supercell-wx/scwx-qt/gl/texture1d.vert
2021-11-16 22:43:52 -06:00

13 lines
249 B
GLSL

#version 330 core
layout (location = 0) in vec2 aVertex;
layout (location = 1) in float aTexCoord;
out float texCoord;
uniform mat4 uMVPMatrix;
void main()
{
gl_Position = uMVPMatrix * vec4(aVertex, 0.0f, 1.0f);
texCoord = aTexCoord;
}