#include #include namespace scwx { namespace util { TEST(FloatTest, Decode32Positive1) { uint16_t msw = 0x3f80; uint16_t lsw = 0x0000; float x = DecodeFloat32(msw, lsw); EXPECT_FLOAT_EQ(x, 1.0f); } TEST(FloatTest, Decode32Negative1) { uint16_t msw = 0xbf80; uint16_t lsw = 0x0000; float x = DecodeFloat32(msw, lsw); EXPECT_FLOAT_EQ(x, -1.0f); } TEST(FloatTest, Decode32Positive12345678) { uint16_t msw = 0x4b3c; uint16_t lsw = 0x614e; float x = DecodeFloat32(msw, lsw); EXPECT_FLOAT_EQ(x, 12345678.0f); } TEST(FloatTest, Decode16h0x5bb4) { uint16_t hex = 0x5bb4; float x = DecodeFloat16(hex); EXPECT_FLOAT_EQ(x, 123.25f); } } // namespace util } // namespace scwx