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			485 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			485 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/gl/draw/placefile_polygons.hpp>
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#include <scwx/qt/util/maplibre.hpp>
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#include <scwx/util/logger.hpp>
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#include <mutex>
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#include <GL/glu.h>
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#include <boost/container/stable_vector.hpp>
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#if defined(_WIN32)
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typedef void (*_GLUfuncptr)(void);
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#endif
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_polygons";
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static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kPointsPerVertex     = 8;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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static constexpr std::size_t kTessVertexScreenX_ = 0;
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static constexpr std::size_t kTessVertexScreenY_ = 1;
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static constexpr std::size_t kTessVertexXOffset_ = 3;
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static constexpr std::size_t kTessVertexYOffset_ = 4;
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static constexpr std::size_t kTessVertexR_       = 5;
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static constexpr std::size_t kTessVertexG_       = 6;
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static constexpr std::size_t kTessVertexB_       = 7;
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static constexpr std::size_t kTessVertexA_       = 8;
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static constexpr std::size_t kTessVertexSize_    = kTessVertexA_ + 1;
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typedef std::array<GLdouble, kTessVertexSize_> TessVertexArray;
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class PlacefilePolygons::Impl
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{
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public:
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   explicit Impl(const std::shared_ptr<GlContext>& context) :
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       context_ {context},
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       shaderProgram_ {nullptr},
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       uMVPMatrixLocation_(GL_INVALID_INDEX),
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       uMapMatrixLocation_(GL_INVALID_INDEX),
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       uMapScreenCoordLocation_(GL_INVALID_INDEX),
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       uMapDistanceLocation_(GL_INVALID_INDEX),
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       uSelectedTimeLocation_(GL_INVALID_INDEX),
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       vao_ {GL_INVALID_INDEX},
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       vbo_ {GL_INVALID_INDEX},
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       numVertices_ {0}
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   {
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      tessellator_ = gluNewTess();
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      gluTessCallback(tessellator_, //
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                      GLU_TESS_COMBINE_DATA,
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                      (_GLUfuncptr) &TessellateCombineCallback);
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      gluTessCallback(tessellator_, //
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                      GLU_TESS_VERTEX_DATA,
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                      (_GLUfuncptr) &TessellateVertexCallback);
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      // Force GLU_TRIANGLES
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      gluTessCallback(tessellator_, //
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                      GLU_TESS_EDGE_FLAG,
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                      []() {});
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      gluTessCallback(tessellator_, //
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                      GLU_TESS_ERROR,
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                      (_GLUfuncptr) &TessellateErrorCallback);
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   }
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   ~Impl() { gluDeleteTess(tessellator_); }
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   void Update();
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   void Tessellate(const std::shared_ptr<gr::Placefile::PolygonDrawItem>& di);
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   static void TessellateCombineCallback(GLdouble coords[3],
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                                         void*    vertexData[4],
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                                         GLfloat  weight[4],
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                                         void**   outData,
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                                         void*    polygonData);
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   static void TessellateVertexCallback(void* vertexData, void* polygonData);
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   static void TessellateErrorCallback(GLenum errorCode);
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   std::shared_ptr<GlContext> context_;
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   bool dirty_ {false};
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   bool thresholded_ {false};
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   std::chrono::system_clock::time_point selectedTime_ {};
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   boost::container::stable_vector<TessVertexArray> tessCombineBuffer_ {};
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   std::mutex           bufferMutex_ {};
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   std::vector<GLfloat> currentBuffer_ {};
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   std::vector<GLint>   currentIntegerBuffer_ {};
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   std::vector<GLfloat> newBuffer_ {};
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   std::vector<GLint>   newIntegerBuffer_ {};
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   GLUtesselator* tessellator_;
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   std::shared_ptr<ShaderProgram> shaderProgram_;
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   GLint                          uMVPMatrixLocation_;
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   GLint                          uMapMatrixLocation_;
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   GLint                          uMapScreenCoordLocation_;
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   GLint                          uMapDistanceLocation_;
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   GLint                          uSelectedTimeLocation_;
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   GLuint                vao_;
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   std::array<GLuint, 2> vbo_;
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   GLsizei numVertices_;
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   GLint currentThreshold_ {};
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   GLint currentStartTime_ {};
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   GLint currentEndTime_ {};
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};
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PlacefilePolygons::PlacefilePolygons(
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   const std::shared_ptr<GlContext>& context) :
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    DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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PlacefilePolygons::~PlacefilePolygons() = default;
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PlacefilePolygons::PlacefilePolygons(PlacefilePolygons&&) noexcept = default;
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PlacefilePolygons&
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PlacefilePolygons::operator=(PlacefilePolygons&&) noexcept = default;
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void PlacefilePolygons::set_selected_time(
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   std::chrono::system_clock::time_point selectedTime)
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{
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   p->selectedTime_ = selectedTime;
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}
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void PlacefilePolygons::set_thresholded(bool thresholded)
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{
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   p->thresholded_ = thresholded;
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}
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void PlacefilePolygons::Initialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   p->shaderProgram_ = p->context_->GetShaderProgram(
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      {{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
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       {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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       {GL_FRAGMENT_SHADER, ":/gl/color.frag"}});
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   p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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   p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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   p->uMapScreenCoordLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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   p->uMapDistanceLocation_ =
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      p->shaderProgram_->GetUniformLocation("uMapDistance");
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   p->uSelectedTimeLocation_ =
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      p->shaderProgram_->GetUniformLocation("uSelectedTime");
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   gl.glGenVertexArrays(1, &p->vao_);
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   gl.glGenBuffers(2, p->vbo_.data());
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   gl.glBindVertexArray(p->vao_);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aScreenCoord
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   gl.glVertexAttribPointer(0,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(0);
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   // aXYOffset
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   gl.glVertexAttribPointer(1,
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                            2,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(2 * sizeof(float)));
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   gl.glEnableVertexAttribArray(1);
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   // aColor
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   gl.glVertexAttribPointer(2,
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                            4,
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                            GL_FLOAT,
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                            GL_FALSE,
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                            kPointsPerVertex * sizeof(float),
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                            reinterpret_cast<void*>(4 * sizeof(float)));
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   gl.glEnableVertexAttribArray(2);
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   gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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   gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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   // aThreshold
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   gl.glVertexAttribIPointer(3, //
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                             1,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             static_cast<void*>(0));
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   gl.glEnableVertexAttribArray(3);
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   // aTimeRange
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   gl.glVertexAttribIPointer(4, //
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                             2,
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                             GL_INT,
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                             kIntegersPerVertex_ * sizeof(GLint),
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                             reinterpret_cast<void*>(1 * sizeof(GLint)));
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   gl.glEnableVertexAttribArray(4);
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   p->dirty_ = true;
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}
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void PlacefilePolygons::Render(
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   const QMapLibre::CustomLayerRenderParameters& params)
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{
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   if (!p->currentBuffer_.empty())
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   {
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      gl::OpenGLFunctions& gl = p->context_->gl();
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      gl.glBindVertexArray(p->vao_);
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      p->Update();
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      p->shaderProgram_->Use();
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      UseRotationProjection(params, p->uMVPMatrixLocation_);
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      UseMapProjection(
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         params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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      if (p->thresholded_)
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      {
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         // If thresholding is enabled, set the map distance
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         units::length::nautical_miles<float> mapDistance =
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            util::maplibre::GetMapDistance(params);
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         gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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      }
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      else
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      {
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         // If thresholding is disabled, set the map distance to 0
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         gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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      }
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      // Selected time
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      std::chrono::system_clock::time_point selectedTime =
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         (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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            std::chrono::system_clock::now() :
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            p->selectedTime_;
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      gl.glUniform1i(
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         p->uSelectedTimeLocation_,
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         static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                               selectedTime.time_since_epoch())
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                               .count()));
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      // Draw icons
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      gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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   }
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}
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void PlacefilePolygons::Deinitialize()
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{
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   gl::OpenGLFunctions& gl = p->context_->gl();
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   gl.glDeleteVertexArrays(1, &p->vao_);
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   gl.glDeleteBuffers(2, p->vbo_.data());
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   std::unique_lock lock {p->bufferMutex_};
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   // Clear the current buffers
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   p->currentBuffer_.clear();
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   p->currentIntegerBuffer_.clear();
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}
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void PlacefilePolygons::StartPolygons()
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{
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   // Clear the new buffers
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   p->newBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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}
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void PlacefilePolygons::AddPolygon(
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   const std::shared_ptr<gr::Placefile::PolygonDrawItem>& di)
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{
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   if (di != nullptr)
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   {
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      p->Tessellate(di);
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   }
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}
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void PlacefilePolygons::FinishPolygons()
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{
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   std::unique_lock lock {p->bufferMutex_};
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   // Swap buffers
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   p->currentBuffer_.swap(p->newBuffer_);
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   p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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   // Clear the new buffers
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   p->newBuffer_.clear();
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   p->newIntegerBuffer_.clear();
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   // Mark the draw item dirty
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   p->dirty_ = true;
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}
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void PlacefilePolygons::Impl::Update()
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{
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   if (dirty_)
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   {
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      gl::OpenGLFunctions& gl = context_->gl();
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      std::unique_lock lock {bufferMutex_};
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      // Buffer vertex data
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      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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      gl.glBufferData(GL_ARRAY_BUFFER,
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                      sizeof(GLfloat) * currentBuffer_.size(),
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                      currentBuffer_.data(),
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                      GL_DYNAMIC_DRAW);
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      // Buffer threshold data
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      gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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      gl.glBufferData(GL_ARRAY_BUFFER,
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                      sizeof(GLint) * currentIntegerBuffer_.size(),
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                      currentIntegerBuffer_.data(),
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                      GL_DYNAMIC_DRAW);
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      numVertices_ =
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         static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
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      dirty_ = false;
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   }
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}
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void PlacefilePolygons::Impl::Tessellate(
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   const std::shared_ptr<gr::Placefile::PolygonDrawItem>& di)
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{
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   // Vertex storage
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   boost::container::stable_vector<TessVertexArray> vertices {};
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   // Default color to "Color" statement
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   boost::gil::rgba8_pixel_t lastColor = di->color_;
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   // Current threshold
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   units::length::nautical_miles<double> threshold = di->threshold_;
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   currentThreshold_ = static_cast<GLint>(std::round(threshold.value()));
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   // Start and end time
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   currentStartTime_ =
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      static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                            di->startTime_.time_since_epoch())
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                            .count());
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   currentEndTime_ =
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      static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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                            di->endTime_.time_since_epoch())
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                            .count());
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   gluTessBeginPolygon(tessellator_, this);
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   for (auto& contour : di->contours_)
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   {
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      gluTessBeginContour(tessellator_);
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      for (auto& element : contour)
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      {
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         // Calculate screen coordinate
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         auto screenCoordinate = util::maplibre::LatLongToScreenCoordinate(
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            {element.latitude_, element.longitude_});
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         // Update the most recent color if specified
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         if (element.color_.has_value())
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         {
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            lastColor = element.color_.value();
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         }
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         // Add vertex to temporary storage
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         auto& vertex =
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            vertices.emplace_back(TessVertexArray {screenCoordinate.x,
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                                                   screenCoordinate.y,
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                                                   0.0, // z
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                                                   element.x_,
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                                                   element.y_,
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                                                   lastColor[0] / 255.0,
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                                                   lastColor[1] / 255.0,
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                                                   lastColor[2] / 255.0,
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                                                   lastColor[3] / 255.0});
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         // Tessellate vertex
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         gluTessVertex(tessellator_, vertex.data(), vertex.data());
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      }
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      gluTessEndContour(tessellator_);
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   }
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   gluTessEndPolygon(tessellator_);
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   // Clear temporary storage
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   tessCombineBuffer_.clear();
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   // Remove extra vertices that don't correspond to a full triangle
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   while (newBuffer_.size() % kVerticesPerTriangle != 0)
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   {
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      newBuffer_.pop_back();
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      newIntegerBuffer_.pop_back();
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   }
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}
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void PlacefilePolygons::Impl::TessellateCombineCallback(GLdouble coords[3],
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                                                        void*    vertexData[4],
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                                                        GLfloat  w[4],
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                                                        void**   outData,
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                                                        void*    polygonData)
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{
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   static constexpr std::size_t r = kTessVertexR_;
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   static constexpr std::size_t a = kTessVertexA_;
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   Impl* self = static_cast<Impl*>(polygonData);
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   // Create new vertex data with given coordinates and interpolated color
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   auto& newVertexData = self->tessCombineBuffer_.emplace_back( //
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      TessVertexArray {
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         coords[0],
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         coords[1],
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         coords[2],
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         0.0, // offsetX
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         0.0, // offsetY
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         0.0, // r
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         0.0, // g
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         0.0, // b
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         0.0  // a
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      });
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   for (std::size_t i = 0; i < 4; ++i)
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   {
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      GLdouble* d = static_cast<GLdouble*>(vertexData[i]);
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      if (d != nullptr)
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      {
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         for (std::size_t color = r; color <= a; ++color)
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         {
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            newVertexData[color] += w[i] * d[color];
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         }
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						|
      }
 | 
						|
   }
 | 
						|
 | 
						|
   // Return new vertex data
 | 
						|
   *outData = &newVertexData;
 | 
						|
}
 | 
						|
 | 
						|
void PlacefilePolygons::Impl::TessellateVertexCallback(void* vertexData,
 | 
						|
                                                       void* polygonData)
 | 
						|
{
 | 
						|
   Impl*     self = static_cast<Impl*>(polygonData);
 | 
						|
   GLdouble* data = static_cast<GLdouble*>(vertexData);
 | 
						|
 | 
						|
   // Buffer vertex
 | 
						|
   self->newBuffer_.insert(self->newBuffer_.end(),
 | 
						|
                           {static_cast<float>(data[kTessVertexScreenX_]),
 | 
						|
                            static_cast<float>(data[kTessVertexScreenY_]),
 | 
						|
                            static_cast<float>(data[kTessVertexXOffset_]),
 | 
						|
                            static_cast<float>(data[kTessVertexYOffset_]),
 | 
						|
                            static_cast<float>(data[kTessVertexR_]),
 | 
						|
                            static_cast<float>(data[kTessVertexG_]),
 | 
						|
                            static_cast<float>(data[kTessVertexB_]),
 | 
						|
                            static_cast<float>(data[kTessVertexA_])});
 | 
						|
   self->newIntegerBuffer_.insert(self->newIntegerBuffer_.end(),
 | 
						|
                                  {self->currentThreshold_,
 | 
						|
                                   self->currentStartTime_,
 | 
						|
                                   self->currentEndTime_});
 | 
						|
}
 | 
						|
 | 
						|
void PlacefilePolygons::Impl::TessellateErrorCallback(GLenum errorCode)
 | 
						|
{
 | 
						|
   logger_->error("GL Error: {}", errorCode);
 | 
						|
}
 | 
						|
 | 
						|
} // namespace draw
 | 
						|
} // namespace gl
 | 
						|
} // namespace qt
 | 
						|
} // namespace scwx
 |