mirror of
https://github.com/ciphervance/supercell-wx.git
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285 lines
7.9 KiB
C++
285 lines
7.9 KiB
C++
#include <scwx/qt/gl/draw/geo_line.hpp>
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#include <scwx/common/geographic.hpp>
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#include <scwx/util/logger.hpp>
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#include <optional>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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namespace draw
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{
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static const std::string logPrefix_ = "scwx::qt::gl::draw::geo_line";
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static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
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static constexpr size_t kNumRectangles = 1;
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static constexpr size_t kNumTriangles = kNumRectangles * 2;
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static constexpr size_t kVerticesPerTriangle = 3;
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static constexpr size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
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static constexpr size_t kPointsPerVertex = 10;
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static constexpr size_t kBufferLength =
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kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
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class GeoLine::Impl
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{
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public:
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explicit Impl(std::shared_ptr<GlContext> context) :
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context_ {context},
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dirty_ {false},
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visible_ {true},
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points_ {},
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width_ {7.0f},
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modulateColor_ {std::nullopt},
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shaderProgram_ {nullptr},
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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texture_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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{
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}
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~Impl() {}
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std::shared_ptr<GlContext> context_;
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bool dirty_;
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bool visible_;
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std::array<common::Coordinate, 2> points_;
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float width_;
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std::optional<boost::gil::rgba8_pixel_t> modulateColor_;
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std::shared_ptr<ShaderProgram> shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMapMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLuint texture_;
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GLuint vao_;
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GLuint vbo_;
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void Update();
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};
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GeoLine::GeoLine(std::shared_ptr<GlContext> context) :
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DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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{
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}
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GeoLine::~GeoLine() = default;
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GeoLine::GeoLine(GeoLine&&) noexcept = default;
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GeoLine& GeoLine::operator=(GeoLine&&) noexcept = default;
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void GeoLine::Initialize()
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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p->shaderProgram_ = p->context_->GetShaderProgram(":/gl/geo_line.vert",
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":/gl/texture2d.frag");
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p->uMVPMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
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if (p->uMVPMatrixLocation_ == -1)
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{
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logger_->warn("Could not find uMVPMatrix");
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}
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p->uMapMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapMatrix");
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if (p->uMapMatrixLocation_ == -1)
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{
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logger_->warn("Could not find uMapMatrix");
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}
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p->uMapScreenCoordLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
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if (p->uMapScreenCoordLocation_ == -1)
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{
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logger_->warn("Could not find uMapScreenCoord");
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}
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p->texture_ =
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p->context_->GetTexture(":/res/textures/lines/default-1x7.png");
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * kBufferLength, nullptr, GL_DYNAMIC_DRAW);
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// aLatLong
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gl.glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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// aXYOffset
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gl.glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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gl.glEnableVertexAttribArray(1);
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// aTexCoord
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gl.glVertexAttribPointer(2,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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gl.glEnableVertexAttribArray(2);
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// aModulate
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gl.glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(6 * sizeof(float)));
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gl.glEnableVertexAttribArray(3);
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p->dirty_ = true;
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}
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void GeoLine::Render(const QMapbox::CustomLayerRenderParameters& params)
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{
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if (p->visible_)
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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p->Update();
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p->shaderProgram_->Use();
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UseDefaultProjection(params, p->uMVPMatrixLocation_);
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UseMapProjection(
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params, p->uMapMatrixLocation_, p->uMapScreenCoordLocation_);
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gl.glActiveTexture(GL_TEXTURE0);
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gl.glBindTexture(GL_TEXTURE_2D, p->texture_);
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// Draw line
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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}
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void GeoLine::Deinitialize()
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(1, &p->vbo_);
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}
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void GeoLine::SetPoints(float latitude1,
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float longitude1,
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float latitude2,
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float longitude2)
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{
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if (p->points_[0].latitude_ != latitude1 ||
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p->points_[0].longitude_ != longitude1 ||
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p->points_[1].latitude_ != latitude2 ||
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p->points_[1].longitude_ != longitude2)
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{
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p->points_[0] = {latitude1, longitude1};
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p->points_[1] = {latitude2, longitude2};
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p->dirty_ = true;
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}
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}
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void GeoLine::SetModulateColor(boost::gil::rgba8_pixel_t color)
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{
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if (p->modulateColor_ != color)
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{
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p->modulateColor_ = color;
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p->dirty_ = true;
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}
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}
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void GeoLine::SetWidth(float width)
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{
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if (p->width_ != width)
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{
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p->width_ = width;
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p->dirty_ = true;
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}
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}
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void GeoLine::SetVisible(bool visible)
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{
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p->visible_ = visible;
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}
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void GeoLine::Impl::Update()
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{
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if (dirty_)
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{
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gl::OpenGLFunctions& gl = context_->gl();
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const float lx = points_[0].latitude_;
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const float rx = points_[1].latitude_;
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const float by = points_[0].longitude_;
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const float ty = points_[1].longitude_;
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const double i = points_[1].longitude_ - points_[0].longitude_;
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const double j = points_[1].latitude_ - points_[0].latitude_;
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const double angle = std::atan2(i, j) * 180.0 / M_PI;
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const float ox = width_ * 0.5f * std::cosf(angle);
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const float oy = width_ * 0.5f * std::sinf(angle);
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float mc0 = 1.0f;
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float mc1 = 1.0f;
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float mc2 = 1.0f;
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float mc3 = 1.0f;
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if (modulateColor_.has_value())
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{
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boost::gil::rgba8_pixel_t& mc = modulateColor_.value();
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mc0 = mc[0] / 255.0f;
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mc1 = mc[1] / 255.0f;
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mc2 = mc[2] / 255.0f;
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mc3 = mc[3] / 255.0f;
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}
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const float buffer[kNumRectangles][kVerticesPerRectangle]
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[kPointsPerVertex] = //
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{ //
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// Line
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{
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{lx, by, -ox, -oy, 0.0f, 1.0f, mc0, mc1, mc2, mc3}, // BL
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{lx, by, +ox, +oy, 0.0f, 0.0f, mc0, mc1, mc2, mc3}, // TL
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{rx, ty, -ox, -oy, 1.0f, 1.0f, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, -ox, -oy, 1.0f, 1.0f, mc0, mc1, mc2, mc3}, // BR
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{rx, ty, +ox, +oy, 1.0f, 0.0f, mc0, mc1, mc2, mc3}, // TR
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{lx, by, +ox, +oy, 0.0f, 0.0f, mc0, mc1, mc2, mc3} // TL
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}};
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * kBufferLength,
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buffer,
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GL_DYNAMIC_DRAW);
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dirty_ = false;
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}
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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