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			13 lines
		
	
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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layout (location = 0) in vec2  aVertex;
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layout (location = 1) in float aTexCoord;
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out float texCoord;
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uniform mat4 uMVPMatrix;
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void main()
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{
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   gl_Position = uMVPMatrix * vec4(aVertex, 0.0f, 1.0f);
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   texCoord    = aTexCoord;
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}
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