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			491 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			491 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/gl/draw/placefile_images.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/util/logger.hpp>
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#include <QDir>
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#include <QUrl>
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#include <boost/unordered/unordered_flat_map.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_images";
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static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kNumRectangles        = 1;
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static constexpr std::size_t kNumTriangles         = kNumRectangles * 2;
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static constexpr std::size_t kVerticesPerTriangle  = 3;
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static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr std::size_t kPointsPerVertex      = 8;
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static constexpr std::size_t kPointsPerTexCoord    = 3;
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static constexpr std::size_t kImageBufferLength =
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   kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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static constexpr std::size_t kTextureBufferLength =
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   kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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struct PlacefileImageInfo
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{
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   PlacefileImageInfo(const std::string& imageFile,
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                      const std::string& baseUrlString)
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   {
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      // Resolve using base URL
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      auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString));
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      auto relativeUrl =
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         QUrl(QDir::fromNativeSeparators(QString::fromStdString(imageFile)));
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      resolvedUrl_ = baseUrl.resolved(relativeUrl).toString().toStdString();
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   }
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   void UpdateTextureInfo();
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   std::string             resolvedUrl_;
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   util::TextureAttributes texture_ {};
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   float                   scaledWidth_ {};
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   float                   scaledHeight_ {};
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};
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class PlacefileImages::Impl
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{
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public:
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   explicit Impl(const std::shared_ptr<GlContext>& context) :
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       context_ {context},
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       shaderProgram_ {nullptr},
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       uMVPMatrixLocation_(GL_INVALID_INDEX),
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       uMapMatrixLocation_(GL_INVALID_INDEX),
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       uMapScreenCoordLocation_(GL_INVALID_INDEX),
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       uMapDistanceLocation_(GL_INVALID_INDEX),
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       uSelectedTimeLocation_(GL_INVALID_INDEX),
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       vao_ {GL_INVALID_INDEX},
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       vbo_ {GL_INVALID_INDEX},
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       numVertices_ {0}
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   {
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   }
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   ~Impl() {}
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   void UpdateBuffers();
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   void UpdateTextureBuffer();
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   void Update(bool textureAtlasChanged);
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   std::shared_ptr<GlContext> context_;
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   std::string baseUrl_ {};
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   bool dirty_ {false};
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   bool thresholded_ {false};
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   std::chrono::system_clock::time_point selectedTime_ {};
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   std::mutex imageMutex_;
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   boost::unordered_flat_map<std::string, PlacefileImageInfo>
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      currentImageFiles_ {};
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   boost::unordered_flat_map<std::string, PlacefileImageInfo> newImageFiles_ {};
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   std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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      currentImageList_ {};
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   std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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      newImageList_ {};
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   std::vector<float> currentImageBuffer_ {};
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   std::vector<GLint> currentIntegerBuffer_ {};
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   std::vector<float> newImageBuffer_ {};
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   std::vector<GLint> newIntegerBuffer_ {};
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   std::vector<float> textureBuffer_ {};
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   std::shared_ptr<ShaderProgram> shaderProgram_;
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   GLint                          uMVPMatrixLocation_;
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   GLint                          uMapMatrixLocation_;
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   GLint                          uMapScreenCoordLocation_;
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   GLint                          uMapDistanceLocation_;
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   GLint                          uSelectedTimeLocation_;
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   GLuint                vao_;
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   std::array<GLuint, 3> vbo_;
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   GLsizei numVertices_;
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};
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PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
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    DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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PlacefileImages::~PlacefileImages() = default;
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PlacefileImages::PlacefileImages(PlacefileImages&&) noexcept = default;
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PlacefileImages&
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PlacefileImages::operator=(PlacefileImages&&) noexcept = default;
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void PlacefileImages::set_selected_time(
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   std::chrono::system_clock::time_point selectedTime)
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{
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   p->selectedTime_ = selectedTime;
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}
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void PlacefileImages::set_thresholded(bool thresholded)
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{
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   p->thresholded_ = thresholded;
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}
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void PlacefileImages::Initialize()
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{
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   gl::OpenGLFunctions& gl   = p->context_->gl();
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   auto&                gl30 = p->context_->gl30();
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   p->shaderProgram_ = p->context_->GetShaderProgram(
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      {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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       {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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       {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
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   p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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   p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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   p->uMapScreenCoordLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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   p->uMapDistanceLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapDistance");
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   p->uSelectedTimeLocation_ =
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      p->shaderProgram_->GetUniformLocation("uSelectedTime");
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   gl.glGenVertexArrays(1, &p->vao_);
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   gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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   gl.glBindVertexArray(p->vao_);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aLatLong
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   gl.glVertexAttribPointer(0,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(0);
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   // aXYOffset
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   gl.glVertexAttribPointer(1,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(2 * sizeof(float)));
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   gl.glEnableVertexAttribArray(1);
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   // aModulate
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   gl.glVertexAttribPointer(3,
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                            4,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(4 * sizeof(float)));
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   gl.glEnableVertexAttribArray(3);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aTexCoord
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   gl.glVertexAttribPointer(2,
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                            3,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerTexCoord * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(2);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aThreshold
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   gl.glVertexAttribIPointer(5, //
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                             1,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(5);
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   // aTimeRange
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   gl.glVertexAttribIPointer(6, //
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                             2,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             reinterpret_cast<void*>(1 * sizeof(GLint)));
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   gl.glEnableVertexAttribArray(6);
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   // aDisplayed
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   gl30.glVertexAttribI1i(7, 1);
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   p->dirty_ = true;
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}
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void PlacefileImages::Render(
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   const QMapLibre::CustomLayerRenderParameters& params,
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   bool                                          textureAtlasChanged)
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{
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   std::unique_lock lock {p->imageMutex_};
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   if (!p->currentImageList_.empty())
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   {
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      gl::OpenGLFunctions& gl = p->context_->gl();
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      gl.glBindVertexArray(p->vao_);
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      p->Update(textureAtlasChanged);
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      p->shaderProgram_->Use();
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      UseRotationProjection(params, p->uMVPMatrixLocation_);
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      UseMapProjection(
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         params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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      if (p->thresholded_)
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      {
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         // If thresholding is enabled, set the map distance
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         units::length::nautical_miles<float> mapDistance =
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            util::maplibre::GetMapDistance(params);
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         gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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      }
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      else
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      {
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         // If thresholding is disabled, set the map distance to 0
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         gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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      }
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      // Selected time
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      std::chrono::system_clock::time_point selectedTime =
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         (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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            std::chrono::system_clock::now() :
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            p->selectedTime_;
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      gl.glUniform1i(
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         p->uSelectedTimeLocation_,
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               selectedTime.time_since_epoch())
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                               .count()));
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      // Interpolate texture coordinates
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      gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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      gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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      // Draw images
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      gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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   }
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}
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void PlacefileImages::Deinitialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   gl.glDeleteVertexArrays(1, &p->vao_);
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   gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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   std::unique_lock lock {p->imageMutex_};
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   p->currentImageList_.clear();
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   p->currentImageFiles_.clear();
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   p->currentImageBuffer_.clear();
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   p->currentIntegerBuffer_.clear();
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   p->textureBuffer_.clear();
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}
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void PlacefileImageInfo::UpdateTextureInfo()
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{
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   texture_ = util::TextureAtlas::Instance().GetTextureAttributes(resolvedUrl_);
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   scaledWidth_  = texture_.sRight_ - texture_.sLeft_;
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   scaledHeight_ = texture_.tBottom_ - texture_.tTop_;
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}
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void PlacefileImages::StartImages(const std::string& baseUrl)
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{
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   p->baseUrl_ = baseUrl;
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   // Clear the new buffer
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   p->newImageList_.clear();
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   p->newImageFiles_.clear();
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   p->newImageBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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}
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void PlacefileImages::AddImage(
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   const std::shared_ptr<gr::Placefile::ImageDrawItem>& di)
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{
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   if (di != nullptr)
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   {
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      p->newImageList_.emplace_back(di);
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   }
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}
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void PlacefileImages::FinishImages()
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{
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   // Update buffers
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   p->UpdateBuffers();
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   std::unique_lock lock {p->imageMutex_};
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   // Swap buffers
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   p->currentImageList_.swap(p->newImageList_);
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   p->currentImageFiles_.swap(p->newImageFiles_);
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   p->currentImageBuffer_.swap(p->newImageBuffer_);
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   p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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   // Clear the new buffers
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   p->newImageList_.clear();
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   p->newImageFiles_.clear();
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   p->newImageBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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   // Mark the draw item dirty
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   p->dirty_ = true;
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}
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void PlacefileImages::Impl::UpdateBuffers()
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{
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   newImageBuffer_.clear();
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   newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength);
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   newIntegerBuffer_.clear();
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   newIntegerBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle *
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                             kIntegersPerVertex_);
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   newImageFiles_.clear();
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   // Fixed modulate color
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   static const float mc0 = 1.0f;
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   static const float mc1 = 1.0f;
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   static const float mc2 = 1.0f;
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   static const float mc3 = 1.0f;
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   for (auto& di : newImageList_)
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   {
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      // Populate image file map
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      newImageFiles_.emplace(
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         std::piecewise_construct,
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         std::tuple {di->imageFile_},
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         std::forward_as_tuple(PlacefileImageInfo {di->imageFile_, baseUrl_}));
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      // Threshold value
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      units::length::nautical_miles<double> threshold = di->threshold_;
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      GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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      // Start and end time
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      GLint startTime =
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               di->startTime_.time_since_epoch())
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                               .count());
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      GLint endTime =
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               di->endTime_.time_since_epoch())
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                               .count());
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      // Limit processing to groups of 3 (triangles)
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      std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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      for (std::size_t i = 0; i < numElements; ++i)
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      {
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         auto& element = di->elements_[i];
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         // Latitude and longitude coordinates in degrees
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         const float lat = static_cast<float>(element.latitude_);
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         const float lon = static_cast<float>(element.longitude_);
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         // Base X/Y offsets in pixels
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         const float x = static_cast<float>(element.x_);
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         const float y = static_cast<float>(element.y_);
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         newImageBuffer_.insert(newImageBuffer_.end(),
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                                {lat, lon, x, y, mc0, mc1, mc2, mc3});
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         newIntegerBuffer_.insert(newIntegerBuffer_.end(),
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                                  {thresholdValue, startTime, endTime});
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      }
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   }
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}
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void PlacefileImages::Impl::UpdateTextureBuffer()
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{
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   textureBuffer_.clear();
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   textureBuffer_.reserve(currentImageList_.size() * kTextureBufferLength);
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   for (auto& di : currentImageList_)
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   {
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      // Get placefile image info. The key should always be found in the map, as
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      // it is populated when the placefile is updated.
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      auto                      it    = currentImageFiles_.find(di->imageFile_);
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      const PlacefileImageInfo& image = (it == currentImageFiles_.cend()) ?
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                                           currentImageFiles_.cbegin()->second :
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                                           it->second;
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      const float r = static_cast<float>(image.texture_.layerId_);
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      // Limit processing to groups of 3 (triangles)
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      std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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      for (std::size_t i = 0; i < numElements; ++i)
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      {
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         auto& element = di->elements_[i];
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         // Texture coordinates
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         const float s =
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            image.texture_.sLeft_ + (image.scaledWidth_ * element.tu_);
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         const float t =
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            image.texture_.tTop_ + (image.scaledHeight_ * element.tv_);
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         textureBuffer_.insert(textureBuffer_.end(), {s, t, r});
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      }
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   }
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						|
}
 | 
						|
 | 
						|
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
 | 
						|
{
 | 
						|
   gl::OpenGLFunctions& gl = context_->gl();
 | 
						|
 | 
						|
   // If the texture atlas has changed
 | 
						|
   if (dirty_ || textureAtlasChanged)
 | 
						|
   {
 | 
						|
      // Update texture coordinates
 | 
						|
      for (auto& imageFile : currentImageFiles_)
 | 
						|
      {
 | 
						|
         imageFile.second.UpdateTextureInfo();
 | 
						|
      }
 | 
						|
 | 
						|
      // Update OpenGL texture buffer data
 | 
						|
      UpdateTextureBuffer();
 | 
						|
 | 
						|
      // Buffer texture data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(float) * textureBuffer_.size(),
 | 
						|
                      textureBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
   }
 | 
						|
 | 
						|
   // If buffers need updating
 | 
						|
   if (dirty_)
 | 
						|
   {
 | 
						|
      // Buffer vertex data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(float) * currentImageBuffer_.size(),
 | 
						|
                      currentImageBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
 | 
						|
      // Buffer threshold data
 | 
						|
      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
 | 
						|
      gl.glBufferData(GL_ARRAY_BUFFER,
 | 
						|
                      sizeof(GLint) * currentIntegerBuffer_.size(),
 | 
						|
                      currentIntegerBuffer_.data(),
 | 
						|
                      GL_DYNAMIC_DRAW);
 | 
						|
 | 
						|
      numVertices_ =
 | 
						|
         static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
 | 
						|
   }
 | 
						|
 | 
						|
   dirty_ = false;
 | 
						|
}
 | 
						|
 | 
						|
} // namespace draw
 | 
						|
} // namespace gl
 | 
						|
} // namespace qt
 | 
						|
} // namespace scwx
 |