mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 23:30:04 +00:00
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
#include <scwx/qt/gl/gl_context.hpp>
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#include <scwx/qt/util/texture_atlas.hpp>
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#include <scwx/util/logger.hpp>
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#include <boost/container_hash/hash.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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static const std::string logPrefix_ = "scwx::qt::gl::gl_context";
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class GlContext::Impl
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{
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public:
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explicit Impl() :
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gl_ {},
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shaderProgramMap_ {},
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shaderProgramMutex_ {},
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textureAtlas_ {GL_INVALID_INDEX},
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textureMutex_ {}
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{
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}
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~Impl() {}
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void InitializeGL();
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static std::size_t
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GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
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gl::OpenGLFunctions gl_;
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QOpenGLFunctions_3_0 gl30_;
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bool glInitialized_ {false};
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std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
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shaderProgramMap_;
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std::mutex shaderProgramMutex_;
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GLuint textureAtlas_;
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std::mutex textureMutex_;
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std::uint64_t textureBufferCount_ {};
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};
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GlContext::GlContext() : p(std::make_unique<Impl>()) {}
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GlContext::~GlContext() = default;
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GlContext::GlContext(GlContext&&) noexcept = default;
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GlContext& GlContext::operator=(GlContext&&) noexcept = default;
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gl::OpenGLFunctions& GlContext::gl()
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{
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return p->gl_;
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}
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QOpenGLFunctions_3_0& GlContext::gl30()
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{
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return p->gl30_;
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}
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std::uint64_t GlContext::texture_buffer_count() const
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{
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return p->textureBufferCount_;
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}
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void GlContext::Impl::InitializeGL()
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{
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if (glInitialized_)
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{
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return;
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}
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gl_.initializeOpenGLFunctions();
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gl30_.initializeOpenGLFunctions();
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gl_.glGenTextures(1, &textureAtlas_);
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glInitialized_ = true;
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}
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std::shared_ptr<gl::ShaderProgram>
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GlContext::GetShaderProgram(const std::string& vertexPath,
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const std::string& fragmentPath)
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{
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return GetShaderProgram(
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{{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}});
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}
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std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
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std::initializer_list<std::pair<GLenum, std::string>> shaders)
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{
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const auto key = Impl::GetShaderKey(shaders);
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std::shared_ptr<gl::ShaderProgram> shaderProgram;
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std::unique_lock lock(p->shaderProgramMutex_);
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auto it = p->shaderProgramMap_.find(key);
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if (it == p->shaderProgramMap_.end())
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{
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shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_);
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shaderProgram->Load(shaders);
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p->shaderProgramMap_[key] = shaderProgram;
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}
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else
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{
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shaderProgram = it->second;
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}
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return shaderProgram;
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}
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GLuint GlContext::GetTextureAtlas()
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{
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p->InitializeGL();
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std::unique_lock lock(p->textureMutex_);
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auto& textureAtlas = util::TextureAtlas::Instance();
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if (p->textureBufferCount_ != textureAtlas.BuildCount())
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{
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p->textureBufferCount_ = textureAtlas.BuildCount();
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textureAtlas.BufferAtlas(p->gl_, p->textureAtlas_);
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}
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return p->textureAtlas_;
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}
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void GlContext::Initialize()
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{
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p->InitializeGL();
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}
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void GlContext::StartFrame()
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{
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auto& gl = p->gl_;
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gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl.glClear(GL_COLOR_BUFFER_BIT);
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}
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std::size_t GlContext::Impl::GetShaderKey(
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std::initializer_list<std::pair<GLenum, std::string>> shaders)
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{
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std::size_t seed = 0;
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for (auto& shader : shaders)
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{
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boost::hash_combine(seed, shader.first);
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boost::hash_combine(seed, shader.second);
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}
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return seed;
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}
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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