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			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/util/maplibre.hpp>
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#include <QMapLibre/Utils>
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#include <algorithm>
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#include <mbgl/util/constants.hpp>
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#include <re2/re2.h>
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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namespace maplibre
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{
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units::length::meters<double>
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GetMapDistance(const QMapLibre::CustomLayerRenderParameters& params)
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{
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   return units::length::meters<double>(
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      QMapLibre::metersPerPixelAtLatitude(params.latitude, params.zoom) *
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      (params.width + params.height) / 2.0);
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}
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glm::mat4 GetMapMatrix(const QMapLibre::CustomLayerRenderParameters& params)
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{
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   glm::vec2 scale = GetMapScale(params);
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   glm::mat4 mapMatrix(1.0f);
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   mapMatrix = glm::scale(mapMatrix, glm::vec3(scale, 1.0f));
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   mapMatrix = glm::rotate(mapMatrix,
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                           glm::radians<float>(params.bearing),
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                           glm::vec3(0.0f, 0.0f, 1.0f));
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   return mapMatrix;
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}
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glm::vec2 GetMapScale(const QMapLibre::CustomLayerRenderParameters& params)
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{
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   const float scale = std::pow(2.0, params.zoom) * 2.0f *
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                       mbgl::util::tileSize_D / mbgl::util::DEGREES_MAX;
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   const float xScale = scale / params.width;
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   const float yScale = scale / params.height;
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   return glm::vec2 {xScale, yScale};
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}
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bool IsPointInPolygon(const std::vector<glm::vec2>& vertices,
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                      const glm::vec2&              point)
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{
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   // All members of these unions are floats, so no type safety violation
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   // NOLINTBEGIN(cppcoreguidelines-pro-type-union-access)
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   bool inPolygon = true;
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   bool allSame   = true;
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   // For each vertex, assume counterclockwise order
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   for (std::size_t i = 0; i < vertices.size(); ++i)
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   {
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      const auto& p1 = vertices[i];
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      const auto& p2 =
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         (i == vertices.size() - 1) ? vertices[0] : vertices[i + 1];
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      allSame = allSame && p1.x == p2.x && p1.y == p2.y;
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      // Test which side of edge point lies on
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      const float a = -(p2.y - p1.y);
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      const float b = p2.x - p1.x;
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      const float c = -(a * p1.x + b * p1.y);
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      const float d = a * point.x + b * point.y + c;
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      // If d < 0, the point is on the right-hand side, and outside of the
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      // polygon
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      if (d < 0)
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      {
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         inPolygon = false;
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         break;
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      }
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   }
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   if (allSame)
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   {
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      inPolygon = vertices.size() > 0 && vertices[0].x == point.x &&
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                  vertices[0].y == point.y;
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   }
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   return inPolygon;
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   // NOLINTEND(cppcoreguidelines-pro-type-union-access)
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}
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glm::vec2 LatLongToScreenCoordinate(const QMapLibre::Coordinate& coordinate)
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{
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   static constexpr double RAD2DEG_D = 180.0 / M_PI;
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   double latitude = std::clamp(
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      coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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   glm::vec2 screen {
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      mbgl::util::LONGITUDE_MAX + coordinate.second,
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      -(mbgl::util::LONGITUDE_MAX -
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        RAD2DEG_D *
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           std::log(std::tan(M_PI / 4.0 +
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                             latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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   return screen;
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}
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void SetMapStyleUrl(const std::shared_ptr<map::MapContext>& mapContext,
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                    const std::string&                      url)
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{
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   const auto mapProvider = mapContext->map_provider();
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   QString qUrl = QString::fromStdString(url);
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   if (mapProvider == map::MapProvider::MapTiler)
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   {
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      qUrl.append("?key=");
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      qUrl.append(map::GetMapProviderApiKey(mapProvider));
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   }
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   auto map = mapContext->map().lock();
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   if (map != nullptr)
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   {
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      map->setStyleUrl(qUrl);
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   }
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}
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std::string FindMapSymbologyLayer(const QStringList&              styleLayers,
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                                  const std::vector<std::string>& drawBelow)
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{
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   std::string before = "ferry";
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   for (const QString& qlayer : styleLayers)
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   {
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      const std::string layer = qlayer.toStdString();
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      // Draw below layers defined in map style
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      auto it =
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         std::ranges::find_if(drawBelow,
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                              [&layer](const std::string& styleLayer) -> bool
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                              {
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                                 // Perform case-insensitive matching
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                                 const RE2 re {"(?i)" + styleLayer};
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                                 if (re.ok())
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                                 {
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                                    return RE2::FullMatch(layer, re);
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                                 }
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                                 else
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                                 {
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                                    // Fall back to basic comparison if RE
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                                    // doesn't compile
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                                    return layer == styleLayer;
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                                 }
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                              });
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      if (it != drawBelow.cend())
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      {
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         before = layer;
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         break;
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      }
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   }
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   return before;
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}
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} // namespace maplibre
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} // namespace util
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} // namespace qt
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} // namespace scwx
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