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			90 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/gl_context.hpp>
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| #include <scwx/qt/util/texture_atlas.hpp>
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| #include <scwx/util/hash.hpp>
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| #include <scwx/util/logger.hpp>
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
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| 
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| class GlContext::Impl
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| {
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| public:
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|    explicit Impl() :
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|        gl_ {},
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|        shaderProgramMap_ {},
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|        shaderProgramMutex_ {},
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|        textureAtlas_ {GL_INVALID_INDEX},
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|        textureMutex_ {}
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|    {
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|    }
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|    ~Impl() {}
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| 
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|    gl::OpenGLFunctions gl_;
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| 
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|    std::unordered_map<std::pair<std::string, std::string>,
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|                       std::shared_ptr<gl::ShaderProgram>,
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|                       scwx::util::hash<std::pair<std::string, std::string>>>
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|               shaderProgramMap_;
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|    std::mutex shaderProgramMutex_;
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| 
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|    GLuint     textureAtlas_;
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|    std::mutex textureMutex_;
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| };
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| 
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| GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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| GlContext::~GlContext() = default;
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| 
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| GlContext::GlContext(GlContext&&) noexcept            = default;
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| GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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| 
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| gl::OpenGLFunctions& GlContext::gl()
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| {
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|    return p->gl_;
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| }
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| 
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| std::shared_ptr<gl::ShaderProgram>
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| GlContext::GetShaderProgram(const std::string& vertexPath,
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|                             const std::string& fragmentPath)
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| {
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|    const std::pair<std::string, std::string> key {vertexPath, fragmentPath};
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|    std::shared_ptr<gl::ShaderProgram>        shaderProgram;
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| 
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|    std::unique_lock lock(p->shaderProgramMutex_);
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| 
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|    auto it = p->shaderProgramMap_.find(key);
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| 
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|    if (it == p->shaderProgramMap_.end())
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|    {
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|       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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|       shaderProgram->Load(vertexPath, fragmentPath);
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|       p->shaderProgramMap_[key] = shaderProgram;
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|    }
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|    else
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|    {
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|       shaderProgram = it->second;
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|    }
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| 
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|    return shaderProgram;
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| }
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| 
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| GLuint GlContext::GetTextureAtlas()
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| {
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|    std::unique_lock lock(p->textureMutex_);
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| 
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|    if (p->textureAtlas_ == GL_INVALID_INDEX)
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|    {
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|       p->textureAtlas_ = util::TextureAtlas::Instance().BufferAtlas(p->gl_);
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|    }
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| 
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|    return p->textureAtlas_;
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| }
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| 
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| } // namespace gl
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| } // namespace qt
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| } // namespace scwx
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