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			161 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/util/logger.hpp>
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#include <boost/container_hash/hash.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
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class GlContext::Impl
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{
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public:
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   explicit Impl() :
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       gl_ {},
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       shaderProgramMap_ {},
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       shaderProgramMutex_ {},
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       textureAtlas_ {GL_INVALID_INDEX},
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       textureMutex_ {}
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   {
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   }
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   ~Impl() {}
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   void InitializeGL();
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   static std::size_t
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   GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
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   gl::OpenGLFunctions  gl_;
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   QOpenGLFunctions_3_0 gl30_;
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   bool glInitialized_ {false};
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   std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
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              shaderProgramMap_;
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   std::mutex shaderProgramMutex_;
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   GLuint     textureAtlas_;
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   std::mutex textureMutex_;
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   std::uint64_t textureBufferCount_ {};
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};
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GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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GlContext::~GlContext() = default;
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GlContext::GlContext(GlContext&&) noexcept            = default;
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GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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gl::OpenGLFunctions& GlContext::gl()
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{
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   return p->gl_;
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}
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QOpenGLFunctions_3_0& GlContext::gl30()
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{
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   return p->gl30_;
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}
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std::uint64_t GlContext::texture_buffer_count() const
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{
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   return p->textureBufferCount_;
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}
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void GlContext::Impl::InitializeGL()
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{
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   if (glInitialized_)
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   {
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      return;
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   }
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   gl_.initializeOpenGLFunctions();
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   gl30_.initializeOpenGLFunctions();
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   gl_.glGenTextures(1, &textureAtlas_);
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   glInitialized_ = true;
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}
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std::shared_ptr<gl::ShaderProgram>
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GlContext::GetShaderProgram(const std::string& vertexPath,
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                            const std::string& fragmentPath)
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{
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   return GetShaderProgram(
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      {{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
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}
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std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
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   std::initializer_list<std::pair<GLenum, std::string>> shaders)
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{
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   const auto                         key = Impl::GetShaderKey(shaders);
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   std::shared_ptr<gl::ShaderProgram> shaderProgram;
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   std::unique_lock lock(p->shaderProgramMutex_);
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   auto it = p->shaderProgramMap_.find(key);
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   if (it == p->shaderProgramMap_.end())
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   {
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      shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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      shaderProgram->Load(shaders);
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      p->shaderProgramMap_[key] = shaderProgram;
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   }
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   else
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   {
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      shaderProgram = it->second;
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   }
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   return shaderProgram;
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}
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GLuint GlContext::GetTextureAtlas()
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{
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   p->InitializeGL();
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   std::unique_lock lock(p->textureMutex_);
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   auto& textureAtlas = util::TextureAtlas::Instance();
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   if (p->textureBufferCount_ != textureAtlas.BuildCount())
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   {
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      p->textureBufferCount_ = textureAtlas.BuildCount();
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      textureAtlas.BufferAtlas(p->gl_, p->textureAtlas_);
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   }
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   return p->textureAtlas_;
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}
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void GlContext::Initialize()
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{
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   p->InitializeGL();
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}
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void GlContext::StartFrame()
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{
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   auto& gl = p->gl_;
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   gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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   gl.glClear(GL_COLOR_BUFFER_BIT);
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}
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std::size_t GlContext::Impl::GetShaderKey(
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   std::initializer_list<std::pair<GLenum, std::string>> shaders)
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{
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   std::size_t seed = 0;
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   for (auto& shader : shaders)
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   {
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      boost::hash_combine(seed, shader.first);
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      boost::hash_combine(seed, shader.second);
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   }
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   return seed;
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}
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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