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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
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#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/qt/util/font.hpp>
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#include <memory>
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#include <boost/gil.hpp>
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#include <glm/glm.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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enum class TextAlign
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{
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Left,
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Center,
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Right
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};
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class TextShaderImpl;
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class TextShader
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{
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public:
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explicit TextShader(std::shared_ptr<GlContext> context);
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~TextShader();
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TextShader(const TextShader&) = delete;
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TextShader& operator=(const TextShader&) = delete;
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TextShader(TextShader&&) noexcept;
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TextShader& operator=(TextShader&&) noexcept;
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bool Initialize();
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void RenderText(const std::string& text,
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float x,
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float y,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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std::shared_ptr<util::Font> font,
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GLuint textureId,
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TextAlign align = TextAlign::Left);
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void SetProjection(const glm::mat4& projection);
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private:
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std::unique_ptr<TextShaderImpl> p;
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};
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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