supercell-wx/scwx-qt/source/scwx/qt/gl/gl_context.cpp

153 lines
3.2 KiB
C++

#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/util/texture_atlas.hpp>
#include <scwx/util/logger.hpp>
#include <boost/container_hash/hash.hpp>
namespace scwx
{
namespace qt
{
namespace gl
{
static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
class GlContext::Impl
{
public:
explicit Impl() :
gl_ {},
shaderProgramMap_ {},
shaderProgramMutex_ {},
textureAtlas_ {GL_INVALID_INDEX},
textureMutex_ {}
{
}
~Impl() {}
void InitializeGL();
static std::size_t
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
gl::OpenGLFunctions gl_;
QOpenGLFunctions_3_0 gl30_;
bool glInitialized_ {false};
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
shaderProgramMap_;
std::mutex shaderProgramMutex_;
GLuint textureAtlas_;
std::mutex textureMutex_;
std::uint64_t textureBufferCount_ {};
};
GlContext::GlContext() : p(std::make_unique<Impl>()) {}
GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
gl::OpenGLFunctions& GlContext::gl()
{
return p->gl_;
}
QOpenGLFunctions_3_0& GlContext::gl30()
{
return p->gl30_;
}
std::uint64_t GlContext::texture_buffer_count() const
{
return p->textureBufferCount_;
}
void GlContext::Impl::InitializeGL()
{
if (glInitialized_)
{
return;
}
gl_.initializeOpenGLFunctions();
gl30_.initializeOpenGLFunctions();
gl_.glGenTextures(1, &textureAtlas_);
glInitialized_ = true;
}
std::shared_ptr<gl::ShaderProgram>
GlContext::GetShaderProgram(const std::string& vertexPath,
const std::string& fragmentPath)
{
return GetShaderProgram(
{{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
}
std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
const auto key = Impl::GetShaderKey(shaders);
std::shared_ptr<gl::ShaderProgram> shaderProgram;
std::unique_lock lock(p->shaderProgramMutex_);
auto it = p->shaderProgramMap_.find(key);
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
shaderProgram->Load(shaders);
p->shaderProgramMap_[key] = shaderProgram;
}
else
{
shaderProgram = it->second;
}
return shaderProgram;
}
GLuint GlContext::GetTextureAtlas()
{
p->InitializeGL();
std::unique_lock lock(p->textureMutex_);
auto& textureAtlas = util::TextureAtlas::Instance();
if (p->textureBufferCount_ != textureAtlas.BuildCount())
{
p->textureBufferCount_ = textureAtlas.BuildCount();
textureAtlas.BufferAtlas(p->gl_, p->textureAtlas_);
}
return p->textureAtlas_;
}
void GlContext::Initialize()
{
p->InitializeGL();
}
std::size_t GlContext::Impl::GetShaderKey(
std::initializer_list<std::pair<GLenum, std::string>> shaders)
{
std::size_t seed = 0;
for (auto& shader : shaders)
{
boost::hash_combine(seed, shader.first);
boost::hash_combine(seed, shader.second);
}
return seed;
}
} // namespace gl
} // namespace qt
} // namespace scwx