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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/util/hash.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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class GlContext::Impl
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{
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public:
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explicit Impl() : gl_ {}, shaderProgramMap_ {}, shaderProgramMutex_ {} {}
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~Impl() {}
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gl::OpenGLFunctions gl_;
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std::unordered_map<std::pair<std::string, std::string>,
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std::shared_ptr<gl::ShaderProgram>,
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util::hash<std::pair<std::string, std::string>>>
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shaderProgramMap_;
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std::mutex shaderProgramMutex_;
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};
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GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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GlContext::~GlContext() = default;
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GlContext::GlContext(GlContext&&) noexcept = default;
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GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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gl::OpenGLFunctions& GlContext::gl()
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{
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return p->gl_;
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}
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std::shared_ptr<gl::ShaderProgram>
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GlContext::GetShaderProgram(const std::string& vertexPath,
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const std::string& fragmentPath)
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{
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const std::pair<std::string, std::string> key {vertexPath, fragmentPath};
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std::shared_ptr<gl::ShaderProgram> shaderProgram;
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std::unique_lock lock(p->shaderProgramMutex_);
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auto it = p->shaderProgramMap_.find(key);
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if (it == p->shaderProgramMap_.end())
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{
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shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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shaderProgram->Load(vertexPath, fragmentPath);
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p->shaderProgramMap_[key] = shaderProgram;
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}
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else
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{
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shaderProgram = it->second;
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}
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return shaderProgram;
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}
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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