supercell-wx/wxdata/source/scwx/awips/phenomenon.cpp
2024-09-29 07:34:05 -05:00

187 lines
8.5 KiB
C++

#include <scwx/awips/phenomenon.hpp>
#include <scwx/util/logger.hpp>
#include <boost/assign.hpp>
#include <boost/bimap.hpp>
#include <boost/bimap/unordered_set_of.hpp>
namespace scwx
{
namespace awips
{
static const std::string logPrefix_ = "scwx::awips::phenomenon";
static const auto logger_ = util::Logger::Create(logPrefix_);
typedef boost::bimap<boost::bimaps::unordered_set_of<Phenomenon>,
boost::bimaps::unordered_set_of<std::string>>
PhenomenonCodesBimap;
static const PhenomenonCodesBimap phenomenonCodes_ =
boost::assign::list_of<PhenomenonCodesBimap::relation> //
(Phenomenon::AshfallLand, "AF") //
(Phenomenon::AirStagnation, "AS") //
(Phenomenon::BeachHazard, "BH") //
(Phenomenon::BriskWind, "BW") //
(Phenomenon::Blizzard, "BZ") //
(Phenomenon::CoastalFlood, "CF") //
(Phenomenon::DebrisFlow, "DF") //
(Phenomenon::DustStorm, "DS") //
(Phenomenon::BlowingDust, "DU") //
(Phenomenon::ExtremeCold, "EC") //
(Phenomenon::ExcessiveHeat, "EH") //
(Phenomenon::ExtremeWind, "EW") //
(Phenomenon::Flood, "FA") //
(Phenomenon::FlashFlood, "FF") //
(Phenomenon::DenseFogLand, "FG") //
(Phenomenon::FloodForecastPoints, "FL") //
(Phenomenon::Frost, "FR") //
(Phenomenon::FireWeather, "FW") //
(Phenomenon::Freeze, "FZ") //
(Phenomenon::Gale, "GL") //
(Phenomenon::HurricaneForceWind, "HF") //
(Phenomenon::Heat, "HT") //
(Phenomenon::Hurricane, "HU") //
(Phenomenon::HighWind, "HW") //
(Phenomenon::Hydrologic, "HY") //
(Phenomenon::HardFreeze, "HZ") //
(Phenomenon::IceStorm, "IS") //
(Phenomenon::LakeEffectSnow, "LE") //
(Phenomenon::LowWater, "LO") //
(Phenomenon::LakeshoreFlood, "LS") //
(Phenomenon::LakeWind, "LW") //
(Phenomenon::Marine, "MA") //
(Phenomenon::DenseFogMarine, "MF") //
(Phenomenon::AshfallMarine, "MH") //
(Phenomenon::DenseSmokeMarine, "MS") //
(Phenomenon::RipCurrentRisk, "RP") //
(Phenomenon::SmallCraft, "SC") //
(Phenomenon::HazardousSeas, "SE") //
(Phenomenon::DenseSmokeLand, "SM") //
(Phenomenon::Storm, "SR") //
(Phenomenon::StormSurge, "SS") //
(Phenomenon::SnowSquall, "SQ") //
(Phenomenon::HighSurf, "SU") //
(Phenomenon::SevereThunderstorm, "SV") //
(Phenomenon::Tornado, "TO") //
(Phenomenon::TropicalStorm, "TR") //
(Phenomenon::Tsunami, "TS") //
(Phenomenon::Typhoon, "TY") //
(Phenomenon::HeavyFreezingSpray, "UP") //
(Phenomenon::WindChill, "WC") //
(Phenomenon::Wind, "WI") //
(Phenomenon::WinterStorm, "WS") //
(Phenomenon::WinterWeather, "WW") //
(Phenomenon::FreezingFog, "ZF") //
(Phenomenon::FreezingRain, "ZR") //
(Phenomenon::FreezingSpray, "ZY") //
(Phenomenon::Unknown, "??");
static const PhenomenonCodesBimap phenomenonText_ =
boost::assign::list_of<PhenomenonCodesBimap::relation> //
(Phenomenon::AshfallLand, "Ashfall (land)") //
(Phenomenon::AirStagnation, "Air Stagnation") //
(Phenomenon::BeachHazard, "Beach Hazard") //
(Phenomenon::BriskWind, "Brisk Wind") //
(Phenomenon::Blizzard, "Blizzard") //
(Phenomenon::CoastalFlood, "Coastal Flood") //
(Phenomenon::DebrisFlow, "Debris Flow") //
(Phenomenon::DustStorm, "Dust Storm") //
(Phenomenon::BlowingDust, "Blowing Dust") //
(Phenomenon::ExtremeCold, "Extreme Cold") //
(Phenomenon::ExcessiveHeat, "Excessive Heat") //
(Phenomenon::ExtremeWind, "Extreme Wind") //
(Phenomenon::Flood, "Flood") //
(Phenomenon::FlashFlood, "Flash Flood") //
(Phenomenon::DenseFogLand, "Dense Fog (land)") //
(Phenomenon::Flood, "Flood (Forecast Points)") //
(Phenomenon::Frost, "Frost") //
(Phenomenon::FireWeather, "Fire Weather") //
(Phenomenon::Freeze, "Freeze") //
(Phenomenon::Gale, "Gale") //
(Phenomenon::HurricaneForceWind, "Hurricane Force Wind") //
(Phenomenon::Heat, "Heat") //
(Phenomenon::Hurricane, "Hurricane") //
(Phenomenon::HighWind, "High Wind") //
(Phenomenon::Hydrologic, "Hydrologic") //
(Phenomenon::HardFreeze, "Hard Freeze") //
(Phenomenon::IceStorm, "Ice Storm") //
(Phenomenon::LakeEffectSnow, "Lake Effect Snow") //
(Phenomenon::LowWater, "Low Water") //
(Phenomenon::LakeshoreFlood, "Lakeshore Flood") //
(Phenomenon::LakeWind, "Lake Wind") //
(Phenomenon::Marine, "Marine") //
(Phenomenon::DenseFogMarine, "Dense Fog (marine)") //
(Phenomenon::AshfallMarine, "Ashfall (marine)") //
(Phenomenon::DenseSmokeMarine, "Dense Smoke (marine)") //
(Phenomenon::RipCurrentRisk, "Rip Current Risk") //
(Phenomenon::SmallCraft, "Small Craft") //
(Phenomenon::HazardousSeas, "Hazardous Seas") //
(Phenomenon::DenseSmokeLand, "Dense Smoke (land)") //
(Phenomenon::Storm, "Storm") //
(Phenomenon::StormSurge, "Storm Surge") //
(Phenomenon::SnowSquall, "Snow Squall") //
(Phenomenon::HighSurf, "High Surf") //
(Phenomenon::SevereThunderstorm, "Severe Thunderstorm") //
(Phenomenon::Tornado, "Tornado") //
(Phenomenon::TropicalStorm, "Tropical Storm") //
(Phenomenon::Tsunami, "Tsunami") //
(Phenomenon::Typhoon, "Typhoon") //
(Phenomenon::HeavyFreezingSpray, "Heavy Freezing Spray") //
(Phenomenon::WindChill, "Wind Chill") //
(Phenomenon::Wind, "Wind") //
(Phenomenon::WinterStorm, "Winter Storm") //
(Phenomenon::WinterWeather, "Winter Weather") //
(Phenomenon::FreezingFog, "Freezing Fog") //
(Phenomenon::FreezingRain, "Freezing Rain") //
(Phenomenon::FreezingSpray, "Freezing Spray") //
(Phenomenon::Unknown, "Unknown");
Phenomenon GetPhenomenon(const std::string& code)
{
Phenomenon phenomenon;
if (phenomenonCodes_.right.find(code) != phenomenonCodes_.right.end())
{
phenomenon = phenomenonCodes_.right.at(code);
}
else
{
phenomenon = Phenomenon::Unknown;
logger_->debug("Unrecognized code: \"{}\"", code);
}
return phenomenon;
}
Phenomenon GetPhenomenonFromText(const std::string& text)
{
Phenomenon phenomenon;
if (phenomenonText_.right.find(text) != phenomenonText_.right.end())
{
phenomenon = phenomenonText_.right.at(text);
}
else
{
phenomenon = Phenomenon::Unknown;
logger_->debug("Unrecognized code: \"{}\"", text);
}
return phenomenon;
}
const std::string& GetPhenomenonCode(Phenomenon phenomenon)
{
return phenomenonCodes_.left.at(phenomenon);
}
const std::string& GetPhenomenonText(Phenomenon phenomenon)
{
return phenomenonText_.left.at(phenomenon);
}
} // namespace awips
} // namespace scwx