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			13 lines
		
	
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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// Lower the default precision to medium
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precision mediump float;
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uniform sampler2D uTexture;
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in vec2 texCoord;
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void main()
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{
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   gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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