLocalPos.x(), params.height - mouseLocalPos.y()}; // For each pickable icon auto it = std::find_if( // std::execution::par_unseq, p->currentHoverIcons_.crbegin(), p->currentHoverIcons_.crend(), [&mouseLocalCoords](const auto& icon) { // Initialize vertices glm::vec2 bl = {static_cast(icon.di_->x_), static_cast(icon.di_->y_)}; glm::vec2 br = bl; glm::vec2 tl = br; glm::vec2 tr = tl; // Offset vertices tl += icon.otl_; bl += icon.obl_; br += icon.obr_; tr += icon.otr_; // Test point against polygon bounds return util::maplibre::IsPointInPolygon({tl, bl, br, tr}, mouseLocalCoords); }); if (it != p->currentHoverIcons_.crend()) { itemPicked = true; if (!it->di_->hoverText_.empty()) { // Show tooltip util::tooltip::Show(it->di_->hoverText_, mouseGlobalPos); } if (it->di_->event_ != nullptr) { // Register event handler eventHandler = it->di_; } } return itemPicked; } void Icons::RegisterEventHandler( const std::shared_ptr& di, const std::function& eventHandler) { di->event_ = eventHandler; } } // namespace draw } // namespace gl } // namespace qt } // namespace scwx