#include #include #include #include #include namespace scwx { namespace qt { namespace gl { namespace draw { static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_icons"; static const auto logger_ = scwx::util::Logger::Create(logPrefix_); static constexpr std::size_t kNumRectangles = 1; static constexpr std::size_t kNumTriangles = kNumRectangles * 2; static constexpr std::size_t kVerticesPerTriangle = 3; static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2; static constexpr std::size_t kPointsPerVertex = 11; static constexpr std::size_t kBufferLength = kNumTriangles * kVerticesPerTriangle * kPointsPerVertex; struct PlacefileIconInfo { PlacefileIconInfo( const std::shared_ptr& iconFile, const std::string& baseUrlString) : iconFile_ {iconFile} { // Resolve using base URL auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString)); auto relativeUrl = QUrl(QString::fromStdString(iconFile->filename_)); texture_ = util::TextureAtlas::Instance().GetTextureAttributes( baseUrl.resolved(relativeUrl).toString().toStdString()); if (iconFile->iconWidth_ > 0 && iconFile->iconHeight_ > 0) { columns_ = texture_.size_.x / iconFile->iconWidth_; rows_ = texture_.size_.y / iconFile->iconHeight_; } else { columns_ = 0u; rows_ = 0u; } numIcons_ = columns_ * rows_; // Pixel size float xFactor = 0.0f; float yFactor = 0.0f; if (texture_.size_.x > 0 && texture_.size_.y > 0) { xFactor = (texture_.sRight_ - texture_.sLeft_) / texture_.size_.x; yFactor = (texture_.tBottom_ - texture_.tTop_) / texture_.size_.y; } scaledWidth_ = iconFile_->iconWidth_ * xFactor; scaledHeight_ = iconFile_->iconHeight_ * yFactor; } std::shared_ptr iconFile_; util::TextureAttributes texture_; std::size_t rows_ {}; std::size_t columns_ {}; std::size_t numIcons_ {}; float scaledWidth_ {}; float scaledHeight_ {}; }; class PlacefileIcons::Impl { public: explicit Impl(std::shared_ptr context) : context_ {context}, shaderProgram_ {nullptr}, uMVPMatrixLocation_(GL_INVALID_INDEX), uMapMatrixLocation_(GL_INVALID_INDEX), uMapScreenCoordLocation_(GL_INVALID_INDEX), vao_ {GL_INVALID_INDEX}, vbo_ {GL_INVALID_INDEX}, numVertices_ {0} { } ~Impl() {} std::shared_ptr context_; bool dirty_ {false}; boost::unordered_flat_map iconFiles_ {}; std::vector> iconList_ {}; std::shared_ptr shaderProgram_; GLint uMVPMatrixLocation_; GLint uMapMatrixLocation_; GLint uMapScreenCoordLocation_; GLuint vao_; GLuint vbo_; GLsizei numVertices_; void Update(); }; PlacefileIcons::PlacefileIcons(std::shared_ptr context) : DrawItem(context->gl()), p(std::make_unique(context)) { } PlacefileIcons::~PlacefileIcons() = default; PlacefileIcons::PlacefileIcons(PlacefileIcons&&) noexcept = default; PlacefileIcons& PlacefileIcons::operator=(PlacefileIcons&&) noexcept = default; void PlacefileIcons::Initialize() { gl::OpenGLFunctions& gl = p->context_->gl(); p->shaderProgram_ = p->context_->GetShaderProgram(":/gl/geo_texture2d.vert", ":/gl/texture2d.frag"); p->uMVPMatrixLocation_ = gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix"); if (p->uMVPMatrixLocation_ == -1) { logger_->warn("Could not find uMVPMatrix"); } p->uMapMatrixLocation_ = gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapMatrix"); if (p->uMapMatrixLocation_ == -1) { logger_->warn("Could not find uMapMatrix"); } p->uMapScreenCoordLocation_ = gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord"); if (p->uMapScreenCoordLocation_ == -1) { logger_->warn("Could not find uMapScreenCoord"); } gl.glGenVertexArrays(1, &p->vao_); gl.glGenBuffers(1, &p->vbo_); gl.glBindVertexArray(p->vao_); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_); gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); // aLatLong gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), static_cast(0)); gl.glEnableVertexAttribArray(0); // aXYOffset gl.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(2 * sizeof(float))); gl.glEnableVertexAttribArray(1); // aTexCoord gl.glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(4 * sizeof(float))); gl.glEnableVertexAttribArray(2); // aModulate gl.glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(6 * sizeof(float))); gl.glEnableVertexAttribArray(3); // aAngle gl.glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, kPointsPerVertex * sizeof(float), reinterpret_cast(10 * sizeof(float))); gl.glEnableVertexAttribArray(4); p->dirty_ = true; } void PlacefileIcons::Render( const QMapLibreGL::CustomLayerRenderParameters& params) { if (!p->iconList_.empty()) { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glBindVertexArray(p->vao_); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_); p->Update(); p->shaderProgram_->Use(); UseDefaultProjection(params, p->uMVPMatrixLocation_); UseMapProjection( params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_); // Don't interpolate texture coordinates gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Draw icons gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_); } } void PlacefileIcons::Deinitialize() { gl::OpenGLFunctions& gl = p->context_->gl(); gl.glDeleteVertexArrays(1, &p->vao_); gl.glDeleteBuffers(1, &p->vbo_); } void PlacefileIcons::SetIconFiles( const std::vector>& iconFiles, const std::string& baseUrl) { p->dirty_ = true; // Populate icon file map p->iconFiles_.clear(); for (auto& file : iconFiles) { p->iconFiles_.emplace( std::piecewise_construct, std::tuple {file->fileNumber_}, std::forward_as_tuple(PlacefileIconInfo {file, baseUrl})); } } void PlacefileIcons::AddIcon( const std::shared_ptr& di) { if (di != nullptr) { p->iconList_.emplace_back(di); p->dirty_ = true; } } void PlacefileIcons::Reset() { // Clear the icon list, and mark the draw item dirty p->iconList_.clear(); p->dirty_ = true; } void PlacefileIcons::Impl::Update() { if (dirty_) { static std::vector buffer {}; buffer.clear(); buffer.reserve(iconList_.size() * kBufferLength); numVertices_ = 0; for (auto& di : iconList_) { auto it = iconFiles_.find(di->fileNumber_); if (it == iconFiles_.cend()) { // No file found logger_->trace("Could not find file number: {}", di->fileNumber_); continue; } auto& icon = it->second; // Validate icon if (di->iconNumber_ == 0 || di->iconNumber_ > icon.numIcons_) { // No icon found logger_->trace("Invalid icon number: {}", di->iconNumber_); continue; } // Latitude and longitude coordinates in degrees const float lat = static_cast(di->latitude_); const float lon = static_cast(di->longitude_); // Base X/Y offsets in pixels const float x = static_cast(di->x_); const float y = static_cast(di->y_); // Half icon size const float hw = static_cast(icon.iconFile_->iconWidth_) * 0.5f; const float hh = static_cast(icon.iconFile_->iconHeight_) * 0.5f; // Final X/Y offsets in pixels const float lx = std::roundf(x - hw); const float rx = std::roundf(x + hw); const float by = std::roundf(y - hh); const float ty = std::roundf(y + hh); // Angle in degrees // TODO: Properly convert const float a = static_cast(di->angle_.value()); // Texture coordinates const std::size_t iconRow = (di->iconNumber_ - 1) / icon.columns_; const std::size_t iconColumn = (di->iconNumber_ - 1) % icon.columns_; const float iconX = iconColumn * icon.scaledWidth_; const float iconY = iconRow * icon.scaledHeight_; const float ls = icon.texture_.sLeft_ + iconX; const float rs = ls + icon.scaledWidth_; const float tt = icon.texture_.tTop_ + iconY; const float bt = tt + icon.scaledHeight_; // Fixed modulate color const float mc0 = 1.0f; const float mc1 = 1.0f; const float mc2 = 1.0f; const float mc3 = 1.0f; buffer.insert(buffer.end(), { // Icon lat, lon, lx, by, rs, tt, mc0, mc1, mc2, mc3, a, // BL lat, lon, lx, ty, rs, bt, mc0, mc1, mc2, mc3, a, // TL lat, lon, rx, by, ls, tt, mc0, mc1, mc2, mc3, a, // BR lat, lon, rx, by, ls, tt, mc0, mc1, mc2, mc3, a, // BR lat, lon, rx, ty, ls, bt, mc0, mc1, mc2, mc3, a, // TR lat, lon, lx, ty, rs, bt, mc0, mc1, mc2, mc3, a // TL }); numVertices_ += 6; } gl::OpenGLFunctions& gl = context_->gl(); gl.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer.size(), buffer.data(), GL_DYNAMIC_DRAW); dirty_ = false; } } } // namespace draw } // namespace gl } // namespace qt } // namespace scwx