mirror of
https://github.com/ciphervance/supercell-wx.git
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182 lines
5.2 KiB
C++
182 lines
5.2 KiB
C++
#include <scwx/qt/map/radar_layer.hpp>
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#include <scwx/qt/util/shader_program.hpp>
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#include <execution>
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#include <boost/log/trivial.hpp>
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#include <boost/timer/timer.hpp>
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#include <GeographicLib/Geodesic.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <mbgl/util/constants.hpp>
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namespace scwx
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{
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namespace qt
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{
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static constexpr uint32_t MAX_RADIALS = 720;
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static constexpr uint32_t MAX_DATA_MOMENT_GATES = 1840;
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static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
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static glm::vec2
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LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate);
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class RadarLayerImpl
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{
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public:
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explicit RadarLayerImpl(std::shared_ptr<view::RadarView> radarView,
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OpenGLFunctions& gl) :
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radarView_(radarView),
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gl_(gl),
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shaderProgram_(gl),
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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vbo_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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numVertices_ {0}
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{
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}
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~RadarLayerImpl() = default;
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std::shared_ptr<view::RadarView> radarView_;
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OpenGLFunctions& gl_;
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ShaderProgram shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLuint vbo_;
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GLuint vao_;
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GLsizeiptr numVertices_;
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};
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RadarLayer::RadarLayer(std::shared_ptr<view::RadarView> radarView,
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OpenGLFunctions& gl) :
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p(std::make_unique<RadarLayerImpl>(radarView, gl))
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{
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}
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RadarLayer::~RadarLayer() = default;
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RadarLayer::RadarLayer(RadarLayer&&) noexcept = default;
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RadarLayer& RadarLayer::operator=(RadarLayer&&) noexcept = default;
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void RadarLayer::initialize()
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{
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "initialize()";
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OpenGLFunctions& gl = p->gl_;
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boost::timer::cpu_timer timer;
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// Load and configure radar shader
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p->shaderProgram_.Load(":/gl/radar.vert", ":/gl/radar.frag");
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p->uMVPMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
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if (p->uMVPMatrixLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
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}
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p->uMapScreenCoordLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uMapScreenCoord");
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if (p->uMapScreenCoordLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning)
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<< logPrefix_ << "Could not find uMapScreenCoord";
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}
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const std::vector<float>& vertices = p->radarView_->vertices();
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// Generate a vertex buffer object
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gl.glGenBuffers(1, &p->vbo_);
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// Generate a vertex array object
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gl.glGenVertexArrays(1, &p->vao_);
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// Bind vertex array object
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gl.glBindVertexArray(p->vao_);
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// Copy vertices array in a buffer for OpenGL to use
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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timer.start();
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gl.glBufferData(GL_ARRAY_BUFFER,
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vertices.size() * sizeof(GLfloat),
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vertices.data(),
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GL_STATIC_DRAW);
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timer.stop();
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BOOST_LOG_TRIVIAL(debug)
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<< logPrefix_ << "Vertices buffered in " << timer.format(6, "%ws");
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// Set the vertex attributes pointers
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gl.glVertexAttribPointer(
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0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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p->numVertices_ = vertices.size();
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}
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void RadarLayer::render(const QMapbox::CustomLayerRenderParameters& params)
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{
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OpenGLFunctions& gl = p->gl_;
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p->shaderProgram_.Use();
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const float scale = p->radarView_->scale() * 2.0f * mbgl::util::tileSize /
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mbgl::util::DEGREES_MAX;
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const float xScale = scale / params.width;
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const float yScale = scale / params.height;
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glm::mat4 uMVPMatrix(1.0f);
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uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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uMVPMatrix = glm::rotate(uMVPMatrix,
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glm::radians<float>(params.bearing),
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glm::vec3(0.0f, 0.0f, 1.0f));
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gl.glUniform2fv(p->uMapScreenCoordLocation_,
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1,
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glm::value_ptr(LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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gl.glUniformMatrix4fv(
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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gl.glBindVertexArray(p->vao_);
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gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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void RadarLayer::deinitialize()
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{
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OpenGLFunctions& gl = p->gl_;
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "deinitialize()";
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(1, &p->vbo_);
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p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
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p->vao_ = GL_INVALID_INDEX;
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p->vbo_ = GL_INVALID_INDEX;
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}
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static glm::vec2
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LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate)
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{
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double latitude = std::clamp(
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coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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glm::vec2 screen {
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mbgl::util::LONGITUDE_MAX + coordinate.second,
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-(mbgl::util::LONGITUDE_MAX -
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mbgl::util::RAD2DEG *
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std::log(std::tan(M_PI / 4.0 +
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latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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return screen;
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}
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} // namespace qt
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} // namespace scwx
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