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			491 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			491 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <scwx/qt/gl/draw/placefile_images.hpp>
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| #include <scwx/qt/util/maplibre.hpp>
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| #include <scwx/qt/util/texture_atlas.hpp>
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| #include <scwx/util/logger.hpp>
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| 
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| #include <QDir>
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| #include <QUrl>
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| #include <boost/unordered/unordered_flat_map.hpp>
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| 
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| namespace scwx
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| {
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| namespace qt
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| {
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| namespace gl
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| {
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| namespace draw
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| {
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| 
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| static const std::string logPrefix_ = "scwx::qt::gl::draw::placefile_images";
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| static const auto        logger_    = scwx::util::Logger::Create(logPrefix_);
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| 
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| static constexpr std::size_t kNumRectangles        = 1;
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| static constexpr std::size_t kNumTriangles         = kNumRectangles * 2;
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| static constexpr std::size_t kVerticesPerTriangle  = 3;
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| static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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| static constexpr std::size_t kPointsPerVertex      = 8;
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| static constexpr std::size_t kPointsPerTexCoord    = 3;
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| static constexpr std::size_t kImageBufferLength =
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|    kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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| static constexpr std::size_t kTextureBufferLength =
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|    kNumTriangles * kVerticesPerTriangle * kPointsPerTexCoord;
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| 
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| // Threshold, start time, end time
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| static constexpr std::size_t kIntegersPerVertex_ = 3;
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| 
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| struct PlacefileImageInfo
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| {
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|    PlacefileImageInfo(const std::string& imageFile,
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|                       const std::string& baseUrlString)
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|    {
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|       // Resolve using base URL
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|       auto baseUrl = QUrl::fromUserInput(QString::fromStdString(baseUrlString));
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|       auto relativeUrl =
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|          QUrl(QDir::fromNativeSeparators(QString::fromStdString(imageFile)));
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|       resolvedUrl_ = baseUrl.resolved(relativeUrl).toString().toStdString();
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|    }
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| 
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|    void UpdateTextureInfo();
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| 
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|    std::string             resolvedUrl_;
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|    util::TextureAttributes texture_ {};
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|    float                   scaledWidth_ {};
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|    float                   scaledHeight_ {};
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| };
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| 
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| class PlacefileImages::Impl
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| {
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| public:
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|    explicit Impl(const std::shared_ptr<GlContext>& context) :
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|        context_ {context},
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|        shaderProgram_ {nullptr},
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|        uMVPMatrixLocation_(GL_INVALID_INDEX),
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|        uMapMatrixLocation_(GL_INVALID_INDEX),
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|        uMapScreenCoordLocation_(GL_INVALID_INDEX),
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|        uMapDistanceLocation_(GL_INVALID_INDEX),
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|        uSelectedTimeLocation_(GL_INVALID_INDEX),
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|        vao_ {GL_INVALID_INDEX},
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|        vbo_ {GL_INVALID_INDEX},
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|        numVertices_ {0}
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|    {
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|    }
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| 
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|    ~Impl() {}
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| 
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|    void UpdateBuffers();
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|    void UpdateTextureBuffer();
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|    void Update(bool textureAtlasChanged);
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| 
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|    std::shared_ptr<GlContext> context_;
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| 
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|    std::string baseUrl_ {};
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| 
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|    bool dirty_ {false};
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|    bool thresholded_ {false};
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| 
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|    std::chrono::system_clock::time_point selectedTime_ {};
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| 
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|    std::mutex imageMutex_;
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| 
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|    boost::unordered_flat_map<std::string, PlacefileImageInfo>
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|       currentImageFiles_ {};
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|    boost::unordered_flat_map<std::string, PlacefileImageInfo> newImageFiles_ {};
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| 
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|    std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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|       currentImageList_ {};
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|    std::vector<std::shared_ptr<const gr::Placefile::ImageDrawItem>>
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|       newImageList_ {};
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| 
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|    std::vector<float> currentImageBuffer_ {};
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|    std::vector<GLint> currentIntegerBuffer_ {};
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|    std::vector<float> newImageBuffer_ {};
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|    std::vector<GLint> newIntegerBuffer_ {};
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| 
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|    std::vector<float> textureBuffer_ {};
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| 
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|    std::shared_ptr<ShaderProgram> shaderProgram_;
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|    GLint                          uMVPMatrixLocation_;
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|    GLint                          uMapMatrixLocation_;
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|    GLint                          uMapScreenCoordLocation_;
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|    GLint                          uMapDistanceLocation_;
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|    GLint                          uSelectedTimeLocation_;
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| 
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|    GLuint                vao_;
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|    std::array<GLuint, 3> vbo_;
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| 
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|    GLsizei numVertices_;
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| };
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| 
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| PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
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|     DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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| {
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| }
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| PlacefileImages::~PlacefileImages() = default;
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| 
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| PlacefileImages::PlacefileImages(PlacefileImages&&) noexcept = default;
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| PlacefileImages&
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| PlacefileImages::operator=(PlacefileImages&&) noexcept = default;
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| 
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| void PlacefileImages::set_selected_time(
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|    std::chrono::system_clock::time_point selectedTime)
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| {
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|    p->selectedTime_ = selectedTime;
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| }
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| 
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| void PlacefileImages::set_thresholded(bool thresholded)
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| {
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|    p->thresholded_ = thresholded;
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| }
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| 
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| void PlacefileImages::Initialize()
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| {
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|    gl::OpenGLFunctions& gl   = p->context_->gl();
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|    auto&                gl30 = p->context_->gl30();
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| 
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|    p->shaderProgram_ = p->context_->GetShaderProgram(
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|       {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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|        {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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|        {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
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| 
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|    p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
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|    p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix");
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|    p->uMapScreenCoordLocation_ =
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|       p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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|    p->uMapDistanceLocation_ =
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|       p->shaderProgram_->GetUniformLocation("uMapDistance");
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|    p->uSelectedTimeLocation_ =
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|       p->shaderProgram_->GetUniformLocation("uSelectedTime");
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| 
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|    gl.glGenVertexArrays(1, &p->vao_);
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|    gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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| 
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|    gl.glBindVertexArray(p->vao_);
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|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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| 
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|    // aLatLong
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|    gl.glVertexAttribPointer(0,
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|                             2,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             static_cast<void*>(0));
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|    gl.glEnableVertexAttribArray(0);
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| 
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|    // aXYOffset
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|    gl.glVertexAttribPointer(1,
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|                             2,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(2 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(1);
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| 
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|    // aModulate
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|    gl.glVertexAttribPointer(3,
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|                             4,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerVertex * sizeof(float),
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|                             reinterpret_cast<void*>(4 * sizeof(float)));
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|    gl.glEnableVertexAttribArray(3);
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| 
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|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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| 
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|    // aTexCoord
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|    gl.glVertexAttribPointer(2,
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|                             3,
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|                             GL_FLOAT,
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|                             GL_FALSE,
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|                             kPointsPerTexCoord * sizeof(float),
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|                             static_cast<void*>(0));
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|    gl.glEnableVertexAttribArray(2);
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| 
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|    gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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|    gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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| 
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|    // aThreshold
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|    gl.glVertexAttribIPointer(5, //
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|                              1,
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|                              GL_INT,
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|                              kIntegersPerVertex_ * sizeof(GLint),
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|                              static_cast<void*>(0));
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|    gl.glEnableVertexAttribArray(5);
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| 
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|    // aTimeRange
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|    gl.glVertexAttribIPointer(6, //
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|                              2,
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|                              GL_INT,
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|                              kIntegersPerVertex_ * sizeof(GLint),
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|                              reinterpret_cast<void*>(1 * sizeof(GLint)));
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|    gl.glEnableVertexAttribArray(6);
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| 
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|    // aDisplayed
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|    gl30.glVertexAttribI1i(7, 1);
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| 
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|    p->dirty_ = true;
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| }
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| 
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| void PlacefileImages::Render(
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|    const QMapLibre::CustomLayerRenderParameters& params,
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|    bool                                          textureAtlasChanged)
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| {
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|    std::unique_lock lock {p->imageMutex_};
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| 
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|    if (!p->currentImageList_.empty())
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|    {
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|       gl::OpenGLFunctions& gl = p->context_->gl();
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| 
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|       gl.glBindVertexArray(p->vao_);
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| 
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|       p->Update(textureAtlasChanged);
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|       p->shaderProgram_->Use();
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|       UseRotationProjection(params, p->uMVPMatrixLocation_);
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|       UseMapProjection(
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|          params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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| 
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|       if (p->thresholded_)
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|       {
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|          // If thresholding is enabled, set the map distance
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|          units::length::nautical_miles<float> mapDistance =
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|             util::maplibre::GetMapDistance(params);
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|          gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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|       }
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|       else
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|       {
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|          // If thresholding is disabled, set the map distance to 0
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|          gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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|       }
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| 
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|       // Selected time
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|       std::chrono::system_clock::time_point selectedTime =
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|          (p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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|             std::chrono::system_clock::now() :
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|             p->selectedTime_;
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|       gl.glUniform1i(
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|          p->uSelectedTimeLocation_,
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|          static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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|                                selectedTime.time_since_epoch())
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|                                .count()));
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| 
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|       // Interpolate texture coordinates
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|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 
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|       // Draw images
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|       gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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|    }
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| }
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| 
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| void PlacefileImages::Deinitialize()
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| {
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|    gl::OpenGLFunctions& gl = p->context_->gl();
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| 
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|    gl.glDeleteVertexArrays(1, &p->vao_);
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|    gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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| 
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|    std::unique_lock lock {p->imageMutex_};
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| 
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|    p->currentImageList_.clear();
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|    p->currentImageFiles_.clear();
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|    p->currentImageBuffer_.clear();
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|    p->currentIntegerBuffer_.clear();
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|    p->textureBuffer_.clear();
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| }
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| 
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| void PlacefileImageInfo::UpdateTextureInfo()
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| {
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|    texture_ = util::TextureAtlas::Instance().GetTextureAttributes(resolvedUrl_);
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| 
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|    scaledWidth_  = texture_.sRight_ - texture_.sLeft_;
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|    scaledHeight_ = texture_.tBottom_ - texture_.tTop_;
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| }
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| 
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| void PlacefileImages::StartImages(const std::string& baseUrl)
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| {
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|    p->baseUrl_ = baseUrl;
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| 
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|    // Clear the new buffer
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|    p->newImageList_.clear();
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|    p->newImageFiles_.clear();
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|    p->newImageBuffer_.clear();
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|    p->newIntegerBuffer_.clear();
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| }
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| 
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| void PlacefileImages::AddImage(
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|    const std::shared_ptr<gr::Placefile::ImageDrawItem>& di)
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| {
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|    if (di != nullptr)
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|    {
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|       p->newImageList_.emplace_back(di);
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|    }
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| }
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| 
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| void PlacefileImages::FinishImages()
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| {
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|    // Update buffers
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|    p->UpdateBuffers();
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| 
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|    std::unique_lock lock {p->imageMutex_};
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| 
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|    // Swap buffers
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|    p->currentImageList_.swap(p->newImageList_);
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|    p->currentImageFiles_.swap(p->newImageFiles_);
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|    p->currentImageBuffer_.swap(p->newImageBuffer_);
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|    p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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| 
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|    // Clear the new buffers
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|    p->newImageList_.clear();
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|    p->newImageFiles_.clear();
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|    p->newImageBuffer_.clear();
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|    p->newIntegerBuffer_.clear();
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| 
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|    // Mark the draw item dirty
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|    p->dirty_ = true;
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| }
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| 
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| void PlacefileImages::Impl::UpdateBuffers()
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| {
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|    newImageBuffer_.clear();
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|    newImageBuffer_.reserve(newImageList_.size() * kImageBufferLength);
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|    newIntegerBuffer_.clear();
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|    newIntegerBuffer_.reserve(newImageList_.size() * kVerticesPerRectangle *
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|                              kIntegersPerVertex_);
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|    newImageFiles_.clear();
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| 
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|    // Fixed modulate color
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|    static const float mc0 = 1.0f;
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|    static const float mc1 = 1.0f;
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|    static const float mc2 = 1.0f;
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|    static const float mc3 = 1.0f;
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| 
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|    for (auto& di : newImageList_)
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|    {
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|       // Populate image file map
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|       newImageFiles_.emplace(
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|          std::piecewise_construct,
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|          std::tuple {di->imageFile_},
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|          std::forward_as_tuple(PlacefileImageInfo {di->imageFile_, baseUrl_}));
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| 
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|       // Threshold value
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|       units::length::nautical_miles<double> threshold = di->threshold_;
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|       GLint thresholdValue = static_cast<GLint>(std::round(threshold.value()));
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| 
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|       // Start and end time
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|       GLint startTime =
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|          static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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|                                di->startTime_.time_since_epoch())
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|                                .count());
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|       GLint endTime =
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|          static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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|                                di->endTime_.time_since_epoch())
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|                                .count());
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| 
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|       // Limit processing to groups of 3 (triangles)
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|       std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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|       for (std::size_t i = 0; i < numElements; ++i)
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|       {
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|          auto& element = di->elements_[i];
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| 
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|          // Latitude and longitude coordinates in degrees
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|          const float lat = static_cast<float>(element.latitude_);
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|          const float lon = static_cast<float>(element.longitude_);
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| 
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|          // Base X/Y offsets in pixels
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|          const float x = static_cast<float>(element.x_);
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|          const float y = static_cast<float>(element.y_);
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| 
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|          newImageBuffer_.insert(newImageBuffer_.end(),
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|                                 {lat, lon, x, y, mc0, mc1, mc2, mc3});
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|          newIntegerBuffer_.insert(newIntegerBuffer_.end(),
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|                                   {thresholdValue, startTime, endTime});
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|       }
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|    }
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| }
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| 
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| void PlacefileImages::Impl::UpdateTextureBuffer()
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| {
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|    textureBuffer_.clear();
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|    textureBuffer_.reserve(currentImageList_.size() * kTextureBufferLength);
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| 
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|    for (auto& di : currentImageList_)
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|    {
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|       // Get placefile image info. The key should always be found in the map, as
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|       // it is populated when the placefile is updated.
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|       auto                      it    = currentImageFiles_.find(di->imageFile_);
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|       const PlacefileImageInfo& image = (it == currentImageFiles_.cend()) ?
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|                                            currentImageFiles_.cbegin()->second :
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|                                            it->second;
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| 
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|       const float r = static_cast<float>(image.texture_.layerId_);
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| 
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|       // Limit processing to groups of 3 (triangles)
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|       std::size_t numElements = di->elements_.size() - di->elements_.size() % 3;
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|       for (std::size_t i = 0; i < numElements; ++i)
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|       {
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|          auto& element = di->elements_[i];
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| 
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|          // Texture coordinates
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|          const float s =
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|             image.texture_.sLeft_ + (image.scaledWidth_ * element.tu_);
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|          const float t =
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|             image.texture_.tTop_ + (image.scaledHeight_ * element.tv_);
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| 
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|          textureBuffer_.insert(textureBuffer_.end(), {s, t, r});
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|       }
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|    }
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| }
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| 
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| void PlacefileImages::Impl::Update(bool textureAtlasChanged)
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| {
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|    gl::OpenGLFunctions& gl = context_->gl();
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| 
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|    // If the texture atlas has changed
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|    if (dirty_ || textureAtlasChanged)
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|    {
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|       // Update texture coordinates
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|       for (auto& imageFile : currentImageFiles_)
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|       {
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|          imageFile.second.UpdateTextureInfo();
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|       }
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| 
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|       // Update OpenGL texture buffer data
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|       UpdateTextureBuffer();
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| 
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|       // Buffer texture data
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|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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|       gl.glBufferData(GL_ARRAY_BUFFER,
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|                       sizeof(float) * textureBuffer_.size(),
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|                       textureBuffer_.data(),
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|                       GL_DYNAMIC_DRAW);
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|    }
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| 
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|    // If buffers need updating
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|    if (dirty_)
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|    {
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|       // Buffer vertex data
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|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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|       gl.glBufferData(GL_ARRAY_BUFFER,
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|                       sizeof(float) * currentImageBuffer_.size(),
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|                       currentImageBuffer_.data(),
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|                       GL_DYNAMIC_DRAW);
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| 
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|       // Buffer threshold data
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|       gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
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|       gl.glBufferData(GL_ARRAY_BUFFER,
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|                       sizeof(GLint) * currentIntegerBuffer_.size(),
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|                       currentIntegerBuffer_.data(),
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|                       GL_DYNAMIC_DRAW);
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| 
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|       numVertices_ =
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|          static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
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|    }
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| 
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|    dirty_ = false;
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| }
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| 
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| } // namespace draw
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| } // namespace gl
 | |
| } // namespace qt
 | |
| } // namespace scwx
 | 
